Only thing I'd like to see is xrealm groups have a distance requirement for phasing. If you're not within x units of the leader you stay in your own phase, and instantly go back to that phase if you move out of the range again. Would solve a lot of the layer abuse, especially for rare mounts.
No, I don't like my games to go backwards.Would you like to remove the crossrealm groups for anything?
No, I would like to remove 20man mythic; 20/25mans are not fun to participate in and they're insanely stressful from a logistical standpoint. Crossrealm didn't ruin anything, Blizz shooting 10man guilds in the face ruined a lot of things.
That's not true. There were some guilds, players that were famous(or infamous) on my realm during wotlk expansion. Getting realm-first Algalon kill and finishing Rhonin quest exactly when the Dalaran was most crowded and making a mounts line near that fountain like thing(that was replaced by Rhonin statue)? It felt kinda nice.
But now? I wouldn't go back to it.
Last edited by Eazy; 2020-07-05 at 11:42 AM.
That moved to twitch and wowhead articles.
I rather they would go the extra mile and remove servers alltogether. One big superrealm.
I still see mostly people from my realm when i stand around. But do i care? Not really. Realm community always was weird to me. I new the big guilds. I still do. But i never cared about them. I cared about my guild and friends. And now i care about that and finding people to play with.
With the super realm they could give us second names to circumvent the whole unique name problem.
I'd just like to have the Overwatch thumbs up system for PUGs.
no, realm means nothing, dividing players only reduces the pool of available people to play with