Originally Posted by
Kralljin
I think it's better if your gear is "works" in every sort of content and not magically becomes better or worse because you fight another player.
It however has become increasingly difficult to execute because of the many changes made to the game over the years, i believe it's a noble goal, one that will not work out however without serious drawbacks for one side (Be it PvP or PvE).
Back in the day, one path (or game mode) was not the "sole" way to gearing your character, you had to engage in multiple activities to improve / complete your character.
Looking at Classic, gearing yourself solely via raids was not an option (at least for some characters), you also needed Profession based items, some PvP Ranks or whatever, simply because a single source or game mode didn't give you a good item for every slot.
Another example would be in TBC, sure, a lot of people chose to the easy way to gear their characters later on by AFK'ing in Battlegrounds to grab easy S1 / S2 items, but those didn't fill out your entire character (Trinkets / rings).
These PvP items also lacked certain crucial stats for PvE, such as Hit or mana regen for healers (not to mention defensive stats for Tanks).
The gear was still good for PvE, but not to the point where wearing full Glad made you equivalent to a PvE raider of the same gear, in fact, most people saw wearing the full honor / gladiator set in PvE as a sign for you being a terrible player, because you lacked these stats.
Nowadays, gearing has become very streamlined, hit or mana regen no longer exists, this causes serious problems with Blizzards concept of PvE = PvP.
Especially the addition of multiple difficulties makes it even more difficult.
If Battlegrounds would award ~Heroic Ilvl, Battlegrounds woul be full of AFK Leechers while no one bothers doing M+ below +15 or heroic raids, because you'd just AFK leech your way to gear.
If Battlegrounds would ~normal Ilvl, they would be far too bad, you could just farm M+ and get similiar rewards...and for what would you want to do PvP if you already geared yourself completely via an alternate path?
It is a serious problem in this game right now due to the multiple layers of difficulty, multiple game modes without any barriers: How do we reward each type of content or Game mode?
Like, look at PvP right now, in order to get a Mythic Ilvl out of your weekly box, you need 2,1k Rating(!), compare that to your weekly +15, the amount of skill required between these two is utterly laughable.
In my opinion, it is better for the game if PvP Gear would be equivalent to PvE Gear, but not in the current game, because it creates this massive problem that one mode suddenly becomes much more attractive to the target audience of the other mode if it's the easier to path yourself and thus invalidate their favored mode.