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  1. #141
    Quote Originally Posted by BeepBoo View Post
    I really love the concept of gear not mattering, but the system had a few problems

    1) Power still mattered in PVP, even with templates. It was less meaningful, but they didn't do away with it 100% like they should have.
    2) The balance of the templates sucked. Hard. It proved how oblivious blizz was to how certain specs function.
    3) Despite having nearly 100% of the control to balance with the easiest fucking knobs in the world (literally the entire point of templates), they still only balanced once a blue moon, instead of weekly or at least monthly like they should have
    4) Certain specs were still left in the dust because their kits just don't work well in pvp. Thanks to blizz's dumb (IMO) design, your comp has to have 3 things to win pvp in addition to proper team communication, etc:

    Short CD mitigation
    High amounts of non DRing CC
    Huge burst setup

    Anything else will be less ideal and really easy to counter-play. This means not every setup, let alone spec, has a place in super high-end comps. Not that they aren't viable, but getting to 2400 on, say, ret is harder than 2400 on rogue.

    4) (this is the big one) Apparently people don't really even want a balanced PVP experience. Most people want that easy rofl-stomp where they just throw their gear at the other player team every once-in-a-while instead of having to actually gitGud.
    Thanks man good write up Im just suprised by the templates...You mean every class didn't get same ammount of haste, crit etc? How did it work...Like say 1 class might like haste over crit in pvp, but we all got only 15% haste and 25% crit etc.
    Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO

  2. #142
    Quote Originally Posted by Djuntas View Post
    Thanks man good write up Im just suprised by the templates...You mean every class didn't get same ammount of haste, crit etc? How did it work...Like say 1 class might like haste over crit in pvp, but we all got only 15% haste and 25% crit etc.
    The templates had varrying levels of stats based on the class/spec based on.... blizzard's whim. The worst part would be some classes relied heavily on <stat x> but blizzard gave them large amounts of <stat y> and low amounts of <stat x> instead. It was a shit show that they never bothered to utilize properly.

  3. #143
    Quote Originally Posted by BeepBoo View Post
    The templates had varrying levels of stats based on the class/spec based on.... blizzard's whim. The worst part would be some classes relied heavily on <stat x> but blizzard gave them large amounts of <stat y> and low amounts of <stat x> instead. It was a shit show that they never bothered to utilize properly.
    it was a shitshow... obviusly.

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