And yet the game director acknowledges it as a problem that the community does indeed make these judgments. And acknowledges that allowing abilities to be swappable as a "last resort" - which in Blizzard terms is really saying "We'll let you do it, but we'll do it in 9.1.5 when numbers start to slide in the slow season." Maybe late 9.3 if they're particularly bold, like Echoes.
Classes are definitive choices locked to a character. When you run a sub-optimal character, you are choosing to do so the moment you click the button to enter the game from the character list, and there's often other specializations that might be quite good. And many people who compete often
do, because you are still choosing to play that character as well as you
can. No matter what Blizzard says, Covenant choices are not on the same level as selecting a class, because those same choices aren't uniform across all
specializations. Many of those same abilities suck with some of the specs of the class you're selecting it for, so you're ultimately not just being sub-optimal but are partly limiting yourself in terms of gameplay interactions.
If classes are designed to have different talents and different specializations changed, it stands to reason that locking certain abilities that influence those same specs and talent builds are not going to mesh with their decision. Even if we just look at the generic abilities - ignoring the batshit insanity of Door of Shadows, a DPS will always prefer something like Soulshape over something like Phial. Similarly, something like Fleshcraft might be pretty awesome if they tweak the channel time, but majority-wise will be desired by a tank. This is because, no matter how crafty Blizzard is, they can't tune encounters to work where Fleshcraft is a heavy advantage, because then the encounter can't work unless everyone has it. Generally, if you're taking damage that's avoidable, you should usually be dead. Meanwhile, moving quickly? Basically always good.
But if I want to play, say, Ret and then went to swap to Prot, you are effectively saying "fuck you - even though you can build a new gear set with optimal talents and play Prot well, you still aren't allowed to enjoy it the same way as if you picked this other Covenant that has better abilities for Prot."
And god help you if you wanna play PvP. The Hunt? Not terribly attractive as it is in most settings. Insane in PvP. So if I want to PvP, do I need to feel pulled by Night Fae, even if I have no interest in them?
The game allows these changes in the current culture of it, but the Covenants literally clash against it. Do one or the other. Go back to an old Vanilla style framework where changing is immensely costly in ALL areas or allow flexibility where it needs to happen. Don't dilly-dally because simps allow you to get away with systems you know are flawed on release.
Give a good reason why they
shouldn't do it immediately besides "It doesn't affect me." If your reason is "meaningful choice," does that mean you think choices are only meaningful if they give player power? If so, you're just as bad as the min-maxers in terms of wearing blinders...you just also choose to not play as well as you could. But no, the rest of us understand that choices can be meaningful while also compromising with things that influence player power.
And at the end of the day, nobody has given a single solitary decent answer as to why one should be more sympathetic to them, who the decision does not affect, over the elusive numbers it will affect, who the decision does. Whether you want to call that 5, 10, or 15% of the population, which I'd argue is lowballing it - fucking over a small number is worse than fucking over nobody. Unless, of course,
you are selfish.
@
Alkizon - You clearly put a lot of effort into your post, and I want to respond, but the formatting is bizarre enough that I'm not sure what you're trying to get at. I'm getting some serious House of Leaves vibes.
Cool, but the messenger doesn't matter. I'm referring to a quote from the game's lead director. The fact that it is in PC Gamer is incidental.