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  1. #61
    PvP Power isn't even a particular problem. Damage relative to health is a problem. Doing 20-30k a swing on someone that has 400k health is not enough.

    All the same a healer can heal someone full in 2 casts. Many cannot even be kicked. You're left in a position where a damage dealer can't deal enough damage to kill someone before the healer gets off 1 or 2 heals and negates everything they did. On top of that in BGs there's 1-3 healers, and they can heal each other, becoming effectively invincible.

    The issue is so bad in arena that they literally had to put dampening into the game, except dampening doesn't even do what it should. Dampening SHOULD increase a healer's mana costs rather than reducing their heal effectiveness.

    But lets be honest, dampening doesn't need to exist. If healers were actually balanced in PvP, or damage relative to health was dramatically scaled up, arenas would be a faster experience.

    How do you fix PvP? Expand diminishing returns on CC, nerf healers, nerf healers healing healers, increase damage players deal to non-tanks.

  2. #62
    Quote Originally Posted by Asrialol View Post
    Oof, you better let this one go mate.
    Let go of what?

    edit: Look if you just want to post retarded shit in echo chamber, I don't blame you. But you shouldn't get mad when people show you why your opinion is silly. This is issue is just about having different opinions on what is more fun or more enjoyable.
    Last edited by dzd; 2020-08-15 at 08:38 PM.

  3. #63
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    Gear from pvp vendors should have significantly more stamina, the gear pvE heroes get from mid range keys out gears the casual to serious pvp player too easily. Along with their increased damage too. Whenever I went into a bg recently at 455 gear, nearly the whole opposition had 50k-200k more health. Crazy and broken.
    I assume that they were mostly pvE players that like to dabble in pvP during down time.
    Life moves pretty fast. If you don't stop and look around once in a while, you could miss it.

  4. #64
    Quote Originally Posted by korijenkins View Post
    PvP Power isn't even a particular problem. Damage relative to health is a problem. Doing 20-30k a swing on someone that has 400k health is not enough.

    All the same a healer can heal someone full in 2 casts. Many cannot even be kicked. You're left in a position where a damage dealer can't deal enough damage to kill someone before the healer gets off 1 or 2 heals and negates everything they did. On top of that in BGs there's 1-3 healers, and they can heal each other, becoming effectively invincible.

    The issue is so bad in arena that they literally had to put dampening into the game, except dampening doesn't even do what it should. Dampening SHOULD increase a healer's mana costs rather than reducing their heal effectiveness.

    But lets be honest, dampening doesn't need to exist. If healers were actually balanced in PvP, or damage relative to health was dramatically scaled up, arenas would be a faster experience.

    How do you fix PvP? Expand diminishing returns on CC, nerf healers, nerf healers healing healers, increase damage players deal to non-tanks.
    Completely agree with this, mistakes are not punished enough when you can outheal burst with one cast.
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    Bolsheviks were amazing too.
    There is nothing fascist about antifa, you do not know the meaning of the word.
    100 milion dead people, so amazing.

  5. #65
    Do we know the ilvls of pvp gear in SL?

  6. #66
    Quote Originally Posted by Stopqq View Post
    Stop assuming, PVP is dead in WoW, even sub section of the forums doesn't have a mod anymore lel
    just because MMO PvP forums are dead, and have been for quite sometime, doesn't mean PvP is dead.

    Go to the forums of the games site i.e. Bnet forums. PvP is alive and well, in a manner of speaking. Very active forum.

  7. #67
    Quote Originally Posted by Mardux View Post
    So like how PvPers couldnt handle 1 dude running aan unrealistic amount of corruption and getting lucky in arena, so it got an "instant hotfix"? Cool.

    - - - Updated - - -



    Why do you people insist on as acting like Ion is wow-God and he is the only person with any say on what happens in the game?
    I mean corruption should have been off in bgs/arenas anyways so them nerfing it is fine.

  8. #68
    Quote Originally Posted by Gardoc View Post
    Completely agree with this, mistakes are not punished enough when you can outheal burst with one cast.
    i think being able to heal quickly is fine, but damage should also be high

    wrath had this balance right(maybe outside of s8 where it was ridiculous), healing was high, damage was high, mana was gone quickly, mana mattered even for dps

    though it was also harder to setup cc, it was possible to kite etc., unlike now where so many classes have insane mobility and have almost 100% uptime at all times

    the game, and especially pvp is fucked beyond just high healing or damage, just having resilience wouldn't fix the core problems within the game. Scaling is one of the dumbest mechanics ever added to the game. Pruning ruined classes. To actually make PVP really good again they'd need to do so much..

  9. #69
    Quote Originally Posted by Craaazyyy View Post
    i think being able to heal quickly is fine, but damage should also be high

    wrath had this balance right(maybe outside of s8 where it was ridiculous), healing was high, damage was high, mana was gone quickly, mana mattered even for dps

    though it was also harder to setup cc, it was possible to kite etc., unlike now where so many classes have insane mobility and have almost 100% uptime at all times

    the game, and especially pvp is fucked beyond just high healing or damage, just having resilience wouldn't fix the core problems within the game. Scaling is one of the dumbest mechanics ever added to the game. Pruning ruined classes. To actually make PVP really good again they'd need to do so much..
    Unfortunately I have to agree with everything you said. I would do anything to revert the class design and game mechanics to MoP state (or Cata or WotLK, even WoD would be better than anything since Legion).
    Quote Originally Posted by Kangodo View Post
    Bolsheviks were amazing too.
    There is nothing fascist about antifa, you do not know the meaning of the word.
    100 milion dead people, so amazing.

  10. #70
    Quote Originally Posted by Joycemiester View Post
    Gear from pvp vendors should have significantly more stamina, the gear pvE heroes get from mid range keys out gears the casual to serious pvp player too easily. Along with their increased damage too. Whenever I went into a bg recently at 455 gear, nearly the whole opposition had 50k-200k more health. Crazy and broken.
    I assume that they were mostly pvE players that like to dabble in pvP during down time.
    So, PvP gear should have more stamina and PvE gear should have more damage/healing/mitigation stats? If you answer no, then here's the problem: If PvP gear gives more stamina without costing anything extra, then all hardcore raiders now have to farm PvP for almost all of their gear just for the bonus stamina.

    Realistically: Give PvP players more gear via PvP, but keep the stats the same. You should be able to bring PvE gear into PvP and vice versa without either group being in a better position, aside from PvP exclusive items like trinkets.

    - - - Updated - - -

    Quote Originally Posted by Asrialol View Post
    Yikes dude. Azadina destroyed you here, you might want to let this one go..

    Have any gear that isn't from pvp disabled when you enter instanced pvp. Easy pvp fix.
    So, basically, everyone is naked when they first enter PvP. Base stats all around, barely any health. And that state continues until you get enough currency and PvP drops to fully gear yourself. The team with the most PvP geared players easily wins. Yeah, that sounds like a great solution, you should apply to be a game designer. /s

    So, yeah, you never even thought about that downside, did you? Do you think it's good game design to remove all of a player's gear just because they're switching content? Do you think it'd be fun to be naked in PvP, surrounded by players that are geared? Do you think it'd be fun to have to grind through multiple BGs as a naked player just so you can get enough drops to compete?

    Easy solutions like this have terrible consequences -- namely that the content stops being fun and players stop participating in it. You want to have an active PvP scene? Well, you better hope that your "easy fix" doesn't get implemented, because you won't have much of a PvP scene at all after that.

    Next time you offer up an idea, put some actual thought into it.
    Last edited by Belloc; 2020-08-31 at 05:34 PM.
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  11. #71
    #PvPLivesMatter

  12. #72
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    Quote Originally Posted by Stopqq View Post
    Stop assuming, PVP is dead in WoW, even sub section of the forums doesn't have a mod anymore lel
    Neither does druid, mage, warlock, professions and a bunch of others. Guess that's all dead too by your reasoning.

  13. #73
    Quote Originally Posted by Blezius View Post
    Source: https://www.wowhead.com/news=316816/...ag-swapping-co

    Then what's the point of PvP vendors ? without PvP specific stats, the PvP gear will directly compete with PvE gear which is going to make acquisition from PvE mandatory to get pieces as fast as possible, and vice versa. It's impossible to find a balance that satisfies both PvE and PvP players. That's why PvP stats were amazing, they allowed for PvE gear to be best at PvE, and PvP gear to be best at PvP. No balance between both of them needed to be made.



    According to this : https://www.wowhead.com/news=316830/...on-hazzikostas


    This is pretty much impossible for PvP. Unless Legion level scaling is back again. Which literally everyone hated. Nobody wants scaling. It makes gear irrelevant and takes away the fun of the gearing process from PvP players through vendors.

    Let's give them feedback in hopes of them reevaluating their decision about PvP stats.
    Stat scaling should 100% be in with all PvP, the only thing that should matter is skill and the better gear you get with PvP should only help with when you do PvE stuff, plain and simple gear should not give a player an advantage over another in a competitive area of the game or the whole system just ends up pointless.
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  14. #74
    Quote Originally Posted by kenn9530 View Post
    Stat scaling should 100% be in with all PvP, the only thing that should matter is skill and the better gear you get with PvP should only help with when you do PvE stuff, plain and simple gear should not give a player an advantage over another in a competitive area of the game or the whole system just ends up pointless.
    This is still a RPG, gearing is part of the game. Just PvPing without any progression or rewards is boring too, seeing your character become stronger is part of it.

  15. #75
    Quote Originally Posted by Lightning- View Post
    This is still a RPG, gearing is part of the game. Just PvPing without any progression or rewards is boring too, seeing your character become stronger is part of it.
    Exactly, If I wanted to play only PvP I'd play a game specifically designed for that. Grinding dungeons is part of the fun.

  16. #76
    Quote Originally Posted by Lightning- View Post
    This is still a RPG, gearing is part of the game. Just PvPing without any progression or rewards is boring too, seeing your character become stronger is part of it.
    PvP doesnt have much to do with the RPG part of WoW in arenas and battlegrounds, PvP should always be a level playing field where it doesnt matter what gear you have all the should matter is skill, also a game is not any less of an RPG if gear is much less important, gear is easy to get so its not really an issue.

    PvP esspecially competitive PvP gear should not matter at all, the character should have a set amount of stats for everyone regardless of skill or how much you play.
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