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  1. #761
    Quote Originally Posted by Teriz View Post
    Actually that’s false. Since the Tinker is canon due to reforged, then they’re also canon in WoW due to WoW being a direct sequel to WC3. Also the Tinker is mentioned in quests.
    Yes because they're all canon in WoW as being a synonymous term with Engineer. You can't find an instance where they're ever regarded as something different in the lore. All the Tinkers mentioned in quests are just Engineers, there's no real distinction just like any Thief refers to the Rogue class.

    You don't really believe that a Thief would be different from Rogues would you?

  2. #762
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    Quote Originally Posted by Triceron View Post
    Yes because they're all canon in WoW as being a synonymous term with Engineer. You can't find an instance where they're ever regarded as something different in the lore. All the Tinkers mentioned in quests are just Engineers, there's no real distinction just like any Thief refers to the Rogue class.

    You don't really believe that a Thief would be different from Rogues would you?
    Again you’re incorrect. The Tinker hero is canon lore, thus exists in WoW. You don’t need to find an instance where they’re called a Tinker in WoW, because WC3 establishes their existence in the lore, and thus the MMO.

  3. #763
    Quote Originally Posted by Teriz View Post
    Again you’re incorrect. The Tinker hero is canon lore, thus exists in WoW. You don’t need to find an instance where they’re called a Tinker in WoW, because WC3 establishes their existence in the lore, and thus the MMO.
    Yes. That is canon.

    We're both in agreement here, Tinkers are canon in lore, and Tinkers are Engineers. We both agree on this.

    WC3 establishes that Tinkers are canon, and WoW establishes that they are one and the same as Engineers. Every instance the name appears, it's synonymous with Engineer and there is no distinction. WC3's lore literally describes what an Engineer is in WoW.

    Even the Tinkers Union is literally comprised of Engineers, and they even featured a holiday called the Engineers Explosive Extravaganza that was later merged into the Midsummer Fire Festival. In WoD, the Engineering Works garrison makes note of the Engineers as intrepid Tinkerers. This is all canon in WoW.

    There is no lore in the game that makes any further distinction between Engineer and Tinker, especially if the Island Expedition NPCs that use Tinker abilities are all Engineers. All WC3 establishes is that the Tinker is another name for an Engineer.
    Last edited by Triceron; 2020-07-29 at 09:22 PM.

  4. #764
    Quote Originally Posted by Teriz View Post
    What polls? Tinkers have been the preferred class in every poll I’ve seen on here.




    Yes, pretending that profession items are the same as class abilities is quite stupid....



    Obviously a Tinker is going to be a superior engineer than some Warrior or Rogue dabbling in making toys and goggles. It stands to reason that they wouldn’t be using schematics.



    Uh, the article said that there is no new class, and the theme of the expansion fits the existing DK class. I’ve seen other interviews where they say that no new class fits the theme of Shadowlands.

    Even a blind man can see the message behind that.

    - - - Updated - - -



    Well let’s see what Necromancers can do;



    https://wow.gamepedia.com/Necromancer

    Death Knights can do all of this.



    We had Tinkers in WC3, and WoW is a sequel to WC3, so they’re in the lore, and they’re referenced in WoW. So just because we haven’t seen them in WoW yet, doesn’t mean they don’t exist.

    No different than Pandaren based Monks before MoP.
    The polls I'm referencing have said that Tinker and engineer are incredibly similar. Also, the majority of the polls think if it becomes a class that it should be available to all races.

    Nice childish response. I said using fireworks specifically would be stupid. There are plenty of other items that already emulate pretty much all the Tinker skills you've offered as examples.

    More headcanon. There is absolutely zero evidence suggesting they wouldn't use schematics. But way to absolutely refuse to acknowledge my entire point and just picking and choosing which parts you'd respond to.

    Once again, the article said they're going to focus on DK to give them more identity. You dishonestly claimed that Blizzard said DK is THE death class. They absolutely did not say that. so you can say "Even a blind man can see the message" but that doesn't prove anything.

    - - - Updated - - -

    Quote Originally Posted by Teriz View Post
    Which is semantics, because not all engineers are Tinkers.



    Actually that’s false. Since the Tinker is canon due to reforged, then they’re also canon in WoW due to WoW being a direct sequel to WC3. Also the Tinker is mentioned in quests.
    Reforged is no longer considered to be 100% canon. they had originally said they would be changing the story to fit the canon but then dropped that idea before release. It's why the entire campaign is just a complete copy of the old campaign.

  5. #765
    Quote Originally Posted by Teriz View Post
    Which is semantics, because not all engineers are Tinkers.
    Where is the lore that makes any distinction?

    Engineering Works in WoD regards all Engineers as intrepid Tinkerers. That's the lore stating Engineers are Tinkers.

  6. #766
    Quote Originally Posted by Dancaris View Post
    Nope, even if this polls exist - forum people are not a majority of playerbase, u know?


    And for that perspective - again, nope. Warrior hits enemy with his weapon, rogue hits enemy with his weapon, paladin hits enemy with his weapon. DK hits enemy with his weapon. And so on - mage use spells for kill an enemy, so is a warlock, so is spriest and so is shaman and druid. Whats impotant here - is details. How your hero defeat his/her foe. Will it be big fireballs, diseases, pets, lava or energy of a stars.
    And that's the point. Warrior engineer still smashes foes with axe and once use grenade, rogue engineer use daggers and poisons and sometimes use rockets, hunter use bow and pets and periodically use jeeves or blingotron. But Tinker cant use magic, cant use animals, elements, stealth or something like that. Just a machinery and ammo.
    ....Saying that the forums don't matter for both this site and the official forums is absolutely asinine.

    Are you capable to arguments that AREN'T straw man? You're purposely dumbing down rogue and warrior to fit your absolutely illogical argument. Warriors have rage mechanics and use various different weapons. Rogues use stealth and have a combo point mechanic. Mages use arcane spells. Warlocks focus more on having a demon minion to add them in fighting.

    Tinkers would have nothing that is unique to them that isn't already part of engineering. the only difference would be cooldowns and they wouldn't lose the ability to use a gadget because they ran out of the items. That's it.

  7. #767
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    Quote Originally Posted by Triceron View Post
    Yes. That is canon.

    We're both in agreement here, Tinkers are canon in lore, and Tinkers are Engineers. We both agree on this.

    WC3 establishes that Tinkers are canon, and WoW establishes that they are one and the same as Engineers. Every instance the name appears, it's synonymous with Engineer and there is no distinction. WC3's lore literally describes what an Engineer is in WoW.

    Even the Tinkers Union is literally comprised of Engineers, and they even featured a holiday called the Engineers Explosive Extravaganza that was later merged into the Midsummer Fire Festival. In WoD, the Engineering Works garrison makes note of the Engineers as intrepid Tinkerers. This is all canon in WoW.

    There is no lore in the game that makes any further distinction between Engineer and Tinker, especially if the Island Expedition NPCs that use Tinker abilities are all Engineers. All WC3 establishes is that the Tinker is another name for an Engineer.
    The lore doesn’t need to. We’re talking about a type of engineer that is made distinct by name and ability. WoW never establishes them as the same as the profession because the profession doesn’t house anything of their abilities or attributes. If Blizzards goal was to make the profession reflect the hero, they would give the profession the Tinker’s abilities as items with at least the same name. They would also allow you to construct the claw pack too.

    Since that isn’t the case, then it’s pretty obvious that we’re talking about two separate entities.

  8. #768
    Quote Originally Posted by TheRevenantHero View Post
    ....Saying that the forums don't matter for both this site and the official forums is absolutely asinine.

    Are you capable to arguments that AREN'T straw man? You're purposely dumbing down rogue and warrior to fit your absolutely illogical argument. Warriors have rage mechanics and use various different weapons. Rogues use stealth and have a combo point mechanic. Mages use arcane spells. Warlocks focus more on having a demon minion to add them in fighting.

    Tinkers would have nothing that is unique to them that isn't already part of engineering. the only difference would be cooldowns and they wouldn't lose the ability to use a gadget because they ran out of the items. That's it.
    Both sides are entirely guilty of this - i have tried to point out that if you simplify things enough, obviously they will be very similar. A 1989 honda civic is exactly the same as a F1 car because they both have 4 wheels and steer with the front 2 - ExAcTlY tHe SaMe.

    I made this post just today trying to point out how ridiculous this is:

    Quote Originally Posted by arkanon View Post
    Bugger - going to have to remove either demo warlock or BM hunter now - both ranged focused classes focused on minions. Such a shame, they are such popular Specs.

    Now we are going to have to remove either Fire Mage or Destro lock as well.

    And spriest and affliction seem doomed!

    Oh dear - now what on earth will we do with the THREE leather classes that all work off a builder / spender combo system and focus on melee combat. Sorry rogues, monks, and druids - looks like some of you are gone!

    This is really sad news, until this post i had no idea how bad this issue was! But now that you have brought it to light, it looks like we will be losing 40-50% of our specs!
    The point im trying to make is if you have an agenda, as some CLEARLY do on this forum, you will find similarities when looking for them, but ignore them when it suits your argument, and the same with differences.

    My opinion of what makes a class are the following:

    - Theme
    - Lore
    - Aesthetics

    - Damage breakdown
    -___ - Melee Vs Range
    -___ - Dot Vs Upfront
    -___ - Cast time vs GCD locked
    -___ - Smooth output Vs Burst Window
    - Gameplay
    -___ - Fast
    -___ - Long casts
    -___ - Movement
    -___ - Pet
    -___ - Proactive Vs Reactive (healing / Tanking)
    -___ - Downtime Vs GCD / CD locked

    So one spec can have a few obvious similarities with other specs, but strong differences as well. WW Monk, Rogue, and Feral all have extremely strong similarities; They all wear leather, they all focus on melee damage, and they all use builder / spender with combo points. But it would be foolish to unironically claim they are all too similar and should be removed. If you start looking into the differences, instead of only looking at what makes them similar, suddenly there are plenty of differences and they all have a place in the game. Thats 5 specs that, on the surface, using the logic of many in these discussions, should not exist.
    Last edited by arkanon; 2020-07-29 at 10:36 PM.

  9. #769
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    Quote Originally Posted by TheRevenantHero View Post
    The polls I'm referencing have said that Tinker and engineer are incredibly similar. Also, the majority of the polls think if it becomes a class that it should be available to all races.
    Link to that poll please.

    Nice childish response. I said using fireworks specifically would be stupid. There are plenty of other items that already emulate pretty much all the Tinker skills you've offered as examples.
    Really? Which ones?

    More headcanon. There is absolutely zero evidence suggesting they wouldn't use schematics. But way to absolutely refuse to acknowledge my entire point and just picking and choosing which parts you'd respond to.
    Why would a mechanical genius need to use schematics?

    Once again, the article said they're going to focus on DK to give them more identity. You dishonestly claimed that Blizzard said DK is THE death class. They absolutely did not say that. so you can say "Even a blind man can see the message" but that doesn't prove anything.
    Focus on the DK in a death themed expansion with no Necromancer class in sight....

    Oh well.

    Reforged is no longer considered to be 100% canon. they had originally said they would be changing the story to fit the canon but then dropped that idea before release. It's why the entire campaign is just a complete copy of the old campaign.
    Actually according to Blizzard, every game they release is canon. This includes Reforged.

    I’m not going to argue with Blizzard....

    - - - Updated - - -

    Quote Originally Posted by Triceron View Post
    Where is the lore that makes any distinction?

    Engineering Works in WoD regards all Engineers as intrepid Tinkerers. That's the lore stating Engineers are Tinkers.
    I wouldn’t put much stock into that quote. For example, characters who become brewmasters through brew fest aren’t the same as the Brewmaster in the Monk class.

    Like I said, the lore is through the abilities and the fact that they’re called Tinkers. And yes, the abilities are canon as well.

    And btw, it’s Tinkers not “tinkerers”.

  10. #770
    Quote Originally Posted by Teriz View Post

    I wouldn’t put much stock into that quote. For example, characters who become brewmasters through brew fest aren’t the same as the Brewmaster in the Monk class.

    Like I said, the lore is through the abilities and the fact that they’re called Tinkers. And yes, the abilities are canon as well.

    And btw, it’s Tinkers not “tinkerers”.
    Then where are the Tinkers of WoW as distinctly as they appear in WC3? There doesn't seem to be any indication that they are any different from Engineers. You may not put much stock in the quotes but you do realize that there has been zero evidence that states Tinkers are any different from an Engineer.

    Even the entire concept of Tinkers only invent while Engineers use schematics is a fallacy derived through observed gameplay, rather than addressing the lore. Mekkatorque is an Engineer and he invents. Gazlowe is also an Engineer and he invents. That's the lore so far in WoW.

    Brewmasters in Brewfest are not an extension of the Monk class, but we have a pretty clear definition of Monk and Brewmaster is simply a name for a Specialization of said class. If the Monk Class didn't exist, then yes Pandaren Brewmasters would be associated with the same title as the NPCs in Brewfest; they're Masters of Brewing. We wouldn't be regarding them in any different terms considering they are one and the same; just like we don't regard the non-Illidari Demon Hunters any differently than the ones Illidan personally trained during TBC. They are the same class and title, albeit different groups within the same faction.
    Last edited by Triceron; 2020-07-29 at 10:53 PM.

  11. #771
    Quote Originally Posted by Teriz View Post
    Link to that poll please.



    Really? Which ones?



    Why would a mechanical genius need to use schematics?



    Focus on the DK in a death themed expansion with no Necromancer class in sight....

    Oh well.



    Actually according to Blizzard, every game they release is canon. This includes Reforged.

    I’m not going to argue with Blizzard....

    - - - Updated - - -



    I wouldn’t put much stock into that quote. For example, characters who become brewmasters through brew fest aren’t the same as the Brewmaster in the Monk class.

    Like I said, the lore is through the abilities and the fact that they’re called Tinkers. And yes, the abilities are canon as well.

    And btw, it’s Tinkers not “tinkerers”.
    Just go to the official forums. I never mentioned one specific poll so I'm not going to go out of my way to find one thread because I know how you shape arguments. You'll predictably disregard and say "That's just one thread".

    As I said, I'm not going to bother listing the items again because you've already proven to me that you're utterly incapable of admitting when you're wrong. I did it once before and you gave a shallow and borderline nonsensical argument so not gonna waste my time AGAIN.

    Because they're still mortal. They're not living computers. Even Tony Stark needed schematics sometimes in the comics. And once again, there is zero evidence suggesting all Tinkers as genius inventors.

    It could be possible that Blizzard wanted to focus on other parts of the expansion. the class likely got dropped in favor of the worthless cosmetic options for the races similar to WoD.

    My point is that Reforged didn't change the canon. And also, no. They have not said that because Hearthstone and Heroes of the Storm are NOT canon.

    Also for the record, no. Abilities are NOT canon. Game mechanics =/= lore.

    - - - Updated - - -

    Quote Originally Posted by Triceron View Post
    Then where are the Tinkers of WoW as distinctly as they appear in WC3? There doesn't seem to be any indication that they are any different from Engineers. You may not put much stock in the quotes but you do realize that there has been zero evidence that states Tinkers are any different from an Engineer.

    Even the entire concept of Tinkers only invent while Engineers use schematics is a fallacy derived through observed gameplay, rather than addressing the lore. Mekkatorque is an Engineer and he invents. Gazlowe is also an Engineer and he invents. That's the lore so far in WoW.

    Brewmasters in Brewfest are not an extension of the Monk class, but we have a pretty clear definition of Monk and Brewmaster is simply a name for a Specialization of said class. If the Monk Class didn't exist, then yes Pandaren Brewmasters would be associated with the same title as the NPCs in Brewfest; they're Masters of Brewing. We wouldn't be regarding them in any different terms considering they are one and the same; just like we don't regard the non-Illidari Demon Hunters any differently than the ones Illidan personally trained during TBC. They are the same class and title, albeit different groups within the same faction.
    He also disregards that Tinkers are literally described as being engineers too. "Tinkers (or tinkerers and tinkologists) are engineers mostly represented by gnomes, goblins, and dwarves of the Alliance, Horde and the Venture Company."

  12. #772
    Quote Originally Posted by Teriz View Post
    The lore doesn’t need to. We’re talking about a type of engineer that is made distinct by name and ability. WoW never establishes them as the same as the profession because the profession doesn’t house anything of their abilities or attributes. If Blizzards goal was to make the profession reflect the hero, they would give the profession the Tinker’s abilities as items with at least the same name. They would also allow you to construct the claw pack too.

    Since that isn’t the case, then it’s pretty obvious that we’re talking about two separate entities.
    Except Gazlowe and Mekkatorque are both considered Engineers in WoW. So what we have is an example of Engineers using Mech Suits in combat.

    Unrivaled in their ingenuity, Gelbin Mekkatorque's inventions have been instrumental to the Alliance's attack on Dazar'alor. His state-of-the-art armor is outfitted with the latest--and deadliest--ordnance that gnomish engineering can offer


    If Blackfuse were actually referred to as a Tinker, then you'd have a strong argument. However, in the Dungeon Journal you'll see he's referred to as an Engineer.

    https://wow.gamepedia.com/Siegecrafter_Blackfuse

    Helix Blackfuse was the only goblin with the combination of engineering prowess, professionalism and ruthlessness to satisfy Garrosh in his search for the engineer of the True Horde. A mercenary at heart, Blackfuse's love for his creations (and the gold they fetch) has forever linked his fate with that of his patron and Warchief.

    At no point is Tinker ever used to describe Blackfuse in WoW. Where is the distinction we're talking about if Blackfuse, creator of mechs and weapons and your own cited inspiration for the Tinker class, is an Engineer?
    Last edited by Triceron; 2020-07-29 at 11:02 PM.

  13. #773
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    Quote Originally Posted by Triceron View Post
    Then where are the Tinkers of WoW as distinctly as they appear in WC3? There doesn't seem to be any indication that they are any different from Engineers. You may not put much stock in the quotes but you do realize that there has been zero evidence that states Tinkers are any different from an Engineer.
    Just like the Pandaren Monk, you more than likely won’t see it until they bring the class into WoW. However, their existence is established via Reforged. Frankly it was established in Frozen Throne, but Reforged makes it “official” for some detractors. Again, the “evidence” is the WC3 Tinker hero which is canon lore in warcraft.

    Other evidence would be Tinker abilities from HotS in Island Expedition.

    Even the entire concept of Tinkers only invent while Engineers use schematics is a fallacy derived through observed gameplay, rather than addressing the lore. Mekkatorque is an Engineer and he invents. Gazlowe is also an Engineer and he invents. That's the lore so far in WoW.
    And as I’ve said before, you clearly have multiple levels of engineering present in WoW. You have the profession engineers who are pretty much hobbyists. You have the engineering trainers and structural engineers, pretty much NPCs who train hobbyists and build stuff around Azeroth. You have the super engineers like Mekkatorque, Thermaplugg, Blackfuse, and (perhaps) Gazlowe who are like the Tony Starks building incredible devices and accomplishing feats on their own. And finally you have the Tinker class, which is the playable super Engineer.

    How do we know this? The ability differences.

    Brewmasters in Brewfest are not an extension of the Monk class, but we have a pretty clear definition of Monk and Brewmaster is a Specialization of said class. Nothing like this exists for Tinker in WoW.
    And the engineering profession, or an off quote about engineering is an extension of the Tinker class.

    - - - Updated - - -

    Quote Originally Posted by TheRevenantHero View Post
    Just go to the official forums. I never mentioned one specific poll so I'm not going to go out of my way to find one thread because I know how you shape arguments. You'll predictably disregard and say "That's just one thread".
    So there’s no poll that you can link to to support your claim here.

    Shocking....

    As I said, I'm not going to bother listing the items again because you've already proven to me that you're utterly incapable of admitting when you're wrong.
    Shocking.....

    Because they're still mortal. They're not living computers. Even Tony Stark needed schematics sometimes in the comics. And once again, there is zero evidence suggesting all Tinkers as genius inventors.
    Stark built the arc reactor without schematics.

    It could be possible that Blizzard wanted to focus on other parts of the expansion. the class likely got dropped in favor of the worthless cosmetic options for the races similar to WoD.
    A more likely scenario is that they view DKs as Necromancers since they put necromancer concepts into the DK class back in WotLK.

    My point is that Reforged didn't change the canon. And also, no. They have not said that because Hearthstone and Heroes of the Storm are NOT canon.
    Yeah, they specifically said that those games are not canon, but reforged is. Hearthstone and HotS are in a special category. Reforged is not in that category because it’s a Warcraft game.

    Also for the record, no. Abilities are NOT canon. Game mechanics =/= lore.
    So it’s not lore that Illidan has metamorphosis? That’s interesting because that’s how Warlocks learned metamorphosis in lore.

  14. #774
    Quote Originally Posted by Teriz View Post
    Just like the Pandaren Monk, you more than likely won’t see it until they bring the class into WoW. However, their existence is established via Reforged.
    Reforged establishes that Gazlowe is an Engineer. It's still present in the campaign text if you haven't actually played through it. At no point in the campaign is he ever called a Tinker.

    But the fact that he's using a Tinker skin now confirms that Engineers also use clawpacks and Robo Goblin form. That's what Reforged confirms. Tinker = Engineer.

    And as I’ve said before, you clearly have multiple levels of engineering present in WoW. You have the profession engineers who are pretty much hobbyists. You have the engineering trainers and structural engineers, pretty much NPCs who train hobbyists and build stuff around Azeroth. You have the super engineers like Mekkatorque, Thermaplugg, Blackfuse, and (perhaps) Gazlowe who are like the Tony Starks building incredible devices and accomplishing feats on their own. And finally you have the Tinker class, which is the playable super Engineer.
    Lore makes zero distinction between any of these. These levels don't exist when Engineering is ever regarded in the game. The name Tinker is synonymous with Engineering of all levels you discuss here as well.

    Hobbyist level - WoD Garrison regarding hobbyists as intrepid Tinkerers
    NPC Trainers - Very straight forward. Tinkmaster Overspark is an Engineering trainer. Master Tinker Trini is an Engineer NPC.
    Super Engineers - They're still Engineers in WoW.
    Tinker class - None formally exists in WoW. There is zero lore regarding any playable Tinker class. Every mention of a Tinker is the same as an Engineer.

    How do we know this? The ability differences.
    You mean like Blackfuse or the Island Expedition Engineers? Who are all Engineers?

    Or Mekkatorque's abilities which are specifically called out as being the best thats offered from Gnomish Engineering?

    And the engineering profession, or an off quote about engineering is an extension of the Tinker class.
    Yes, which makes them one and the same as Engineers. Again, it's synonymous the way Fighter and Thief are interchangeable with Warrior and Rogue.

    Even the Cult of the Damned maintains that Necromancers are a completely separate thing from Arthas, Bolvar and the Death Knights. The Tinkers Union, Tinkers Court, High Tinker title all still refer to the same Engineers in the game.
    Last edited by Triceron; 2020-07-29 at 11:53 PM.

  15. #775
    Quote Originally Posted by Teriz View Post
    Just like the Pandaren Monk, you more than likely won’t see it until they bring the class into WoW. However, their existence is established via Reforged. Frankly it was established in Frozen Throne, but Reforged makes it “official” for some detractors. Again, the “evidence” is the WC3 Tinker hero which is canon lore in warcraft.

    Other evidence would be Tinker abilities from HotS in Island Expedition.



    And as I’ve said before, you clearly have multiple levels of engineering present in WoW. You have the profession engineers who are pretty much hobbyists. You have the engineering trainers and structural engineers, pretty much NPCs who train hobbyists and build stuff around Azeroth. You have the super engineers like Mekkatorque, Thermaplugg, Blackfuse, and (perhaps) Gazlowe who are like the Tony Starks building incredible devices and accomplishing feats on their own. And finally you have the Tinker class, which is the playable super Engineer.

    How do we know this? The ability differences.



    And the engineering profession, or an off quote about engineering is an extension of the Tinker class.

    - - - Updated - - -



    So there’s no poll that you can link to to support your claim here.

    Shocking....



    Shocking.....



    Stark built the arc reactor without schematics.



    A more likely scenario is that they view DKs as Necromancers since they put necromancer concepts into the DK class back in WotLK.



    Yeah, they specifically said that those games are not canon, but reforged is. Hearthstone and HotS are in a special category. Reforged is not in that category because it’s a Warcraft game.



    So it’s not lore that Illidan has metamorphosis? That’s interesting because that’s how Warlocks learned metamorphosis in lore.
    I will respond to your first two comments in this one. I am not going to waste my time because I've done it in the past and you disregarded it because it didn't fit your narrative. I have no desire to waste my time AGAIN.

    Ok? That is literally ONE thing he built without schematics. It's not the only thing he's built. He's also had help building things from characters like Bruce Banner because he's still just a regular mortal human and not a walking supercomputer.

    That is speculation. My speculation is just as likely as yours. Until we hear something definitive from Blizzard, all we have is speculation.

    They actually retracted their statement about Reforged after it was revealed the story was not being reworked like they originally planned.

    I have NEVER seen anything suggesting that Warlocks learned Metamorphosis from Illidan. The vast majority of player abilities are absolutely not canon. Using game mechanics to support lore debates is absolutely asinine.

  16. #776
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    Quote Originally Posted by Kyriani View Post
    I don't think the Necromancer fantasy is fulfilled by Death Knights. Death Knights are melee combatants. Necromancers are ranged spellcasters. The two might share thematics but Necromancers don't have to take things away from Death Knights to be viable imo.

    Personally if I were to make a Necromancer class, it would be a cloth wearer with three specs:

    Hemomancy, blood magic similar to that used by the Blood trolls. Ranged DPS role focusing on dealing damage through direct damage spells. This is very different from the powers used by Blood spec Death Knights and fulfills an entirely different role.

    Reanimation, the traditional Necromancer's "animate the dead" spec. Ranged DPS role focusing on dealing damage through a combination of direct damage spells and pets. The way I imagined this spec is as having one of three animated undead pets out depending on the need of the moment. A melee focused tanking pet with taunt, a ranged focused dps pet with snare ability, and a melee focused dps pet with interrupt. Ranged dps abilities would be mostly bone themed, like hurling bone spikes as a single target nuke.

    Spiritualism, a Healing Role that uses a variety of different skills to sustain allies. This would be a more "spectral" themed caster. Using spirit magic to heal, res, buff, and deal damage.

    This is just a basic idea and yes each spec does have similar stuff from other classes but as a whole I think this concept provides a unique overall class experience. It's only a pet class as Reanimation Spec and its not super "summon a bunch of dudes" the way Demonology is today. It's a more "mage-like" class as Hemomancy spec since its a petless ranged nuker. And finally unlike mages or warlocks, it has a healing spec. Maybe no one else would, but I'd totally play something like this, and I'd certainly prefer this over a Tinker.
    Agreed. DKs are more 'Dark Knight' than Necromancer to me. When I think of a Necromancer, I don't think of heavy armor and a sword, I think of a robed individual weirding spirit magic, and with several zombies/skeletons at his/her feet. Plus we now have Anima, which could fuel their spells
    I don't play WoW anymore smh.

  17. #777
    Quote Originally Posted by Teriz View Post
    Well it’s a pretty large example, because that tech went on to power the Iron Horde, and I don’t recall their tech misfiring much either.
    But weren't you who called the Iron Horde tech to be "low tech" since it's all steam engine stuff?

    In the case of Gazlowe, that is a writer, because a Blizzard writer decided at some point that Gazlowe was a Tinker.
    I'm sorry, but no. The guy that put a "goblin tinker" model on Gazlowe for WC3:R is the same guy that put draenei buildings for orcs, as well as all the other lore inconsistencies displayed in graphic form.

    And Blizzard didn't "make" Gazlowe a tinker.

    - - - Updated - - -

    Quote Originally Posted by Triceron View Post
    Even the entire concept of Tinkers only invent while Engineers use schematics is a fallacy derived through observed gameplay, rather than addressing the lore. Mekkatorque is an Engineer and he invents. Gazlowe is also an Engineer and he invents. That's the lore so far in WoW.
    Not just a fallacy, but just plain wrong, as I've demonstrated here:
    Quote Originally Posted by Ielenia View Post
    First, a snipet of the original WoW profession page:

    "Engineers take advantage of their inventiveness to create an immense (and occasionally random) variety of helpful items. By tinkering ceaselessly, and tolerating malfunctions and misfires, an engineer can make utterly unique objects: sight-enhancing goggles, potent guns, robot pets, mechanical mounts, and even more unusual trinkets. Successful engineers use their inventions to solve problems and make life easier, faster, and better for themselves and their companions."

  18. #778
    Quote Originally Posted by bloodmoth13 View Post
    Paladin doesnt make sense to have a ranged dps class, that would be awful.
    Why not?

    Holy Shock, Exorcism, and Judgement have all had full caster range at various times, and that's most of a rotation right there. Add in a ranged-spec only filler spell (or these days give it Exorcism back), and a Holy Power dump and it's set.

    I don't think it's a necessary addition, or particularly interesting, but it's hardly a big stretch from what Paladins have tended to have in their toolkit in the past when Ret made up for low mobility with the ability to do some damage at range and to build Holy Power with that damage so when they did get melee contact they could do good burst.

  19. #779
    Banned Teriz's Avatar
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    Quote Originally Posted by qwerty123456 View Post
    The results would surprise me? Why don't you actually link evidence. Oh wait you can't because the fact of the matter is no class had all its abilities directly translated from warcraft 3. And even if they had all been brought over, the visuals of many of them are different than they are in warcraft 3 like the shadowy demon hunter form or immolation so even if they added a pocket factory skill (maybe even turning it into a passive) it does not mean it would need to look exactly the same.
    Yeah, wrong.

    Death Knight WC3/WoW

    Death Coil:
    A coil of death that can damage an enemy living unit or heal a friendly undead unit.

    Death Coil (WotLK)
    40 Runic Power 30 - 40 yd range
    Instant cast
    Fire a blast of unholy energy, causing 443 Shadow damage to an enemy target or healing 664.5 damage from a friendly Undead target.

    Death Pact:
    Kills a target friendly unit, giving a percentage of its hit points to the Death Knight.

    Death Pact (WotLK)
    Sacrifices an undead minion, healing the Death Knight for 40% of <his/her> maximum health. This heal cannot be a critical.

    Unholy Aura:
    Increases the movement speed and life regeneration rate of nearby friendly units.

    Unholy Aura (WotLK)
    All party or raid members within 45 yards of the Death Knight move X% faster. This effect does not stack with other movement improving effects.


    Animate Dead:
    Raises 6 dead units in an area to fight for the Death Knight. Animated units are invulnerable.

    Army of the Dead
    Channeled 10 min cooldown
    Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to Ghis:her; Dodge plus Parry chance.

    Monk (Brewmaster) WC3/WoW

    Breath of Fire
    Breathes a cone of fire at enemy units which deals damage. Units that have Drunken Haze on them will ignite and take burn damage over time.

    Breath of Fire (MoP)
    Breathe fire on targets in front of you, causing (23.751% of Attack power) Fire damage.

    Targets affected by Keg Smash will also burn, taking (19.656% of Attack power) Fire damage and dealing 5% reduced damage to you for 12 sec.

    Drunken Haze
    Drenches a target enemy unit in alcohol, causing its movement speed to be reduced, and have a chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage over time.

    Dizzying Haze (MoP)
    You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat.

    Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for damage.

    Drunken Brawler (Passive)
    Gives a percent chance to avoid attacks and a 10% chance to deal additional damage.

    Elusive Brawler
    Each time you are hit by a melee attack, or hit with Blackout Strike, you gain stacking 8.0% increased Dodge chance until your next successful Dodge.

    Also increases your attack power by 8.0%.

    Storm Earth Fire:
    Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

    Storm, Earth and Fire (MoP)
    Instant
    The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time.

    The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced.
    1 Spirit Summoned - Monk and spirit deal 70% of the Monk's normal damage.
    2 Spirits Summoned - Monk and spirits deal 55% of the Monk's normal damage.
    The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.



    Demon Hunter: WC3/WoW

    Mana Burn:
    Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.

    Mana Burn (WoW Classic, Priest)
    Requires level 56
    Drains 746 to 789 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

    Immolation:
    Engulfs the Demon Hunter in flames, causing damage to nearby enemy land units. Drains mana until deactivated.

    Immolation Aura: (WotLK, Warlock)
    Channeled 30 sec cooldown
    Ignites the area surrounds you, causing 251 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.

    Evasion:
    Gives the Demon Hunter a chance to avoid attacks.

    Evasion: (WoW classic, Rogue)
    The rogue's dodge chance will increase by 50% for 15 sec.

    Metamorphosis:
    Transforms the Demon Hunter into a powerful demon with a ranged attack (60 range) and 500 bonus hit points.

    Metamorphosis:
    You transform into a Demon for 30 sec. This form increases your armor by 600%, damage by 20%, reduces the chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%. You gain some unique demon abilities in addition to your normal abilities. 3 minute cooldown.


    Those are all pretty darn close, considering that we're translating from a RTS to a MMO.

    And even if they did exist in wow once they no longer do. Showing its not a requirement to 1 for 1 the abilities of the warcraft 3 heroes.

    If you continue to troll and lie without producing evidence I'm going to start reporting you because you are clearly just baiting people.
    Except the point is that those abilities are very close to the WC3 original when they are INTRODUCED into WoW. That means if a Tinker is brought into the game, they will have at least an expansion where their abilities are modeled closely after the WC3 incarnation. Further, there are cases when Blizzard modifies an older spell to more closely resemble the WC3 incarnation (the Glyph for Searing Totem to become Serpent Ward, Starfall, Black Arrow).

  20. #780
    Quote Originally Posted by Swnem View Post
    I think the problem is backwards. It is clear players like new classes and a caster in the image of Kel'thuzad could be a fun class.
    Which version? In HotS he's basically a Frost Mage with a couple of DK-like abilities. In Warcraft III the abilitiesa are again, basically a Frost Mage with Death & Decay. In Naxx he's basically an over-powered (mostly Frost) Mage. Big deal.

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