Sub. Assa was ok but not Cata Sub great. Combat was not a spec in Cata, and would see a resurgence by the hand of Woundman of all people one expansion later.
Rogues are "fine", always will be due to the nature of their kits and buttons. As most classes, they need their buttons back and according to some a revert to the core of some specs (Combat and Sub).
Now the definition of fine of course varies. Sometimes numbers are strong, sometimes external factors increase the overall fun. However a Rogue is still mostly a Rogue.
(although really, Gouge on the class and not Outlaw only please thank you)
Haha, totally. I feel you, we have always been "fine", but you just feel middle of the pack and honestly, all classes and specs should be "fine" by default. Legion rogue rework has been mostly a miss - conceptually fine/good (though i know @shoegazing will hate me for loving the shadow ninja theme XD) but implementation was at most functional in some cases and totally uninspired everywhere. Being able to press some buttons the right order doesn't translate in engaging and fun gameplay, any kind of content you do.
For example Assa in SL looks more and more involved in dots sort of like an Affli lock, which to me is a very strong archetype and translates well in gameplay. Currently playing the bleed spec and i'm having fun with it, since nothing much changes from now and i get more buttons to press, it's gonna definitely be a solid option, without raw performance in mind.
Outlaw and Sub, they need love. Apparently Sub is fun to play in beta, so my two options are there.
Non ti fidar di me se il cuor ti manca.
i joined the game properly in mop and i mained soley just sub rogue from then until legion - i do think that the old sub was indeed more complex, and i did like it, but i also did (personally) like the sub redesign in legion, to a point, anyway; i enjoyed the theme but it does feel more simple compared to what it used to be. that said, i still enjoy sub rogue and play it from time to time. though i wasn't a fan of hemmorage etc, really felt like it was playing itself and imo, had too many dots.
Last edited by bitterwinter; 2020-09-01 at 02:11 PM.
Ha, thanks. Well, good damage is surely a plus - hopefully it's fun to play aswell. I'm terrified to choose a spec/covenant just to se it/both nerfed or whatever and be "forced" to change. The whole synergy between all the systems is going to be bonkers.
I'm fine with soulbinds and covenants, but skills imho should just have been separated from them. As in you can borrow the power from one of the 4 forces, but your gola is to help one specific of them.
Non ti fidar di me se il cuor ti manca.