It changes a lot because you forgot about loot being more rare. If he only does one M+ a week he will be behind like crazy, remember? No showering in loot.
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Of course raiders will "have to" run M+ "in case your mythic rewards sucks"
It's better for PvPers since they don't have to do M+ for loot.
It's better for raiders.
M+ is too good for loot currently, so it shouldn't be better for them.
To achieve what you currently get, you just need to do a single M+ - with no Corruptions or Titanforging, the new loot system will still give you a higher chance of a useful item than before (especially with how many shitty Azerite pieces there currently are).
Oh for the love of god .....
Filling up the gauge =/= unlocking usefull stuff.
I do not care if you kill 50% of bosses in normal mode because you're hard stuck on heroic... if you get awarded normal loot from 2nd or 3rd chest odds are you wont need it so the point is moot.
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It's not though, BiS items are BiS, regardless of content they come from.
If you play BM you'd want crit/haste, no point doing PVP chest if all they give is Vers/XYZ.
465 bracers with the correct stats sim higher than 475 with the wrong ones.
It doesn't invalidate my point.
Unless ilvl doesn't matter in bg/arena, or PVP gear is radically different from PVE (PVP power), PVPers would still need to do m+ and/or raid to be competitive. You need to be competing in the top bracket to be eligible for max ilvl gear, and you're going to be competing against people who already have max ilvl gear/conduits from PVE to get there.
If you're hard stuck on heroic you definitely still need normal loot, unless you're absolutely terrible.
Logic is hard it seems. You're making a comparison between someone struggling with heroic to someone running +15 keys as if the person running +15 keys should have to work a lot harder to deserve the same loot.
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Max weekly reward from the PvP chest is at 1800+ rating currently. If you think that's top bracket, then yeah alright you probably need to raid.
Shadowlands is also increasing PvP rewards through Conquest - if that's enough to not need PvE remains to be seen, but it's unquestionably better than current.
+15 is far easier than Mythic raids. It's better gear from Mythic raids (as it should be), but M+ is much easier and still necessary to run for Mythic raiders because of how lucrative it is.
Move the max rewards from M+ to +20 and you'd have a point though.
Can’t even tell if this will be liked. I mean it feels like you’re going up to loot Santa, while he checks off everything you did well this past weekly session and let’s you chose accordingly based on your deeds. I guess people want the correct payback for the investment of their time but just feels a little off for me. Oh well.
I like it a lot, but isn't 15 M+ dungeons a little bit high? Do we really want M+ is to be like PvP is in BfA?
I'd say 10 raid bosses defeated is about equivalent to 10 M+ dungeons at most. So make it 1, 3, 10 or something.
10 raid bosses = pugs can clear heroic in a few hours after a while, guilds get it passively.
15 dungeons = ~12 hours if a dungeon takes 45min everything included, can get it down to 8 orso if you power through.
250 conquest = hour or two.
amount of effort between the three seems balanced :P
Last edited by Hellobolis; 2020-07-30 at 02:14 PM.
I'd say 1, 3, 7 would make the most sense. It doubles the amount of runs you need to do from one to the next. One for the first, two additional for the second, 4 additional for the third. And on top of that, 7 is a good number to have for a weekly task. You could do one dungeon a day, for example.
Logic aint hard, you're dragging this argument along and moving the goal post while we argue over it, or maybe I'm getting really confused over what the original point was.
You said running 15 keys is longer than FARMING a raid. I agree to that.
The idea however is that you would like to get upgrades from the weekly chest doing content you like.
SO, If you are progging on bosses and devoting 1 or 2 nights and can't secure a kill in heroic or mythic (difficulty matters very little) you've just wasted 2 nights out of your 3 day schedule. At which point you fall back to an easier difficulty to FARM the raid and fill the bar. Depending on how many kills you scored for the relevant content you are doing, by the time you fill the bar with "irrelevant" content you wont actually need the loot from the lower chest.
HOWEVER if you ran M+ those same 3 nights, and did your 5 keys a night you could probably start from a +2 (for argument's sake) and push it all the way to 15 runs like so :
2-5-8-11-13-14-15-16-15-14-15-16-17-16-17
So first chest would be M17, second would be M16 and 3rd chest would be M2.
So you'd get 2 good options and bad one.
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But if you're progging aren't the odds of the SINGLE item you get from your weekly prog kill being an upgrade pretty high ?
I mean everyone is looking at this system like everything is already on farm. I'd be happy with ONE chance at Mythic raid gear from the chest.
So M+ and PVP players will be "FORCED" (since everyone is using this word) to kill at least ONE mythic boss to get better gear on top of the 15+ keys every week. Or they could do a weekly key, a weekly boss and logout, or you know, enjoy the game ?
Last edited by Azharok; 2020-07-30 at 02:23 PM.
First of all, we don't know if the reward scheme will be the same as current. Difficulty wise a +15 is closer to heroic raids than mythic raids. It's possible the weekly chest will reflect that.
If you're doing 15 keys at a level where you're actually struggling, they'll take an hour+ each. If you're spending 15 hours in a raid and can't kill 10 bosses, you'll see the week as a waste anyway - you can literally always use gear from the previous difficulty for your raid unless you're seriously underperforming (as in, to the point where you probably won't ever clear the raid anyway), OR you're working on the final boss anyway, meaning you have almost filled your gauge with hard bosses already.