Page 5 of 52 FirstFirst ...
3
4
5
6
7
15
... LastLast
  1. #81
    I think most of it stems from tech based classes in fantasy always having pretty terrible kits.

  2. #82
    The main reason for tinkers not being viable is mostly because Blizzard has so many issues providing depth to the classes they already have.
    Plus on top of that, there has never been a serious implementation of player controlled mechanicals in game.

    Engineers only get mounts as player controlled persistent mechanicals but they don't work in combat. WC3 had plenty of mechanical units in the game and engineers are a support profession for making/maintaining those units. But such units never made it into WOW as persistent items in game except in instanced content like battle grounds, or the limited case of WOD outpost perks. Look at the lightforged warframe mount from Legion as an even better example. Sure it looks like the warframe used in combat but the player cant use it for combat. Therefore having player controlled mechanical units in game that are part of combat is logically something that will likely not happen any time soon. And tinkers are basically a class that exclusively uses player controlled persistent mechanicals that can be summoned or quickly spawned based on their level and abilities.
    Last edited by InfiniteCharger; 2020-07-24 at 02:15 PM.

  3. #83
    Stood in the Fire Agrossive's Avatar
    7+ Year Old Account
    Join Date
    Feb 2017
    Location
    New England
    Posts
    352
    Quote Originally Posted by Xorzor View Post
    A vast majority no doubt loathe the idea, but not everyone. I'm in the latter. Tinkerer, Machinist, Engineer - call it what you will. It could be a fantastic addition to WoW.

    That being said, it would have to be done right. One slip up and the fickle mob, aka the community, would have a fit. Monks fitted MoP because of the Pandaren culture, and Demon Hunters fitted Legion because it came time to fight fire with fire. Depending on what happens after Shadowlands, that could be the time to introduce a new class.

    But only time will tell. And HE is watching from beyond the veil. Damaged, but rebuilding.
    I hate how monks and demon hunters and even death knights are so closely tied to what thier expansions were all about. I struggle to play any of these classes because it feels like I'm playing a previous expansion.

  4. #84
    Quote Originally Posted by Swnem View Post
    Sure, of course. The world revolves around you. Lmao

    - - - Updated - - -



    The game will NEVER be balanced. Stop using that as an excuse to not add new content.
    Nah if you have read his stuff you be like wtf. Example, tinker dont take from engineering. Why? Cuz it just dont.
    Quote Originally Posted by Teriz View Post
    Reason #5: A profession isn't a replacement for a class. Engineering isn't designed to replace the Tinker class. This is proven by the fact that none of the Tinker's abilities exist in the profession, and Blizzard has shown that there is a set of Goblins and Gnomes who can take the concept of engineering to an entirely different level that the profession can never reach. For those that say that a hero using engineering as a power makes no sense, consider Iron Man from the Avengers. The Tinker is essentially the medieval version of Iron Man, and the profession is a hobbyist who cobbles stuff together to make trinkets for sale. That's the difference, and that's why saying that the profession covers the Tinker makes no sense.

    Ive seen him arguing this shit for about over a year now, saying the same shit.
    Last edited by Usernameforforums; 2020-07-24 at 02:19 PM.

  5. #85
    Merely a Setback Teriz's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Soul of Azeroth
    Posts
    29,817
    Quote Originally Posted by Usernameforforums View Post
    Nah if you have read his stuff you be like wtf. Example, tinker dont take from engineering. Why? Cuz it just dont.

    Ive seen him arguing this shit for about over a year now, saying the same shit.
    So you think that professions and classes are the same thing in WoW?

  6. #86
    You cannot judge the communities interested by the voices of a few. There's always going to be discontents.

  7. #87
    Quote Originally Posted by rhrrngt View Post
    I really don't understand a community that hates variety so much. A technical based class with steampunk vibes is usually a staple in many fantasy games and its a clear missing component in WoW despite the myriad of technologies the world offers. Yet anytime someone suggests a desire for the class or even comes up with creative ways to implement it half the community it seems nearly has a stroke with the amount of rage they bring.
    I mean in reality it doesn't have to be called tinkerer, but i do think the game would benefit from a class that embodies a mechanical steam punk type vibe.
    I honestly do not see where it fits in with the meta of the game at all and it would either be broken OP or Under powered. And since a tinker's damage or healing output would be determined by their pets the pets would either have to follow current pet meta where they take no damage from AOE and then all their damage would be from these "pets". Therefor allowing them full damage output while being free to move, AKA Broken or the pets will take damage from AOE and they will be underpowered as you will not be able to control multiple pets within the current UI. The later will make you under powered. Now move to PVP where you will put out an army of robots that will be reliably AOEd down and eat someone alive. In the end I think you are a steam punk guy that is just looking for his outlet in this game and not thinking about the mechanics of it. Also there is currently no place within the meta.

  8. #88
    Quote Originally Posted by Usernameforforums View Post
    Nah if you have read his stuff you be like wtf. Example, tinker dont take from engineering. Why? Cuz it just dont.



    Ive seen him arguing this shit for about over a year now, saying the same shit.
    I'm sorry, dude, i think he has a point.
    Engineering just makes mostly useless toys no one uses. I can only think of hanglider and rocket boots. But, these aren't Tinker abilities we know of.

    I mean, i played Gazlowe in heroes and i enjoyed it a lot. It has a unique gameplay style and i feel the Tinker vibe as in being a goblin weapons specialist or something. It's cool, i love playing Gazlowe in heroes and would like to have a class like that in WoW cause we don't.

    These forum feuds are fabricated by people who can't accept that someone likes something they might not. That is what is tireing to me.

    But, lets not forget we are due a new class now and since one hasn't been added, it is natural that threads will keep coming.
    Teriz would like Tinkers. I don't think that is a crime. I think the reason he is visible is because he is a target cause of that and unlike people like me that have no patience for haters, he doesn't let up, and you know...i can respect that, cause there is no shortage of haters and high elves are now a thing cause people showed their love for it, not their hate.

    Instead of hating forum posters cause they like Tinkers, maybe we can share views of cool classes you'd like, cause hating is proven to not stop anything.
    Last edited by Swnem; 2020-07-24 at 02:42 PM.

  9. #89
    Midget themed and the loudest advocats on this forum are militant annoyances that try to shoehorn it into every discussion.
    You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

  10. #90
    Merely a Setback Teriz's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Soul of Azeroth
    Posts
    29,817
    Quote Originally Posted by Chaelexi View Post
    I honestly do not see where it fits in with the meta of the game at all and it would either be broken OP or Under powered. And since a tinker's damage or healing output would be determined by their pets the pets would either have to follow current pet meta where they take no damage from AOE and then all their damage would be from these "pets". Therefor allowing them full damage output while being free to move, AKA Broken or the pets will take damage from AOE and they will be underpowered as you will not be able to control multiple pets within the current UI. The later will make you under powered. Now move to PVP where you will put out an army of robots that will be reliably AOEd down and eat someone alive. In the end I think you are a steam punk guy that is just looking for his outlet in this game and not thinking about the mechanics of it. Also there is currently no place within the meta.
    Except by all accounts, the Tinker wouldn't use pets. At most they would use summons (i.e. Turrets). If they're mech-based, which is indicative from the Tinker heroes and what we've seen in WoW, then their source of damage will be them, not pets.

  11. #91
    The Unstoppable Force Elim Garak's Avatar
    10+ Year Old Account
    Join Date
    Apr 2011
    Location
    DS9
    Posts
    20,295
    WoW already has Tinkers. My hunter is a tinker, it uses a gun, traps, bombs and it has a degree in goblin engineering with extra bombs and turrets and shit. Not to mention the robopets and robomounts. What more do you tinkerlovers need? Go roll a hunter and go engineering. There you have a Tinker.
    Tinker class on its own would not only be boring and remove all the fun from engineering and other classes that use engineering like abilities now - but it's a major waste of time that should be used on more interesting things.
    Every time I see a tinker thread (and it's being MANY FUCKING YEARS) I don't even know how to describe it. Are you the same people?
    All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

  12. #92
    Quote Originally Posted by Teriz View Post
    So you think that professions and classes are the same thing in WoW?
    Give an engineer a ogre slave, suddenly goblin alchemist. Give an engineer a mech, suddenly tinker.

    There are no other classes with that has any influence towards professions and vice-versa. This problem is unique to tinker.

  13. #93
    Quote Originally Posted by rhrrngt View Post
    I really don't understand a community that hates variety so much. A technical based class with steampunk vibes is usually a staple in many fantasy games and its a clear missing component in WoW despite the myriad of technologies the world offers. Yet anytime someone suggests a desire for the class or even comes up with creative ways to implement it half the community it seems nearly has a stroke with the amount of rage they bring.
    I mean in reality it doesn't have to be called tinkerer, but i do think the game would benefit from a class that embodies a mechanical steam punk type vibe.
    I guess the hate comes mostly due to the behavior of the Tinker fan Community, with some portions of it acting in a rather obnoxiously entitled and authoritarian way in any discussion about possible new classes or the Tinker class itself. You can't really discuss new classes or the Tinker because some members of the Tinker community will just shout down any discussions which doesn't perfectly fits their headcanon and entitlement to have a Tinker class.

    Then there is the whole thing that a Tinker class would also mean a Goblin or Gnome focussed expansion which is just not going to happen.

  14. #94
    I am Murloc! Wangming's Avatar
    3+ Year Old Account
    Join Date
    Apr 2019
    Location
    Not Azeroth
    Posts
    5,389
    Quote Originally Posted by Varodoc View Post
    They really need to make a Tinker megathread, because quite clearly the people in this forum can't stop spamming Tinker threads.
    Yep. And THAT is precisely why people hate Tinkers so goddamn much.

  15. #95
    Emotionally: because of the amount of threads and absolutely awful arguments for them "definitely being next", I don't want to see them out of pure spite.

    Lore Wise: yes there was a War3 champion unit and yes Gazlowe is in HotS but that's kind of the point, they are unique units. There isn't an army of Tinkers running around. Within the story it makes sense that Gazlowe or Mekkatorque can afford their own war mech. Large companies within the game can only afford a few to cut down trees. The player character isn't that special that we would be given the support of a team of goblins/gnomes and near unlimited resources to maintain these things.

    Gameplay: there are 2 versions of this character pushed, the mech version and the run around and is basically a warrior that didn't choose a specialization at lvl 10 and maxed engineering version. Both sound like shit. The mech version... what's going to be the armor? What weapons? How will you justify the "mail" your character wears as somehow changing this machine? Why would a character that sits inside a mech or messes around with bombs wear anything other than comfy cloth? How are these classes going to play? The whole turret gameplay sounds boring as shit and really just sounds like a stationary ranged BM hunter. Throwing bombs? Engineers can already do that, shoot things, hunter again, shoe horn a healing class... meh no thank you.

    Overall: there are a ton of specs/subclasses/classes that could be added to the game that make more sense and already exist. But more importantly, why not just let Blizz make up a class to add that fits an expansion theme. I really have no faith that a Tinker class could be made that doesn't step all over other classes just to fit a weak theme like "we need them to rebuild". Also this isn't Starcraft, if you want to play technomancy go there or to various war40k properties. Warcraft is better left as sword and sorcery, with a bit of tongue in cheek tech that makes you wonder if it's not just working by magic as well.

  16. #96
    I like the Tinker idea a lot.

    I think they'd make a fantastic Class Skin, by using Druid gameplay. They're known to be able to fill all roles, and the form-based gameplay of a Druid would apply seamlessly to Tinkers getting in different Mechs for each spec. The gameplay is already adaptable and it's just a matter of converting spell effects, spell names and icons. You don't even really need any unique animations other than whatever's necessary for the Mech suits.

    I think there are a lot of people who don't like Tinkers simply due to the overwhelming talk about them any time there's discussions on any new class. It's not even a high demand, just an overbearing one that tries to dominate any discussions about literally any other class concept. Talk about how cool a Bard would be, and you know someone's gonna pipe up about Tinkers.
    Last edited by Triceron; 2020-07-24 at 03:18 PM.

  17. #97
    The Insane Syegfryed's Avatar
    7+ Year Old Account
    Join Date
    Oct 2014
    Location
    Darkshore, Killing Living and Dead elves
    Posts
    19,267
    Quote Originally Posted by Velerios View Post
    Because there are around 20 classes that makes more sense
    now you have to cite then.

    cause only necromancers are more fleshed out than tinkers to be more likely and both are years ahead Edgy ranger

  18. #98
    Merely a Setback Teriz's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Soul of Azeroth
    Posts
    29,817
    Quote Originally Posted by Usernameforforums View Post
    Give an engineer a ogre slave, suddenly goblin alchemist. Give an engineer a mech, suddenly tinker.
    They would also need the Tinker/Alchemist abilities, which Blizzard would never do, so this argument is nonsense.

    There are no other classes with that has any influence towards professions and vice-versa. This problem is unique to tinker.
    Except Monks who generate brews and elixirs, and can actually trade one of them with other players. There's also Mages who can conjure food and give it to other players.

  19. #99
    I really don't care because I always love the new classes Tinkerer or otherwise, but I would prefer a new spec for each class (Aside from Druid who would get some other unique stuff for them to set them even more apart from the others.), the lore exists within each class already and it isn't that much of a balance issue as people would have you believe.
    Lead Game Designer

    YouTube Channel

    https://www.youtube.com/@Nateanderthal

  20. #100
    I'm just tired of hearing about them and I really do just dislike the name. I don't hate the idea of them being added.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •