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  1. #21
    The Lightbringer vian's Avatar
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    As long as it doesn't have forced cross-play and no consoloid compromises made for the PC version Im all for it!
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  2. #22
    Quote Originally Posted by vian View Post
    As long as it doesn't have forced cross-play and no consoloid compromises made for the PC version Im all for it!
    Care to give an example of what you consider a "console" compromise?

  3. #23
    The Lightbringer vian's Avatar
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    Quote Originally Posted by SirBeef View Post
    Care to give an example of what you consider a "console" compromise?
    Simplified ui that rarely translates well to KBM, dumbed down game-play, engine limitations, features stripped.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  4. #24
    Quote Originally Posted by vian View Post
    Simplified ui that rarely translates well to KBM, dumbed down game-play, engine limitations, features stripped.
    None of that was in D3. So not sure of your concern.

  5. #25
    The Lightbringer vian's Avatar
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    Quote Originally Posted by SirBeef View Post
    None of that was in D3. So not sure of your concern.
    The console release was an afterthought. it wasn't developed side by side.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  6. #26
    Quote Originally Posted by vian View Post
    The console release was an afterthought. it wasn't developed side by side.
    Exactly my point. There were no compromises. I know many suspect 6 ability hotbar, but FF11 and many other games used a lot more than 6 on controllers years before D3. Frankly a typical controller can have around 54 separate button functions, so that was never a compromise, rather a design decision.

    As for D4, they are being designed side by side and so for looks like there are no compromises as the person I quoted is concerned about. All the menus and UI innthe demi were fine fir KB/M inputs. The modular UI and new skill tree are just fine for KB/M.

  7. #27
    Quote Originally Posted by Strawberry View Post
    Hate me all you want, but I found that Diablo 3 was more fun to play on my PS4 and a game pad than it was on a PC with keyboard and mouse.
    Same. To this day my favorite ARPGs are the two Champions of Norrath games on the PS2.

  8. #28
    Console D3 has a UI that's 10x better than PC.

  9. #29
    Quote Originally Posted by Greengrim View Post
    I have a friend who was the same as you, until he got to play a bit more hardcore on PC. He quickly changed his mind. Managing D3 gameplay with gamepad can be a great struggle if you want to push and not just mess around.
    This is of course highly subjective, but I just never got the appeal of "hardcore play" on Diablo-like ARPGs. To this day I don't understand why some people are so insisting in wanting an "endless" endgame on such games. For me they're all about "just messing around" - go through the campaign, maybe a New Game+ mode at most, and replayability coming from trying different classes.

    But then again, to be fair, I'm not into hardcore play in general of any game, but I could at least see myself getting into it in some games (such as WoW PvP/Raiding), but not Diablo-likes.

  10. #30
    Quote Originally Posted by PixelFox View Post
    Console D3 has a UI that's 10x better than PC.
    Console UI and menus are pure garbage. And I prefer playing in my Switch because of offline and the gamepad.

    - - - Updated - - -

    Quote Originally Posted by Greengrim View Post
    I have a friend who was the same as you, until he got to play a bit more hardcore on PC. He quickly changed his mind. Managing D3 gameplay with gamepad can be a great struggle if you want to push and not just mess around.
    I may have a GR90 on PC. Got to 120 on Switch. Controller outside of placing spells on the ground is far superior.

  11. #31
    It will happen, but i wouldn't expect a simultanious release.

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