In case anyone missed it Blizzard has confirmed that PvP stats will not be making a return in Shadowlands. For us PvPers that's a major let-down, but naturally nothing else was to be expected from Ion PvEikostas.
Reference: https://shadowlands.wowhead.com/news...owlands-interv
I agree that PvP trinkets really should be better than PvE trinkets.
But, I really don't want to see any further gimmicky and stupid PvP trinkets that are entirely unbalanceable (completely fine for one class, broken when used by another - see Spite for reference).
The solution shouldn't be to create ridiculous PvP trinkets to match the broken PvE trinkets. The solution should be to permanently disable / nerf the PvE trinkets into unviability.
Battlemasters, Medallion (i.e. the old "PvP Trinket", not the versatility one), Insignia & Badge. No Breach, Spite, Maledict or Safeguard, or anything else like them.
PvP should be designed and played around the classes and specs, not some gimmicky add-on effects (items or systems like soulbinds, covenants etc, but Blizzard is willing to die on the borrowed-power hill for some reason).