Everything is about min maxing now. People can't play for the fun of it. It's all about being competitive even if you are far from being at the top.
Yeah, I know I'm asking for facts that likely don't exist; the person I was asking asserted that there were some sort of numbers to back up their claim. I was calling them out on that and requesting they either put up the numbers or admit they were making them up, either way my goal was a direct response from them. You answering doesn't deal with the key issue that I was addressing: Someone making unsubstantiated claims about numbers.
I've largely been providing nothing but personal perspective with it being blatantly obvious that it is my subjective opinion, I don't like when people start making numbers up to try to prop up their opinion, especially when they start throwing in shit like "10man was cancer" into their post. Making up numbers to suit personal bias is not something I'm very tolerant of, hence why I requested specifically that they provide numbers to back their claim up.
I used to raid with a US top-30 guild (TBC-WOTLK). It was great, there was as you describe a sense of comradery and family even. My most recent bought into high-end raiding left me feeling burned out and a little salty (8.0-8.1) but I wouldn't blame the guild I was with. I'd say it's because the game is designed now to treat you like a hamster on a wheel and items, mechanics, and class identity are homogenized with the exception of power levels (gear, crap like OG Azerite, etc). Back in the day you could catch up with a helpful guild are feel like your part of something. Now you grind and grind and end up exactly where everyone else is but end up behind the curve if you slack off for a bit or have other priorities for a couple weeks and it feels awful.
What decimaction, no lol, people just went to do things they want. If you are talking about having less and less guilds playing then you are again wrong because since Wotlk -> Mop there was like half of entire playerbase. Wotlk had nearly 12M players while MoP had 7.5.
Meanwhile using wowprogress
T15 - 10 man - 4578 guilds on 13/13H
T15 - 25 man - 366 guilds on 13/13H
EP - 20 man - 1103 guilds on 8/8M
24% when we take mid-expansion raids in comparison
It is clear as a day, that people do prefer 10 mans over 25/20. Even if we consider that we have half of mop playerbase 10 man still had more people back then
Lets assume for clarity
7.5M in MoP = 0.6% of people who killed last boss on hardest difficulty 10 man
3.75M in BfA = 0.58% of people who killed last boss on hardest difficulty 20 man
And that is not even counting 25 mans in MoP.
People did 10mans more simply because they are easier to start. It’s more reliable. Less people means less stress for raid lead, less chance that someone doesn’t show up, less coordination necessary, less chance to have some dps zombies holding the raid back, etc.
10mans dominated because they are more casual. But just because people switched over to 10 mans doesn’t mean they liked them. People simply choose the path of least resistance
Uh huh suuuuure
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1. T11 was the unbalanced garbage that almost killed 10m raiding in cata because it was over tuned garbage which was his point
2. WoW progress shows even back during lich king that 25 man guilds wrecked the 10m ranks. You had blood legion multi boxing in MoP during heroic farm.
3. More 10 man guilds were raiding during MoP yes (not using Wrath because they were separate things essentially) however a smaller percentage actually cleared the content. During ToT Horridon killed many guilds progression.
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It’s like ppl forgot this fact the moment it was removed
So people find it fun to min-max. And maybe more people find it fun now. So what?
Who are you to tell people how to have fun? Who are you to tell people how to play the game?
Find other people like you who just play to "have fun" and play with them and let others play like they want to play.
I doubt you can escape being benched anymore, you even get benched in Heroic guilds now if they're trying to break into Mythic. I was benching myself at the end of BFA because the fights were tilting me too hard.
I couldn't play BFA the way I wanted, I had to keep switching tunes everytime a new raid tier came out. I decided I wanted to go Frost right when Unholy started doing really good, then I discovered the encounters in Nya are terrible to do as Frost, like, really terrible.
The corruptions made that last stretch of BFA so unpredictable that it was unbearable for me.
That's a bunch of baloney, son.
You don't need to minmax shit for raids nowadays because with the corruption cap in the sky the raids became a piece of cake, I'm talking like ~2 hours total to clear 12/12M with a boostie nowadays for our rank 430 guild. People can do whatever they want, bring alts, fuck around and things still die because our characters are disgustingly OP now, way beyond what we had during progression.
EVEN during progression, we never enforced specs or nonsense like that - we did try to bring better comp to every boss (because in the end you can't bring bajillion melee to something like Ilgy and so on), but it was hardly what you'd call "min-maxing" there - it was more like taking whatever people are playing and making a better comp out of it for a specific boss.
Vast majority decent guilds do just that, because raiders > bullshit. Too much bullshit and you will simply start having a high raiders turnover, which is a no.1 cause of guilds popping. We and many others prefer to let guildies do whatever they want when it comes to what they play, because player retention is more important than some small edge here and there for our laid-back guild.