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  1. #201
    Quote Originally Posted by RadasNoir View Post
    To be honest, that release trailer didn't really do a good job of showcasing Darktide's witty banter, considering only two characters talked and neither of them said anything particularly interesting.
    Oi ...

  2. #202
    Darktide will have a playable psyker class
    https://www.pcgamer.com/uk/darktide-...-psyker-class/

    Think most people knew or had a feeling about that but still awesome to have it confirmed. Only a couple months left now.



    - - - Updated - - -

    Edge magazine also had a big article on the game with new info and images but cant find a direct link only reddit posts, will check when home from work. But apparently they have already added 75.000 voiceover lines with more being added
    so party banter will be there plenty in all its glory and something about custom characters too.

    Oh and squats are back in the lore now but called the league of votann and seem pretty awesome able to engineer/clone souls among other things and they have intact stc's or a network of them, so would be pretty awesome if we could play as one later on.
    Last edited by ParanoiD84; 2022-05-25 at 12:35 PM.
    Do you hear the voices too?

  3. #203

  4. #204
    Oh shit, I've been sleeping on this one. Fatshark making a 40K version of Vermintide with guns and shit? Hell yeah.

    Hopefully it's more like Vermintide in terms of difficulty and not like...whatever the other 40K L4D style game was like. Tried that and it felt way to punishingly difficult for my taste.

    Dug up the older gameplay trailer and melee looks fun and chunky, complete with chainsaw blades. Guns look like they'll be pretty fun too and with some decent variety.

    I guess you can actually make your own character this time vs. playing a pre-existing one?

    Sign me the fuck up for all this shit.

  5. #205
    Think a playthrough demo of a mission is coming too this week so we will finally see it in action fully.
    Do you hear the voices too?

  6. #206
    Being a 40k game i thought it would be more shooter-like but the trailer looks like a mix between melee and ranged, just like vermintide.

  7. #207
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by Yriel View Post
    Being a 40k game i thought it would be more shooter-like but the trailer looks like a mix between melee and ranged, just like vermintide.
    40k itself is a mix of Ranged and Melee. So why are you surprised?

  8. #208
    Quote Originally Posted by Super Kami Dende View Post
    40k itself is a mix of Ranged and Melee. So why are you surprised?
    Well most first-person 40k games are shooters and (at least when i played it 25 years ago) 40k tabletop was mostly ranged, too. Except for the 'nids every race usually had like one or two melee units, the rest were ranged in our games.

  9. #209
    The Unstoppable Force Belize's Avatar
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    Quote Originally Posted by Yriel View Post
    Well most first-person 40k games are shooters and (at least when i played it 25 years ago) 40k tabletop was mostly ranged, too. Except for the 'nids every race usually had like one or two melee units, the rest were ranged in our games.
    The meta in the past few years has been shooty but most armies except for Tau have a good mix of range and melee units. Rip and tear has been a 40K staple for quite some time now.

  10. #210
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by Yriel View Post
    Well most first-person 40k games are shooters and (at least when i played it 25 years ago) 40k tabletop was mostly ranged, too. Except for the 'nids every race usually had like one or two melee units, the rest were ranged in our games.
    The game as a whole these days are fairly balanced between the 2. Melee in 40k has become more and more popular over the years and with the addition of Kill Team in recent years, Smaller Squads with Melee options has become a very usual concept.

  11. #211
    Quote Originally Posted by Yriel View Post
    Being a 40k game i thought it would be more shooter-like but the trailer looks like a mix between melee and ranged, just like vermintide.
    40K is shootier than stuff like Fantasy but not by much. It's not Mass Effect, most units carry melee weapons, all armies have at least a couple dedicated melee units and a bunch of hybrids that can at least hold their own in close quarters and most important characters are swinging swords, claws or other assorted implement around and it works thanks to rule of cool.

    Besides, the best action-based 40K gameplay, Space Marine, seamlessly blended melee and ranged. I expect Darktide to do the same, with a bit more focus on ranged than in Vermintide. FatShark knows that people love Vermintide's crunchy melee.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  12. #212
    Some gameplay though there will be a longer playthrough of a mission later on. Think it looks awesome very much like vermintide but i love those games so very happy.

    Would love a admech or something with turrets and flamers etc but im sure there will be plenty of classes or subclasses added.

    Good times to be a 40k fan videogame vise with Darktide, Space Marine 2 and Rogue trader on the way.

    Last edited by ParanoiD84; 2022-06-10 at 02:31 PM.
    Do you hear the voices too?

  13. #213
    Lots of hands on and previews avaible now from pc gamer, ign, Force gaming and gamespot for example and they all seem to love it so looks like fatshark nailed it.

    PC gamer said Darktide absolutely rules and have a little article and video
    https://www.pcgamer.com/uk/hands-on-...ticle-comments

    Force gaming
    https://youtu.be/1wwmPSwTGUA

    Cant fucking wait for this game.
    Do you hear the voices too?

  14. #214
    Actually looks pretty cool. Kinda wish there were more character options to choose from, I really liked the 5 characters dynamic of Vermintide.
    Quote Originally Posted by Teriz View Post
    Since Arthas used Frostmourne, which is a Runeblade, and Frostmourne's power eminates from those runes, that made him a Runemaster by default.

  15. #215
    Haven't had too much time to read through previews, but do we know how the melee vs. ranged balance is? Like, I kinda assume it's more like Vermintide where melee is what you'll be doing most of the time and ranged options will be more for certain hordes/specialist and whatnot, but I'm kinda hoping we can have more of a gun-based experience if we want.

    I love me some chunky melee, but I like to shoot stuff, too.

  16. #216
    Quote Originally Posted by Triceron View Post
    Actually looks pretty cool. Kinda wish there were more character options to choose from, I really liked the 5 characters dynamic of Vermintide.
    Yeah im sure there will be plenty of classes added though but as we now can be a party of 4 of the same class the unique party banter will be different but they said they added 70k voice lines and that banter will be there so lets hope it's atleast great but perhaps not as awesome as vermintide. Seemed alright from those videos though

    - - - Updated - - -

    Quote Originally Posted by Edge- View Post
    Haven't had too much time to read through previews, but do we know how the melee vs. ranged balance is? Like, I kinda assume it's more like Vermintide where melee is what you'll be doing most of the time and ranged options will be more for certain hordes/specialist and whatnot, but I'm kinda hoping we can have more of a gun-based experience if we want.

    I love me some chunky melee, but I like to shoot stuff, too.
    Looks to be plenty of melee still but abit more focus on ranged combat this time around. The veteran seemed to only stick to the lasgun and only chainsawing some here and there but the zealot and ogryn melees much more. To early to say not seen that much yet but i do hope there will be tons of ranged combat.

    Flamers and plasma weapons will be in too and every class will have 5-6 weapons unique to them both melee and ranged.
    Last edited by ParanoiD84; 2022-06-13 at 04:45 PM.
    Do you hear the voices too?

  17. #217
    Quote Originally Posted by ParanoiD84 View Post
    Yeah im sure there will be plenty of classes added though but as we now can be a party of 4 of the same class the unique party banter will be different but they said they added 70k voice lines and that banter will be there so lets hope it's atleast great but perhaps not as awesome as vermintide.
    Well I meant more gameplay variance dynamic, since having 5 characters in 4 slots provides much more party composition options and varied gameplay than the same 4 roles, where you feel like you have to play a certain way to fill the niche. This isn't like a Left 4 Dead where everyone is the same and your gameplay comes from whatever weapons you choose to pick up. It looks like they're tailoring the gameplay around the 4 different characters. Like the soldier dude is gonna be the primary ranged weapons guy, and it doesn't look like the sister of battle would be able to just pick up ranged gameplay if she wanted to. That kind of leaves you stuck with just one soldier option out the gate.

    I love that they're picking Nurgle as the main bad. He's my fave of the 4 main Chaos gods, and they don't really get enough love in the videogames. It's almost always Khorne or Tzeentch centric.
    Last edited by Triceron; 2022-06-13 at 04:47 PM.
    Quote Originally Posted by Teriz View Post
    Since Arthas used Frostmourne, which is a Runeblade, and Frostmourne's power eminates from those runes, that made him a Runemaster by default.

  18. #218
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Rather disappointed there’s no tech priest class, will likely just play the Zealot as it’s the only character type that really grab me.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  19. #219
    Quote Originally Posted by Lorgar Aurelian View Post
    Rather disappointed there’s no tech priest class, will likely just play the Zealot as it’s the only character type that really grab me.
    Would love a tech priest too with turrets or something lets hope they add one later on.

    - - - Updated - - -

    Quote Originally Posted by Triceron View Post
    Well I meant more gameplay variance dynamic, since having 5 characters in 4 slots provides much more party composition options and varied gameplay than the same 4 roles, where you feel like you have to play a certain way to fill the niche. This isn't like a Left 4 Dead where everyone is the same and your gameplay comes from whatever weapons you choose to pick up. It looks like they're tailoring the gameplay around the 4 different characters. Like the soldier dude is gonna be the primary ranged weapons guy, and it doesn't look like the sister of battle would be able to just pick up ranged gameplay if she wanted to. That kind of leaves you stuck with just one soldier option out the gate.

    I love that they're picking Nurgle as the main bad. He's my fave of the 4 main Chaos gods, and they don't really get enough love in the videogames. It's almost always Khorne or Tzeentch centric.
    Ah right yeah i agree with that and i think many are worried that it wont be the same.
    Do you hear the voices too?

  20. #220
    There will probably be DLC for additional characters. What they launch with probably only matters in so far as they provide a gameplay function core to the game.

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