Thats not great though. So I change my runs to 15, 15, 15, 14 then help a friend. I get a 2.
https://www.wowhead.com/news=317215/...-chest-is-dete
Last edited by Kul; 2020-08-03 at 09:21 AM. Reason: Clarification
Yes, there are scenarios where you shoot yourself in the foot.
However, why did you do only 4 high level keys and not 5?
If the rule is the lowest of top 4, you do 3 high levels and 1 low and complain?
If the rule is the lowest of top 3, you do 2 high level keys and 1 +2 and complain?
This is not a "bad" system, as you cannot do 1x +15 and then 4x +2, or 14x +2 and get additional rewards, WHICH IS a really boring time investment for additional RNG protection.
What was the alternative to help your friend through a +2? If you didn't do the run you wouldn't get a second option anyway.
That said, the system promotes selfishness. Because if players have only time for 1 more m+ and the alternatives are helping a friend through a +2 or pugging a +15 for themselves... not everyone will help a friend out.
Btw, the datamined string is:
Complete Mythic Level %1$d dungeons. The reward is based on the lowest level of your top %2$d runs.
Note the different variable names. We still don't know if for the 5 dungeons option it really is the 5th lowest run that counts. In the example you linked it could also be the 4th lowest because they did a +10 both as 4th and 5th lowest.
Last edited by Nnyco; 2020-08-03 at 09:42 AM.
Originally Posted by Blizzard Entertainment
And if you don't help your friend you don't get an option at all because you didn't do 5 dungeons. How does that punish you?
You have done 5 +15 runs, you do a +4 to help someone, you will get a +15 ilvl in your 1st and 2nd options. There is no penalty.
You did 4 +15 runs, you get 1 +15ilvl option.
you did 4 +15 runs and a +4, you get 1 +15 ilvl option and 1 +4. There is no penalty because without the +4 there would be no second option.
Edit: Yes, you can certainly argue that 15 is to many.
It ignores such insignificant forces as time, entropy, and death
Some may forget how much time even 5 15s will take (especially at the start of the exp). 5 15s will be almost equal to heroic-raid one shot clears. Dont even talk about 15 15s - it would be like having 3! more raid nights each week /shrug.
1 / 3 / 7 is way more human and would put the last reward chest on an equal time investment as a full heroic clear.
I was actually asking someone who plays the game. Thanks for the laugh though. I know 15s are not even close to the difficulty of a mythic boss.
- - - Updated - - -
Or you do 6 runs because he's your friend. Or maybe he's not really your friend and you put more value on the possibility of better pixels over friendship. No wonder your friend doesn't like running with you.
https://www.wowhead.com/news=317215/...-chest-is-dete
Updated how they assume it will work. Note, assume. But if they predict it correctly you can help your friend for option 1 and 2 seeing 1 chest is highest m+ done that week, second chest is the lowest of your 5 top runs. What you do after 5 high keys should not affect choice nr 2.
If you want the 15 to be a 15 however you need 15 of 15+ chests, then you can boost your friend in a 2 if you got time for more...
I guess the 15 runs per week should be slashed to 10 to be more in line with the other choices. Imo.
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I wasn't saying anything towards mythic raiding though. Ofc the 2nd and 3rd part of the raiding weekly chest is not that easy if you want to do it on mythic quality.
15 15s still take some time. For most raiding people (2 1/2h-3h raids 2x/week) it would be 3 additional evenings just to get all 15s done. It's not something you can >just< do (same as mythic raiding ofc).
Last edited by Bloodyleech; 2020-08-03 at 12:22 PM.
We don't know the ilvl yet, but if it's like in BFA, you should get a mythic-raid-quality item via 15s, so I guess you could get a higher-than-mythic item if you do the weekly raid on mythic? I don't really think that we get the same ilvl on every highest-done content wise. Mythic raid and High-end rated should grant slightly higher ilvl than 15s, because, as you already said, 15s are the easiest of these 3. Heroic raid should give the same weekly-ilvl as 15s imo.
I can agree with the argument that 15 M+ runs might be a bit much. I can see that number being taken down to 10 instead and the number of your top runs that's taken into consideration per tier of choice being 1/4/8 or something like that.
Even though people will definitely game the system by doing 8 high keys and 2 stupid low keys, I feel like it'll be worth it for Blizzard to be slightly lenient and give people room to be able to use those one or two "freebie" runs at the end of the week to help people out who might need it and not feel at all like they'd be being punished for it. It just seems to me like it'd help more than it'd hurt, especially considering that no matter what, you're just gonna get one item out of the chest anyway, which is a strong enough floodgate on the system that that sort of leniency is affordable.
But that's a tuning issue, not an issue with the system itself. I'm still very much of the mind that this system is fine and the naysaying around it is just overblown and insane.
Last edited by CalamityHeart; 2020-08-03 at 01:17 PM.
It ignores such insignificant forces as time, entropy, and death