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  1. #21
    Quote Originally Posted by Zan15 View Post
    hell if you can find items with leech more uptime on leveling and pulling vs healing/eating.
    Any druid with a resto main or off-spec or guardian main or off-spec should have some leech gear as part of your regular raid set. But from what I hear, Shadowlands leveling is so easy that it's probably best to run max DPS, unless you're undergeared enough for the leech to actually matter below max level content.

  2. #22
    Quote Originally Posted by Yunzi View Post
    Any druid with a resto main or off-spec or guardian main or off-spec should have some leech gear as part of your regular raid set. But from what I hear, Shadowlands leveling is so easy that it's probably best to run max DPS, unless you're undergeared enough for the leech to actually matter below max level content.
    I'd say the only factor in how easy it is is your gear level going in.

    Using a premade warrior I had a semi-tough time only able to pull 1-2 mobs at a time. If you have hefty gear then it'll be easy, if you're fresh from levelling to 50 then you're in for a ride. Levelling as tank is as always a breeze.

  3. #23
    Quote Originally Posted by Scrod View Post
    I honestly think that ilvl is the most important thing. Stats will change, corruption and essences will be depowered, probably gradually.

    And end of the day, if you’re 470 the first part of leveling is going to be super easy whether or not your corruptions still work. Then you get weaker every time you ding. By the time you’re near level cap, your gear from the start will Ben pretty irrelevant.

    By the way: yup, this is what leveling is now. Dinging makes you weaker. So immersive.
    leveling has always made you weaker,with the way rating gives % in different stats,and how else would it work?you cant get more than 100% crit chance,etc,stats would just stack every expansion,plus all the systems,i get it doesnt feel right,but wow would have to be a very different game to change all that

  4. #24
    Quote Originally Posted by deenman View Post
    leveling has always made you weaker,with the way rating gives % in different stats,and how else would it work?you cant get more than 100% crit chance,etc,stats would just stack every expansion,plus all the systems,i get it doesnt feel right,but wow would have to be a very different game to change all that
    Not really. Pre scaling, your opponents got stronger as you leveled. You went into a new, higher level zone, and the mobs there hit harder. That makes total sense. True, your secondaries scaled down, but a level 78 could go back to the level 70 content and dominate it.

    With scaling, the mobs everywhere stay the same and you get weaker.

  5. #25
    Quote Originally Posted by Scrod View Post
    Not really. Pre scaling, your opponents got stronger as you leveled. You went into a new, higher level zone, and the mobs there hit harder. That makes total sense. True, your secondaries scaled down, but a level 78 could go back to the level 70 content and dominate it.

    With scaling, the mobs everywhere stay the same and you get weaker.
    Well i never even mentioned mob scaling lol,it has its downsides mostly in the fact that the sense of overpowering something harder in time,but lets face it,leveling hasnt really mattered or felt good in the early levels for a long time

  6. #26
    Going to play a boomkin eh? thats brave

  7. #27
    Quote Originally Posted by deenman View Post
    Well i never even mentioned mob scaling lol,it has its downsides mostly in the fact that the sense of overpowering something harder in time,but lets face it,leveling hasnt really mattered or felt good in the early levels for a long time
    Yeah my whole comment about getting weaker that you initially replied to was about scaling, guess I didn't say that explicitly.

    But if you go all the way back to Vanilla, you had a paradigm where you faced tougher challenges as you progressed, and the last few levels were done in the content where the endgame was also concentrated, and the content got harder there too. That was also true to some extent in later expansions - Icecrown being the end point of Wrath leveling, Twilight Highlands in Cata, etc. That sense of progression was lost when they brought scaling in.

    Someone earlier said it's gone now, which is great, I'm not caught up enough on the new expansion design to know.

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