There has been a lot of discussion about the balance and implications of the covenant abilities and a clash of their intent and how that impacts competitive play.
First I want to define a few things from my point of view. In WoW the systems I describe as competitive are Rated PVP, Mythic+, and Mythic raiding. While I respect that some people may compete in other content it is not competitive in a meaningful way.
From my perspective it is fair to say that most of the criticism and complaints come from competitive players since they are the ones that are affected in a negative way by covenant abilities. Not to imply that they think or that I think covenant abilities are bad or shouldn’t exist, or should be hot swappable.
This issue for me comes from the fact that these abilities will define your performance in a meaningful way. They will not be a 1 or 2 percent shift, they will be closer to 10 percent, maybe more. Attached to an ability you cannot change easily, and will end up defining your classes desire in a competitive environment.
Before going forward I’ll elaborate on something so people understand. For me Building my character as strong as I can is important, doing as much damage as mathematically possible is important. Doing research and discovering and learning about what I have to do to be better at my class and as a player is fun. I have fun min-maxing and sweating. So when a system that influences that fun I get defensive. It is up to you whether you agree or disagree but I do not think your way of having fun is wrong.
I want to draw a correlation to covenant abilities that helps me with what I think is the solution to this problem. Torghast meaningfully plays with and changes the way you play and effects your character. Creating fun little instances of play that you experience inside its closed ecosystem. That is my solution and one that preserves covenants for everyone. They should exist within their closed ecosystem.
Competitive Wow content is influenced too much by things that are not a choice. Corruption quadrupling your dps with no player input except playing 400+ hundred hours. To a less extent azurite traits and essences. At least in some cases those changed or made you think about how you played. If competitive content existed in its closed ecosystem it would be more meaningful to participate in it.
To be clear I do not think everything should be excluded from the competitive content. Just things that are designed to provide large swings in character power and are meant to be meaningful choices. I know someone will mention legendaries, these should exist in competitive because it is reasonable to expect you will have all, or at least all of the meaningful ones fairly quickly. Able to swap and change these to tune your performance the same way a player would with talents or spec.
I hope my thoughts were clear, my main point was people would discuss the idea of competitive being in a closed system and not devolve into. “Just pick what you want, it doesn’t matter.” Because it is raid position defining, it does matter. When you are surrounded by like-minded players that want to get every single dps they can and push progression raiding. Everyone has the same mindset and to entertain the thought that because you picked a covenant that loses you 10% dps on a fight, but you had to because otherwise you’d lose 13% on other fights. You just get mad.
I can see it now, people will have to maintain 2-4 alts of the same class in order to swap for certain fights. For me there was a hope that Shadowlands was Blizzard shifting from this design philosophy of; make sure players always have to play, 18 hours a day every day endlessly.
(Note, this is all in the context of being a competitive player. I’m not talking about casually raiding Heroic 2-3 nights a week with friends.)
But they are seemingly just shifting where the gatcha is. Instead of it being in slot machines, or in insane power-creep. It is in alts. It still looks like they want me to play 18 hours a day and never play any other game but theirs. I just don’t want that anymore.
WoW has borrowed from FF over the years, but always avoided borrowing the one thing that has made it my main mmo for so long. It is okay to not play. There is plenty of optional content, and cosmetic content. The competitive scene is a closed ecosystem and your character is BiS in a maximum of 11 weeks. Most being done in 6-8 weeks. I can compete on fflogs, I can do prog raiding. All the while I can also stop playing the game.
Shadowlands had my interest in the Alpha, but every new update every new system. I am further and further away from buying it. I’ll just keep doing my FF Ultimates, and Savage raids, doing the casual stuff when I feel like it and NOT PLAY THE GAME when I feel like it. Without the game punishing me.
If it was up to me none of that garbage would exist and there would be 2 raid difficulties, normal, mythic. LFR would just put you in a normal group. But I’m always for pushing player growth and trying to have players learn to perform better.
So I want to discuss what current competitive players think. Do you want Competitive to be a closed ecosystem so you don't have to play 18 hours a day everyday to maintain relevant character power to participate? What would a better solution be to you?