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  1. #41
    Quote Originally Posted by squidgod View Post
    Whats the point of runes when you can close your eyes & hit all the spells real fast, druid is broken too.
    it should be like that you have 3 blood, 3 unholy, 3 ice runes, all 3 sorts have their own spells (3 spells each) so you can choose between 3 blood spells any time then it passes to unholy then ice, it changes type after using 3 spells, I use 3 blood spells then it rotates & opens up unholy then ice. maybe I should work at Blizzard? and oh it should be colored so blood spells have red icons in the actionbar same for the other rune types, 2 sets dark grey when it isnt their turn.
    I did not like it back than and i would not like it now.

    You basically had half-useless runes with the option of transfomring them into universal ones.

    Now you have good management at elast wht to dow ith the runes. Back than it was bascially

    Rune x -> ability x -> rune y -> ability y and so on. Start again if rune x comes of CD

  2. #42
    Quote Originally Posted by hambone2626 View Post
    why would you make frost avoidance now that makes no sense why does a dps spec need that lol
    Think the person means Presence in how it was, which if I remember correctly was like Warrior Stances. Much like a Prot Warrior could stance dance from defensive, battle, and berserk stances, so a DK could be Frost spec but run Unholy, Frost, or Blood presence. This would hold true for the other specs as well.
    Blizzard would change the names to avoid confusion, but I get what the other person meant.

  3. #43
    Immortal Raugnaut's Avatar
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    Quote Originally Posted by hambone2626 View Post
    why would you make frost avoidance now that makes no sense why does a dps spec need that lol
    All 3 DKs would have access to all 3 presences, so you could pop Frost in prep for AoE, then swap to Blood to heal up, then swap back to Unholy for movement.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  4. #44
    Quote Originally Posted by hambone2626 View Post
    why would you make frost avoidance now that makes no sense why does a dps spec need that lol
    Well apparently we need a covenant ability with dodge so lets just go for it.

  5. #45
    The old runes just made it to where you had to dump deathcoils as all 3 specs, otherwise you were straight up white swinging sometimes, there was a more prominent element of saving your runes for the abilities you actually needed to use, instead of today where they just feel like resource generators. For BDK you wanted to pool for mit and for Frost you pooled for burst back when Frost strike actually did damage.

  6. #46
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    Quote Originally Posted by squidgod View Post
    Whats the point of runes when you can close your eyes & hit all the spells real fast, druid is broken too.
    it should be like that you have 3 blood, 3 unholy, 3 ice runes, all 3 sorts have their own spells (3 spells each) so you can choose between 3 blood spells any time then it passes to unholy then ice, it changes type after using 3 spells, I use 3 blood spells then it rotates & opens up unholy then ice. maybe I should work at Blizzard? and oh it should be colored so blood spells have red icons in the actionbar same for the other rune types, 2 sets dark grey when it isnt their turn.
    I really hated the old rune system. I feel like you either didn't play back then, or logged on a private server for 5mins and are assuming clunky=difficult.

  7. #47
    It wasn't needed and should have gone away. One good thing they pruned/changed. Now presences.... Would have liked to have seen that expanded upon
    "I'm Tru @ w/e I do" ~ TM

  8. #48
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    Quote Originally Posted by squidgod View Post
    Whats the point of runes when you can close your eyes & hit all the spells real fast, druid is broken too.
    it should be like that you have 3 blood, 3 unholy, 3 ice runes, all 3 sorts have their own spells (3 spells each) so you can choose between 3 blood spells any time then it passes to unholy then ice, it changes type after using 3 spells, I use 3 blood spells then it rotates & opens up unholy then ice. maybe I should work at Blizzard? and oh it should be colored so blood spells have red icons in the actionbar same for the other rune types, 2 sets dark grey when it isnt their turn.
    Seems as though you never played DK before. One of the my earliest memories in WoW was people telling me to be good on a DK was just mashing all the keys and you'll be top dps
    You don't understand. Having an unpayed full time job that no one appreciates is the magic of classic.

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  9. #49
    The old rune system was fun in my opinion. Gave you one more thing to think about and made getting off back to back to back strikes using your Death runes actually feel like you'd done something. Doesn't necessarily mean the new version is bad, just that it's different. Personally, the thing that ruined DK for me (and I get this feeling across a lot of classes in the game now) is, for example, Scourge Strike. It used to be a really fun button for me to press, it felt impactful, the fact that it was Shadow damage actually meant something. Obliterate (and Frost Strike at points) used to feel really strong too. I remember sending a friend screenshots of our biggest OB crits. I used to use an addon to track my Windfury procs on Enh shaman too and it'd tally them up and keep a record of your highest damaging proc.

    Now, though, Scourge Strike doesn't feel like anything. The animation is weak, the sound is terrible. So many classes, DK in particular, feel like playing an FPS where every gun sounds like an air rifle or spud gun or something. The Doom remakes get so much praise for how immersive the gunplay is - that's what Wrath and even Cata-era DK felt like to me. Now it feels about as exciting as Vanilla Combat Rogue.

  10. #50
    The old rune system was great fun right up until they de-synced the runes in Cata. At that point, it became a hot mess. They even had to give Frost permanent Death runes just to make that iteration function. The new same-6 rune system is miles better than what we had last. But the original rune system was indeed awesome.

    Ironically, now that our gcd is variable with Haste (changed in Legion), the original rune system would work well with today's game.

  11. #51
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    I just want unholy to be centered around DOTS.... why does that seem to not be the goal?
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  12. #52
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    Quote Originally Posted by BlackBoss View Post
    I just want unholy to be centered around DOTS.... why does that seem to not be the goal?
    Because Blizzard design doesn't need to catter to your special desires ?

    I know it's a hard lesson, but the world doesn't revolve around you...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  13. #53
    This class is broken ever since the Legion reworks. They've literally removed all of the flavour from the class. They removed the dual dots and the gameplay surrounding them (plague leech, 12,5% more obliterate damage per active plague on the target) and basically turned the plague aspect of the class into pretty much entirely passive damage, they completely gutted self-healing with their repeated nerfs to Death Strike and turning it into an RP spender that only heals when the hit lands and they made the class incredibly squishy by removing presences.

    I remember back at the start of BfA that I had to basically play like a caster whenever I duelled Rogues. The only path to win was to kite them into oblivion hoping that my pets and dots would eventually take care of it while spamming ranged attacks (Clawing Shadows). They've completely undermined the class fantasy of Death Knights.

  14. #54
    I miss old unholy, I hate this festering wound system. I miss getting DoTs up and managing them and scourge strike hitting harder the more you had up. Also Icy touch dispel is missed as well. Frost DK was better that way too, putting up dots then obliting them off for huge dmg, and frost strike also used up the crit buff.

  15. #55
    Quote Originally Posted by rhrrngt View Post
    I miss old unholy, I hate this festering wound system. I miss getting DoTs up and managing them and scourge strike hitting harder the more you had up. Also Icy touch dispel is missed as well. Frost DK was better that way too, putting up dots then obliting them off for huge dmg, and frost strike also used up the crit buff.
    Icy Touch dispel was amazing. It added another layer of decisionmaking to an otherwise very simplistic spec.

  16. #56
    Quote Originally Posted by squidgod View Post
    Whats the point of runes when you can close your eyes & hit all the spells real fast, druid is broken too.
    it should be like that you have 3 blood, 3 unholy, 3 ice runes, all 3 sorts have their own spells (3 spells each) so you can choose between 3 blood spells any time then it passes to unholy then ice, it changes type after using 3 spells, I use 3 blood spells then it rotates & opens up unholy then ice. maybe I should work at Blizzard? and oh it should be colored so blood spells have red icons in the actionbar same for the other rune types, 2 sets dark grey when it isnt their turn.
    i'd rather have presence back, most importantly blood presence.

    oh, and death syphon and conversion.

    Stuff like perma frost should be baseline.

    - - - Updated - - -

    Quote Originally Posted by Nerovar View Post
    Icy Touch dispel was amazing. It added another layer of decisionmaking to an otherwise very simplistic spec.
    yeah, i played with arcane mage and noticed, while doing some duels and solo wpvp, only melees(most casters have it anyways) that actually got a dispel could hope to stop alter time shenigans, if used correctly with master of time i got a lay on hands every 30 seconds, if there is no dispel.

    Its sad no dk spec has it anymore.

  17. #57
    Quote Originally Posted by Tyrannica View Post
    i'd rather have presence back, most importantly blood presence.

    oh, and death syphon and conversion.

    Stuff like perma frost should be baseline.

    - - - Updated - - -



    yeah, i played with arcane mage and noticed, while doing some duels and solo wpvp, only melees(most casters have it anyways) that actually got a dispel could hope to stop alter time shenigans, if used correctly with master of time i got a lay on hands every 30 seconds, if there is no dispel.

    Its sad no dk spec has it anymore.
    Conversion was so much fun back when it was strong in MoP and at the start of WoD. DK felt so much better back then.

  18. #58
    While I don't see a reason why unholy can't have more dots or why its dot's can't do anything but the damage (outside of unholy blight which is a thematic dot that buffs minons).

    Unholy in its old state can't come back, the spec was designed around snapshotting which doesn't exist anymore. Think about how shit it was in wod to basically be an untalented dk because all of unholy's abilities basically did nothing.
    Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?

  19. #59
    Quote Originally Posted by Nerovar View Post
    Icy Touch dispel was amazing. It added another layer of decisionmaking to an otherwise very simplistic spec.
    Blood plague getting rid of HoT's was pretty fun when it lasted. Boy were druids pissed

  20. #60
    Quote Originally Posted by AlmightyGerkin View Post
    Blood plague getting rid of HoT's was pretty fun when it lasted. Boy were druids pissed
    Well yeah... resto druids have been litterally useless against them back when this was in the game. Not just bad. Completly useless.

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