Originally Posted by
Skytotem
Mogu Class Analysis:
Warrior - Mogu have always been physically strong, this one's pretty universal.
Rogue - While I'm sure some mogu mobs have used stealth, it doesn't really fit their style of using BIG BULKY WEAPONS, which is why monks beat them down, I'd cut this one.
Mage - Possible, Mogu have always had strong magical talents but it's not usually associated with the arcane, and they dismiss skills outside their titan-imprinted ones as 'peasant sorcery'.
Shaman - A strong possibility. Mogu thematics trend towards lightning and shaman are the only class to use electric spells.
Hunter - Definitely, Mogu command Quilen and cloud serpents. They're all about the 'dominating nature' aspect of things.
Paladin - Mogu don't worship or wield the Light, they mostly honor their past emperors and the titans. While a titan-themed paladin would be neat, if we haven't seen spells for it for the Dwarves, I doubt we'll see it for mogu.
Priest - Mogu have used some magics with the Sha that could be seen as shadowpriest-ish, but given how the Void and Old gods are tied into it, and neither Holy nor Disc fit them.
Druid - Unlikely, Mogu don't really have a strong connection to plants or wildlife. While it's fun to imagine them flipping between different stone-beast forms, this
Warlock - This is an odd one, they had a beholder in the Isle of Thunder but it doesn't seem to have been a demonic one, and while they mess around with Shadow magic, demons are pretty strongly opposed to their orderly and titanic nature...
Death Knight - This words very nicely with their spirit based magics, with the way all races got added for SL, no reason not to include Mogu.
Monk - It's unlikely the Pandaren would've taught the mogu... but after fighting Monks for centuries there's no way they didn't pick up the techniques indirectly. so this is a strong possibility.
Demon Hunter - Sadly doubtful, for the same reasons as warlock, except adding in that Mogu aren't very acrobatic.