Page 2 of 2 FirstFirst
1
2
  1. #21
    Quote Originally Posted by hitman84 View Post
    So every where except the super hi end and those who think they're super hi end.
    And the people at that "high end" signed up for that playstyle, so they'll just have to deal with it.
    Shut your goddamn mouth, Gene!

  2. #22
    The Undying Slowpoke is a Gamer's Avatar
    Join Date
    Sep 2010
    Location
    World of Wisconsin
    Posts
    34,096
    I expect within a month we'll get a beta build of Raider.io that also factors in covenant choice in its ranking.

    And the moment that happens the "choice" becomes made for you. Blizz's options become letting you hot swap covenants, or breaking raider.io. Guess which one they'll pick.
    9.0 Speculation Thread #1 Leakbuster

    Finally guessed the expansion right for the first time since MoP.

    Retail - Wyrmrest Accord (A) | Classic - Bloodsail Buccaneers (A) | FFXIV - Crystal Datacenter

  3. #23
    If it will be easy to swap - probably some groups will bash you if you use really bad combo. But if it will be hard, I don't think so. No one expected from you to have bis or even good legendary in pug even in late Legion (I think this example was even used by Ion yesterday).

    Of course I'm talking only about pugs for stuff like Heroic raid or Mythic+10. Basically if right now most pugs in some content require specific specs, they will require specific covenant in SL. In practice covenants increase number of specs from 36 to 144 (from balance perspective).

  4. #24
    Quote Originally Posted by Sunslayer View Post
    I think Venthyr is the only outlier. I do lead M+ key groups often and do my own group making and I can say without a doubt that Venthyr is just too good for M+ and it's a kind of thing that everyone has to have it to make it work.
    It likely is the biggest outlier, even beyond M+. Door of Shadows is like a personal warlock gateway that has even more flexibility, and gateways were used constantly as the de facto strategy or capable of trivializing certain mechanics throughout the BfA raid tier, and previous expansions prior to it. I still remember mythic G'huun: the difference between having 4 warlock gateways versus 3/2/1/0 was huge when tackling that encounter. Add on top any mechanic that requires people to travel long distances quickly, whether to avoid mechanics, get away from the group, drop mechanics, etc... Door of Shadows is super useful for this. Soulshape is a decently close second, the rest aren't even close.

    While people think this will affect only the 1%, it truly does hit everyone. Irony is that while people think that using something like Door of Shadows to skip trash packs or create shortcuts only applies to +25 to +30 keys, you have to keep in mind Door of Shadows solve a difficulty problem relative to the player skill/ability. While that trash pack may be deadly for a highly skilled group of people on a +30 key, that trash pack may be just as relatively deadly for a group of average people on a +9 key. The relative benefit of everyone having Door of Shadows is the same despite the difference in the difficultly of content and the skill of the players. In some respects, I'd say it's even more beneficial for the lesser skilled people on lower keys who may need every bit of edge they can get.

    Similar thing applies to raids, as well: the relative benefits are what matters. Having Door of Shadows with a CE guild on normal raid difficulty is obviously not going to matter, but for a friends and family guild that may not really have great skills... it could make all the difference in the world if Door of Shadows allows them to trivialize mechanics.

    Abilities that allow people to trivialize mechanics are the main issue here when it comes to covenants. While an extra 1-2% may matter to some degree, even CE raiders aren't concerned about that. However, the benefits of an ability like Door of Shadows is so varying and universal across all content and just too good to pass up as things stand right now, if you ever intend to hit a content wall where your skill may come into play. Only thing that would be more obscenely broken to introduce as a covenant ability would be an immunity, and some of the cheat deaths come close. One was already removed, and I think the Night Fae one only exists because it has a 30min CD right now.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  5. #25
    Quote Originally Posted by hitman84 View Post
    So every where except the super hi end and those who think they're super hi end.
    precisely.

    Its a problem, but the biggest part of the problem is public perception, super hi end players will theory craft for weeks before picking a covenant so they wont have an issue with respeccing, the wannabes however will be the ones that create the fuss.

  6. #26
    Quote Originally Posted by bloodmoth13 View Post
    precisely.

    Its a problem, but the biggest part of the problem is public perception, super hi end players will theory craft for weeks before picking a covenant so they wont have an issue with respeccing, the wannabes however will be the ones that create the fuss.
    How far to the wannabes start is the issue... is 10+ when this starts to become a factor?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •