Originally Posted by
Kralljin
Considering the Ilvl difference by the end of a tier wasn't that huge, i don't think so.
You only had to complete it, not do it intime for the chest.
You had to be a bit more picky with the choice of your dungeons, but that's about it.
You have also take into account that you might have to transfer and your own schedule needs to fit to the guild, that obviously is another factor which limits your options.
I'm not, your fundamental argument is just false, because the weekly chest in itself is something has only existed since Legion.
And the Azerite vendor is a BfA thing, so yeah.
Giving you gear from the highest content despite not partaking in it is new however.
The only thing that did that previously was the Garrison in the first WoD tier, where the weekly mission gave you loot one tier above you're currently progressing in.
Something that was changed with HFC to actually having to kill at least 10 bosses from the difficulty you want the loot.
And mind you, that was a really controversial mechanic.
That argument wasn't made in reference to 8.3 however, it was made in reference to BfA as a whole.
And the heroic pieces could upgraded even further...so where's the point there?
This is one zero sum argument if i've ever seen one.
Check the numbers on wowprogress.
Especially the heroic ones and compare them with the ones from Legion.
That's not what i said, so stop that black and white painting.
Does he drop something that stands leaps and bounds what you can get from other sources as well?
The Wand is kinda pointless considering the corruption vendor and unless you really want a piece with Heart of Corruption, that Azerite piece is not relevant either.
The shield also isn't that great considering the alternative is a BoE, which you can buy off the AH.
It just goes back to the orignal point of me, does he drop upgrades? Yeah he does, are they actually worth the time investment? Not so much in my opinion.
No real mechanics are being changed, only what you pull.
You could also just straight up kill these mobs and ignore the mechanic entirely.
The affix did not any sort of difficulty to the dungeon.
That's pretty much only the case if someone decides to drop the group entirely, depleting it doesn't affect your weekly chest.
Even then, you can still go for another dungeon.
In raiding, you're not even getting that sort of consolation prize.
Oh boy, what a trinket, wiping 300 times on a boss to get a trinket that's *on occassion* good!
You'd expect that these sorts of items are best in almost any situation, or at least be the items that sims the best in a patchwerk situation (without any drawback).
You know, stuff like Unerring Vision, Black blood of Y'shaarj, Gurthalak, and so forth.
That trinket was replaced pretty early into 8.2, not useable during progression anyway because it was far too much of hassle to play around.
You said it yourself, someone could screw up the trinket anyway.
Considering Uu'nat was probably one of the most difficult bosses in WoW, i think that needs to be taken into consideration.
I mean, point that the trinket being a double edged sword is also a big factor, it's not like it was a straight upgrade in every situation.
In the same vein, you're grasping at straws to actually portray that mythic raiding is still that super awesome.
Like Ill'gynoth loot? C'mon, it's not good and you know it.
Then you haven't been following what hardcore guilds are doing post progression.
Also happened on KJ, until Blizzard nerfed KJ multiple times again.
Those bosses are a pain to farm until Blizzard nerfs them multiple times, so why put in the effort for gear that you throw away during the first day of the newest patch anyway?
G'huun didn't drop a mount and both were a pain to farm.
You can also just sell Jaina now, rather than during 8.1.
Unless you can easily carry those people, it's just more time efficient to boost people through heroic, which hardcore can do anyway because they have an army of alts.