I recently came back to BFA, the state of the game is far better now and I'm enjoying dungeons once again.
Was having a discussion with my friends over which M+ iteration they prefered BFA or Legion.
What I noticed about BFA and heavily disliked initially is that various trash mobs fortified or not need to be addressed. Legion for the most part it felt like save for a few certain packs you could just AoE stun and mow them down.
Many classes lost utility since Legion so you need to be more calculated with interrupts/dispells/CC etc which is engaging. However I also found that this (along with Awakening) puts far more oweness on the Tank since they have kept most of their disruption utility. The difference a between stellar tank and an average one is extremely noticeable between mob control and pathing. While it feels great on my tank to know exactly how to handle each pack, it's quite the under taking as there are so many mobs over several dungeons that I need to learn about which makes me avoid some places for now.
I could be wrong here but it also seems that most damage in BFA dungeons is avoidable. I noticed on my healer if I'm in a very good group I can spend most of my time dishing out damage. There have been times where I've died on boss encounters at 50% and suddenly my group is suddenly barely taking any damage. It's as if they know their life line is gone and can't recklessly tunnel . Not sure how I feel about this. It feels like healers are just an insurance policy there to cover mistakes, but the personal responsibilty is also great.
Legion on the other hand I found the boss fights far more difficult and engaging. There are only a few bosses in BFA where I wonder if my pug group can get through clean on Tyrannical. Whereas Legion you had several bosses where you really need to pinch your cheeks, Helya and Hymndall require more then just boss mods, you need to be spatially aware, mitigating damage with Lord Ravencrest and Melandrus (or having Prydaz). Dresaron, Wrath of Azshara, Cordana I could go on.
My understanding is that the bosses in BFA had to be designed with MDI in mind hence why they aren't as interesting or challenging.
Anyway thoughts?