Why changing?
Mistweavers are either broken HPS-Wise and suddenly they are "viable" or they arent broken hpswise -> not "viable" for progress.
As far as i understand, healers need to have either dmg reduction, some special niche, or some sort of necessary utility to be viable for progress.
Apart from ring of piece and mystical touch, mistweavers have nothing that makes them good or at least special in some way. Sadly every progress guild has at least one Brewmaster. This nullifies the need for Mistweavers.
In an ideal world we have 6 heal specs and every progress raid is happy with any combination of them. The reality is, that the usual healing setup is 1-2 paladins, 1-2 dpriest, and maybe 1 shaman, because one mechanic requires a spirit link.
This change tries to improve this situation.
My Suggestion:
Mastery Change
Bonding Mists:
Targets affected by Renewing Mists will prevent 3%(+Mastery) of their damage taken.
Targets effected by Soothing Mist or Enveloping Mist prevent twice the amount of damage.
Targets affected by Life Cocoon prevent thrice the amount of damage.
Damage prevented this way will be redistributed evenly between all targets affected by your Renewing Mist, Soothing Mist and Enveloping Mist.
Targets affected by bonding Mists receive up to 3%(+Mastery) more healing from you, diminishing as more allies are effected by Bonding Mists. (To improve scaling issues in solo / small group situations)
The damage prevention of Bonding Mists does not stack with each other.
Redistributed damage does not break crowd control. (necessary for PVP)
Essence Font:
Same healing Effect but Targets affected by Essence font will receive twice the effect of Bonding Mists (Mastery)
Cocoon Change
The interaction with Mastery will make this a proper single target cooldown. The numbers can be tuned down considering the buff by the mastery interaction. With high mastery this can rival PainSup, in lower gear this is similar to ironbark.
Revival Change:
Same healing/dispel effect, but considerably reduced healing numbers. Instead there is a new effect:
Renewing Mists will be applied for 10 seconds to every target healed by Revival. Existing Renewing Mists will be prolonged accordingly.
(The wombo combo potential with vivify/manatea/essence font is huge, and it’s a lot more fun and interactive, than the current iteration. This can also be used as pseudo tank cooldown in emergency situations)
Number example:
We have some Mastery -> Damage Prevention 5%
The Tank is affected by essence font, renewing mist, soothing mist, enveloping mist. 5% (Mastery) * 2 (essence font) *2 (SM, EM,RM – only the strongest effect, since it doesn’t stack) = 20%
Renewing Mists is applied to 4 Targets (including the Tank)
20% of the damage prevented is distributed evenly -> everyone will be dealt 5% of the initial hit.
This results in a damage reduction on the tank of 15% during essence font.
If there is high raid/group dmg on everyone our mastery does no damage reduction at all.
Summary
The new mastery will help the raid with spot healing. The current iteration of vivify fits perfectly with the new mastery, enabling the mistweaver to be a spothealer with the addition of some aoe-healing. It also interacts decently with the new covenant abilities.
Mistweavers progress “viability” isn’t dictated by our numbers being op – or not. Since currently the only reason to bring a mistweaver is raw hps. Instead we have some sort of niche/uniqueness with this change.
It isnt broken by its own, it synergizes with other healers, and it is decent(strong?) in pvp too.
What do you think? Is this too good?
Ps.: I actually would give Hpriest something similar