Originally Posted by
Powerogue
Looking through the posts I think I can see the divide a lot more clearly.
Some players want to play a video game with people. That's the appeal. My favorite dungeon experience went terribly. We all sucked, and we slowly dragged ourselves through a mythic 5 man Evergrowth in WOD if I recall. But none of us wanted to give up. We CC'd and evaded trash pulls, we learned from every wipe on the boss and tried new things, and after many grueling hours of repair bills, beat it together.
Some players want to win. It's not about the people, except their position as below themselves. Each and every resource must be exploited to win, get the best equipment to win harder, beat the strongest content, then lord it over everyone else. This isn't a game, it's a competition.
Currently the game is catering to both of them. Is that a problem? What could be done better?