Originally Posted by
KrayZ33
Wowowow, hold up a sec here, because that's not true at all.
I did bother with it's "substance". The only reason there is a delay at all in my eyes is so people who oppose the feature have something to fall back to.
And even from a role playing perspective (role playing - as in RPG - that doesn't mean I have to be on a Role Play Server, just to point that out in general)
it makes sense, because not having any option at all limits your "role-playing" too.
For example, my character can decide to leave it's "holy order" (I'm using a generic example) to join the "dark side", or maybe even redeem himself as he found out that he worked for the wrong side all along and he was tricked etc.
And the value is not artificial at all, because just like you decided to take the Hunter Set instead of the Mage Set, to put it in words Ion used, you will decide to take set A over B and have different points of strengths and weaknesses you can't overcome just like that, because again - my character is supposed to have weaknesses and strengths and while my class AND spec already sets those towards a specific direction, there are ways to specialize further. And this covenant specialization is story focused and not something you picked as soon as you chose your class.
You evolve your character to a specific point. You've noticed that your damage against X is low, and you've heard about and seen (since you get a "taste" of it while leveling) the powers of the Necrolords who have ways to work around that.
Etc. etc.
This is a simple and rather typical RPG "mechanic" or.. "feature" (not sure if you call these things mechanics)
I did direct my complaints there too, or rather, I adressed exactly that argument.
If I want things to change, I would obviously back features I think will help defining future story-telling methods that are to my liking.
And that doesn't mean I'm trying to back whatever they throw at me that could change, no, I genuinely believe it's a good thing and I agree with about every point Ion made in that interview.
I pointed out that I would go further, more "hardcore" and all that, but I can completely understand why they didn't and why people don't want that. There has to be a compromise, but if you just switch out stuff on the fly, there is no compromise towards what I believe is a defining RPG feature. You just lose the whole aspect of it. As the other poster pointed out. There are several features already in game that pleases the raiding crowd (of which I'm also a part of btw.) but there are pretty much none (anymore) that pleases the RPG crowd, with the exception of character creation.
And it being attached to "power" is also something important for RPG players. Because RPG isn't just about ERP in Gold Shire.
When I play Dragon Age or other titles, my power rises and the decisions and cults I join etc. define my character in combat in a specific way too.
This Covenant feature is one feature I want on top of even more layers.
My standards aren't low, I'm just not thinking "well - they won't go all the way anyway, so it just sucks"
It's a step in the right direction from my point of view. A step that can lead to good storytelling and a good RPG experience. If I shoot it down the moment they try it, I'm never going to see the horrible state of what WoW has become by now (from an RPG-perspective) change.