Originally Posted by
Tojara
People completely overestimating how much NR gear you actually need. The boss does borderline trivial damage prior to 30%. You literally just wait for the wyvern sting to expire and then push the boss below 30% and literally destroy it in no time. That's literally the entire strategy, or how you 'optimize' the boss beyond equipping your soakers with NR (which isn't necessary).
You don't need to link similar HP values or compare it to Ragnaros, nor do people need to link what the upper twentieth percentile does in regards to 'speed' clears. The only important damage metric is how fast you can do the last what, ~300k on the boss? Rogues and warriors popping CDs are going to shred the boss insanely quick.
The only issue with this boss is going to be people who have classic brains (popping everything immediately on the pull) and not having anything to just nuke her below 30%. The boss does do decent damage if you don't go in prepared (prepared means, saving CDs) and some guilds might get overwhelmed because of it.
Whether or not people have issues on it is completely up in the air, but at best people might have to progress a couple attempts on the boss at best?
15 years ago my guild never used NR gear, and just asked that people bring a single NR pot to pop prior to the 30% burn. We also timed curse of dooms to go off and shit like that, but that was entirely not necessary. The Alliance on our server DOMINATED world bosses, with the entirety of the Horde maybe getting half a dozen green dragons in a six month period, meaning that the people who used NR gear literally used Mara gear.
All of this is pretty old intelligence, based on how people use to approach the game. When classic was launching people cited that it would be impossible without a well equipped raid with FR, and now people are thinking that NR is going to important. I'll tell you right now it's going to be the exact same scenario.
Classic is very easy in regards to raiding. Does it get harder? Yeah, and some guilds might take a marginal amount of time to clear the instance (more than BWL). But it's no where near what the live raiding scene is like.