1. #1

    Shadowlands Beta - Build 35598 Spell Changes

    Talent Changes
    Originally Posted by MMO-Champion
    Death Knight
    Unholy

    Demon Hunter
    Havoc

    Mage
    Multiple specs

    Priest
    Shadow

    Rogue
    Outlaw

    Subtlety

    Warrior
    Protection



    Spell Changes
    Originally Posted by MMO-Champion
    Mounts
    • Silessa Name changed from "PH Epic Red Gargon" to "Silessa".

    Companions

    Item Set Bonuses

    Death Knight (Forums, Talent Calculator)
    • Death and Decay Blood: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets. Frost: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target. Unholy: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target. Death Knight - Blood, Frost, Unholy Spec. Death Knight - Blood, Frost, Unholy Spec Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
    • Death's Advance (New) Death's Advance movement speed increased by 5% and the duration is increased by 2 sec. Rank 2. Rank 2.
    • Soul Reaper (New) Strike an enemy for [ 34% of Attack Power ] Shadow damage and afflict the enemy with Soul Reaper. After 5 sec, if the target is below 35% health this effect will explode dealing an additional [ 156% of Attack Power ] Shadow damage to the target. If an enemy dies while afflicted gain Runic Corruption. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Unholy Death Knight - Level 60 Talent. Unholy Death Knight - Level 60 Talent. 1 Runes. Melee range. Instant. 8 sec cooldown.

    Blood
    • Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain [ 200% of Spell Power ]% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by 0.0%. Death Knight - Blood Spec. Death Knight - Blood Spec.

    Blood, Frost, Unholy
    • Wraith Walk Sidestep into You embrace the power of the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%. Unholy/Frost/Blood Death Knight - Level 75 Talent. Unholy/Frost/Blood Death Knight - Level 75 Talent. 4 sec cast (Channeled). 60 sec cooldown.

    Frost
    • Frost Strike Chill your weapons with icy power and quickly strike the enemy with both, dealing a total of [ 62% of Attack Power ] Frost damage. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. Death Knight - Frost Spec. Death Knight - Frost Spec. 25 Runic Power. Melee range. Instant.
    • Might of the Frozen Wastes (New) Wielding a two-handed weapon increases Obliterate damage by 25%, and increases the chance for your auto attack critical strikes to grant Killing Machine. Death Knight - Frost Spec. Death Knight - Frost Spec.
    • Might of the Frozen Wastes (New) While Dual-wielding your Obliterate and Frost Strike also strike with your off-hand and each weapon can be engraved with a Runeforge enchant. Wielding a two-handed weapon increases Obliterate damage by 25%, and increases the chance for your auto attack critical strikes to grant Killing Machine. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Death Knight - Frost Spec. Death Knight - Frost Spec.
    • Obliterate A brutal attack with both weapons that deals a total of [ 120% of Attack Power ] Physical damage. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons. Death Knight - Frost Spec. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.
    • Runic Attenuation Auto attacks have a chance to generate 3 5 Runic Power. Frost Death Knight - Level 57 Talent. Frost Death Knight - Level 57 Talent. Approximately 18 procs per minute. 10.8 procs per minute.

    Unholy
    • Army of the Dead Summons a legion of ghouls who swarms your enemies, fighting anything they can for 30 sec. Death Knight - Unholy Spec. Death Knight - Unholy Spec. 3 1 Runes. Instant. 8 min cooldown.
    • Outbreak Deals [ 10% of Attack Power ] Shadow damage to the target and infects all nearby enemies with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [ 87.5% [ 112.5% of Attack Power ] Shadow damage over 27 sec. It erupts when the infected target dies, dealing [ 24% of Attack Power ] Shadow damage to nearby enemies. Death Knight - Unholy Spec. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant.
    • Unholy Blight Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals [ 32.9% of Attack Power ] damage over 14 sec, stacking up to 4 times. Your minions deal 5% increased damage to enemies affected per stack to enemies infected by Unholy Blight. Unholy Death Knight - Level 57 Talent. Unholy Death Knight - Level 57 Talent. 1 Runes. Instant. 45 sec cooldown.
    • Unholy Strike Name changed from "Unholy Frenzy" to "Unholy Strike". Incites Strike your target dealing [ 127.6% of Attack Power ] Shadow damage, infecting the target with 4 Festering Wounds and sending you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound increasing haste by 15% for 12 sec. Requires Two-Handed Melee Weapon. Unholy Death Knight - Level 100 Talent. Unholy Death Knight - Level 100 Talent. Instant. 1.2 min cooldown. 2 Runes. Melee range. Instant. 1.2 min cooldown.

    Runeforging
    • Rune of Sanguination Affixes your rune weapon with a rune that causes your Death Strike deals to deal increased damage based on the target's missing health. When you fall below 35% health, you heal for 48% of your maximum health over 8 sec. Modifying your rune weapon requires a Runeforge in Ebon Hold. 5 sec cast.

    Demon Hunter (Forums, Talent Calculator)
    • Glaive Tempest (New) Launch two demonic glaives in a whirlwind of energy, causing [ 600% of Attack Power ] Chaos damage over 3 sec to all nearby enemies. Havoc Demon Hunter - Level 102 Talent. Havoc Demon Hunter - Level 102 Talent. 20 Fury. Instant.

    Havoc
    • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [ 286% of Attack Power ] Chaos damage to 5 enemies within 8 yds. Havoc Demon Hunter - Level 102 110 Talent. Havoc Demon Hunter - Level 102 110 Talent. 3 sec cast (Channeled). 60 sec cooldown.
    • Fel Rush (New) Fel Rush damage increased by %s1%. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
    • Fel Rush (New) Chaos Strike damage increased by %s1%. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
    • Furious Gaze (New) When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 12 sec. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
    • Havoc Demon Hunter Increases damage/healing by 11%: Blade Dance, Burning Hatred, Chaos Nova, Chaos Strike, Demon's Bite, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Retreat Increases periodic damage/healing by 11%: Blade Dance, Burning Hatred, Chaos Nova, Chaos Strike, Demon's Bite, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Retreat Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
    • Unrestrained Fury Increases maximum Fury by 20 10. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
    • Unrestrained Fury (New) Increases maximum Fury by 10. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.

    Vengeance
    • Fiery Brand (New) When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 0 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
    • Infernal Strike (New) Infernal Strike damage increased by %s1%. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
    • Revel in Pain (New) The duration of Fiery Brand is increased by 2,000 sec. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
    • Soul Cleave (New) Chaos Strike damage increased by %s1%. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.

    Druid (Forums, Talent Calculator)
    • Entangling Roots (New) Entangling Roots can withstand 20% more damage before breaking. Rank 2. Rank 2.
    • Ferocious Bite (Feral) Finishing move that causes Physical damage per combo point and consumes up to 10.0 5.0 additional Energy to increase damage by up to 100%.
    • Regrowth Balance: Heals a friendly target for [ 173% of Spell Power ] and another [ 43.2% of Spell Power ] over 12 sec. Usable while in Moonkin Form. Feral, Guardian, Initial: Heals a friendly target for [ 173% of Spell Power ] and another [ 43.2% of Spell Power ] over 12 sec. Restoration: Heals a friendly target for [ 173% of Spell Power ] and another [ 86.4% of Spell Power ] over 12 sec. Tree of Life: Instant cast. Regrowth: Heals a friendly target for [ 173% of Spell Power ] and another [ 43.2% of Spell Power ] over 12 sec. Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth. Tree of Life: Instant cast. 17% of Base Mana. 40 yd range. 1.5 sec cast.
    • Regrowth Regrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth. Druid - Restoration Spec. Druid - Restoration Spec. Rank 2. Rank 2.
    • Shred (Feral) While stealthed, Shred deals 100% increased damage, and 60% increased damage has double the chance to critically strike. and generates 1 additional combo points.
    • Strength of the Wild Name changed from "Enraged Maul" to "Strength of the Wild".

    Balance
    • Stellar Drift Increases Starfall's duration by 2 sec, its damage by 25% 15%, and allows you to cast while moving while it is active. Balance Druid - Level 90 Talent. Balance Druid - Level 90 Talent.

    Balance & Initial
    • Incarnation: Chosen of Elune An improved Moonkin Form that causes both Eclipses to be active, and grants 15% haste and critical strike chance grants the benefits of Celestial Alignment, and 15% haste. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Druid - Level 75 Talent. Druid - Level 75 Talent. Instant. 3 min cooldown.

    Feral
    • Berserk Go berserk for 20 sec, reducing the energy cost of all Cat Form abilities by 40% and increasing maximum Energy by 50 causing Rake and Shred to deal damage as though you were stealthed, and giving finishing moves a 20% chance per combo point spent to refund 1 combo points. Druid - Feral Spec. Druid - Feral Spec. Instant. 3 min cooldown. 1 sec global cooldown.
    • Berserk (New) When Berserk grants combo points, it grants 1 additional combo point. Druid - Feral Spec. Druid - Feral Spec.
    • Incarnation: King of the Jungle An improved Cat Form that grants the benefits of Berserk, reduces the Energy cost of all Cat Form abilities by [ 20 + 25% of Spell Power ]%, and allows the use of Prowl once while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by [ 40 + 25% of Spell Power ]%, and increases maximum Energy by [ 50 + 25% of Spell Power ;]. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Feral Druid - Level 75 Talent. Feral Druid - Level 75 Talent. Instant. 3 min cooldown. 1 sec global cooldown.
    • Rake Rake the target for [ 18.22% of Attack Power ] Bleed damage and an additional [ 77.8% of Attack Power ] Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec, and deal 100% 60% increased damage. Awards 1 combo points. Requires Cat Form. Druid - Feral Spec. Druid - Feral Spec. 35 Energy. Melee range. Instant. 1 sec global cooldown.
    • Rake While stealthed, Rake will also stun the target for 4 sec, and deal 100% 60% increased damage. Druid - Feral Spec. Druid - Feral Spec.
    • Shred While stealthed, Shred deals 100% 60% increased damage, and has double the chance to critically strike. Druid - Feral Spec. Druid - Feral Spec.
    • Shred (New) While stealthed, Shred generates 1 additional combo points. Druid - Feral Spec. Druid - Feral Spec.
    • Shred Shred deals [ 46% of Attack Power ]% 20% increased damage against bleeding targets. Druid - Feral Spec. Druid - Feral Spec.
    • Strength of the Wild Name changed from "Heart of the Wild" to "Strength of the Wild". You become further adept in Caster Form and Bear Form. Caster Form When using Regrowth on an ally the initial heal will always have a critical effect and the cast time of Regrowth will be reduced by 50% for 6 sec. Bear Form Maximum health while in Bear Form increased by 15% and you gain 5 Rage when attacked in Bear Form. You also learn: Enraged Maul Strength of the Wild Maul the target for 8% of the target's maximum health in Physical damage. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Guardian
    • Berserk Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, Growl, and Frenzied Regeneration by 75% 50% and the cost of Ironfur by 50%. Druid - Guardian Spec. Druid - Guardian Spec. Instant. 3 min cooldown.
    • Brambles Sharp brambles protect you, absorbing and reflecting up to [ 6% of Attack Power ] damage from each attack. While Barkskin is active, the brambles also deal [ 2.62% of Attack Power ] Nature damage to all nearby enemies every 1 sec. Guardian Druid - Level 15 Talent. Guardian Druid - Level 15 Talent.
    • Incarnation: Guardian of Ursoc An improved Bear Form that reduces the cooldowns of Mangle, Thrash, Growl, and Frenzied Regeneration by 75%, reduces the cost of Ironfur by 50% grants the benefits of Berserk, causes Mangle to hit up to [ 3 + 25% of Spell Power ] targets, and increases maximum health by 30%. Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration. Guardian Druid - Level 75 Talent. Guardian Druid - Level 75 Talent. Instant. 3 min cooldown.

    Restoration
    • Ironbark The target's skin becomes as tough as Ironwood, reducing damage taken by 20%, and increasing healing from your heal over time effects by 0,% 0% for 12 sec. Can't be cast in Cat Form, Travel Form, Aquatic Form, Bear Form, Flight Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 40 yd range. Instant. 1.5 min cooldown.

    Hunter (Forums, Talent Calculator)
    • Aspect of the Cheetah (New) Aspect of the Cheetah's initial movement speed burst duration is increased by 2.0 sec. Rank 2. Rank 2.
    • Improved Traps (New) The cooldown of Tar Trap and Freezing Trap is reduced by 5 sec. Rank 2. Rank 2.
    • Kill Shot (New) Kill Shot's critical damage is increased by 25%. Rank 2. Rank 2.
    • Mend Pet (New) Mend Pet heals for an additional 15% of your pet's health over its duration. Rank 2. Rank 2.
    • Tranquilizing Shot Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Requires Bows, Guns, Polearms Two-Handed Axes, Bows, Guns, Polearms, Two-Handed Swords, Staves, Spears, Crossbows. 40 yd range. Instant. 10 sec cooldown. 1 sec global cooldown.
    • Tranquilizing Shot (New) When Tranquilizing Shot successfully dispels an effect, gain 10 Focus. Rank 2. Rank 2.

    Beast Mastery & Marksmanship
    • Concussive Shot Beast Mastery: Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot will increase the duration of Concussive Shot on the target by 3.0 sec Marksmanship: Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increases increase the duration of Concussive Shot on the target by 3.0 sec Requires Ranged Weapon. Hunter - Beast Mastery & Marksmanship Spec. Hunter - Beast Mastery & Marksmanship Spec. 40 yd range. Instant. 5 sec cooldown.

    Marksmanship
    • Multi-Shot Fires several missiles, hitting your current target and up to Il 5 enemies within 10 yards for [ 37.5% of Attack Power ] Physical damage Requires Ranged Weapon. Limited to 5 targets. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec. 20 Focus. 40 yd range. Instant.

    Survival
    • Kill Shot You attempt to finish off a wounded target, dealing [ 200% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. Requires Polearms Two-Handed Melee Weapon. Hunter - Survival Spec. Hunter - Survival Spec. 10 Focus. 40 yd range. Instant. 10 sec cooldown.

    Mage (Forums, Talent Calculator)
    • Mirror Image Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. While your images are active damage taken is reduced by 20%, taking direct damage will cause one of your images to dissipate. 2% of Base Mana. Instant. 2 min cooldown.
    • Portal (New) Creates a portal, teleporting group members that use it to a Major City. 4% of Base Mana. 10 sec cast.
    • Rune of Power Arcane: Places a Rune of Power on the ground for 10 15 sec which increases your spell damage by 40% while you stand within 8 yds. 2 charges Casting Arcane Power will also create a Rune of Power at your location. Fire: Places a Rune of Power on the ground for 15 sec which increases your spell damage by 40% while you stand within 8 yds. Casting Combustion will also create a Rune of Power at your location. Frost, Initial: Places a Rune of Power on the ground for 15 sec which increases your spell damage by 40% while you stand within 8 yds. Casting Icy Veins will also create a Rune of Power at your location. 1 charge. Mage - Level 45 Talent. Mage - Level 45 Talent. 30 yd range. 1.5 sec cast. 40 sec recharge. 2 charges. 45 sec recharge. 1 charge.
    • Teleport (New) Teleports you to a major city. 3% of Base Mana. 10 sec cast.
    • Time Warp (Echoes of Elisande) Warp the flow of time, increasing haste and time rate by [ 30 + 25% of Spell Power ]% and time rate by 0% for all party and raid members for 40 sec.

    Arcane
    • Arcane Power (New) Arcane Power reduces your spells cost by 30%. Mage - Arcane Spec. Mage - Arcane Spec.
    • Clearcasting For each 0 mana you spend, you have a 1% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion free and channel 20% faster. Arcane Missiles fires 1 additional missile. Mage - Arcane Spec. Mage - Arcane Spec. 1% of Base Mana.
    • Touch of the Magi (New) Touch of the Magi generates 4 Arcane Charges. Mage - Arcane Spec. Mage - Arcane Spec.

    Fire
    • Fireball Throws a fiery ball that causes [ 59% of Spell Power ] Fire damage. Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes. Mage - Fire Spec. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
    • Fireball (New) Increases Fireball damage by 15%. Mage - Fire Spec. Mage - Fire Spec.
    • Flamestrike (New) Flamestrike cast time is reduced by 0.5 sec. Mage - Fire Spec. Mage - Fire Spec.
    • Phoenix Flames (New) Phoenix Flames gains 1 additional charge. Mage - Fire Spec. Mage - Fire Spec.
    • Phoenix Flames Hurls a Phoenix that deals [ 90% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies. 3 2 charges. Mage - Fire Spec. Mage - Fire Spec. 40 yd range. Instant. 25 sec recharge. 3 charges. 2 charges.

    Frost
    • Cone of Cold Targets in a cone in front of you take [ 37.5% of Spell Power ] Frost damage and have movement slowed by 70% 50% for 5 sec. Mage - Frost Spec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
    • Cone of Cold (New) Cone of Cold reduces movement speed by an additional 20%. Mage - Frost Spec. Mage - Frost Spec.
    • Frost Nova (New) Frost Nova duration is increased by 2 sec. Mage - Frost Spec. Mage - Frost Spec.
    • Frostbolt (New) Increases Frostbolt damage by 15%. Mage - Frost Spec. Mage - Frost Spec.
    • Ice Lance (New) Increases Ice Lance damage by 10%. Mage - Frost Spec. Mage - Frost Spec.
    • Mastery: Icicles Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing [ 0.1% of Spell Power ] Frost damage. Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched. Increases the damage of Frozen Orb by 0% [ 190% of Spell Power ]% Mage - Frost Spec. Mage - Frost Spec.
    • Shatter Multiplies the critical strike chance of your Frost spells against frozen targets by 1.5, and adds an additional [ 25 + 25$ ]% critical strike chance. Mage - Frost Spec. Mage - Frost Spec.

    Monk (Forums, Talent Calculator)
    • Expel Harm Brewmaster: Expel negative chi from your body, healing for [ 101% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards. Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm. Windwalker: Expel negative chi from your body, healing for [ 101% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards. Generates 0 Chi, Mistweaver, Initial: Expel negative chi from your body, healing for [ 101% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards. Expel Harm: Expel negative chi from your body, healing for [ 101% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards. Up to 3 Healing Spheres are formed nearby, each healing for [ 150% of Attack Power ] when consumed. Expel Harm: Expel negative chi from your body, healing for [ 101% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards. Generates 0 Chi. 15 Energy / 5% of Base Mana / 15 Energy. 100 yd range. Instant. 15 sec cooldown. 1 sec global cooldown.
    • Tiger Palm (Brewmaster) Attack Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] damage. Physical damage.
    • Tiger Palm (Windwalker) Attack Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] damage. Physical damage.
    • Tiger Palm (Mistweaver, Initial) Attack Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] damage. Physical damage.

    Mistweaver
    • Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for 25 sec. Chi-Ji causes you to become immune to all movement impairing effects, and increases your Physical damage by 25%. Dealing Physical damage causes Chi-Ji to heal While he assists you, your Physical abilities deal 25% increased damage, he heals 3 nearby allies for 150% of all damage done their damage done, and you are immune to movement-impairing effects. Mistweaver Monk - Level 90 Talent. Mistweaver Monk - Level 90 Talent. 40 yd range. Instant. 2 min cooldown.

    Windwalker
    • Reverse Harm (New) Increases the healing done by Expel Harm by 100%, and your Expel Harm now generates 2 Chi. PvP Talent. PvP Talent. Requires Monk. Requires level 10.

    Paladin (Forums, Talent Calculator)
    • Seraphim Holy: The Light magnifies your power for 15 sec, granting 0 Haste, Critical Strike, Mastery, and Versatility 8% Haste, Critical Strike, and Versatility, and [ 8.000 * $183,997bc1 ]% Mastery. Protection: The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and [ 8.000 * $76,671bc1 ]% Mastery. Retribution, Initial: The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and [ 8.000 * $267,316bc1 ]% Mastery. Paladin - Level 75 Talent. Paladin - Level 75 Talent. 3 Holy Power. Instant. 45 sec cooldown.
    • Shield of the Righteous Holy: Slams enemies in front of you with your shield, causing [ 50% of Attack Power ] Holy damage, and increasing your Armor by [ 190% of Intellect ] for 4.5 sec. Protection, Retribution, Initial: Slams enemies in front of you with your shield, causing [ 50% of Attack Power ] Holy damage, and increasing your Armor by [ 190% of Strength ] for 4.5 sec. Requires Shield. 3 Holy Power. Melee range. Instant. 1 sec cooldown.

    Priest (Forums, Talent Calculator)
    • Shadow Crash (New) Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing [ 125% of Spell Power ] Shadow damage to all targets within 8 yards. If Shadow Crash hits a lone target, they suffer 25% increased damage from your next Shadow Crash within 15 sec. Stacks up to 2. Generates 8 Insanity. 3 charges. Shadow Priest - Level 75 Talent. Shadow Priest - Level 75 Talent. 20-60 yd range. Instant. 60 sec recharge. 3 charges.
    • Shadow Word: Death 1.2% of Base Mana / 1.2% of Base Mana.
    • Smite 0.6% 0.4% of Base Mana / 0.2% of Base Mana.

    Discipline & Holy
    • Focused Will Focused Will now stacks up to 2. Priest - Holy Spec. Priest - Holy Spec. Discipline & Holy Spec. Priest - Discipline & Holy Spec.
    • Holy Nova Reduces the global cooldown of your Holy Nova by 0.5 sec If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location. Priest - Discipline & Holy Spec. Priest - Discipline & Holy Spec.
    • Holy Nova An explosion of holy light around you deals [ 24% of Spell Power ] Holy damage to all enemies and [ 14% of Spell Power ] healing to all allies within 12 yds. If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. Priest - Discipline & Holy Spec. 1.6% of Base Mana. Instant.

    Discipline & Shadow
    • Mind Sear Discipline: Corrosive shadow energy radiates from the target, dealing [ 87.2% [ 130.8% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target. Shadow: Corrosive shadow energy radiates from the target, dealing [ 130.8% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target. Generates 5 6 Insanity over the duration per target hit. Priest - Discipline & Shadow Spec. Priest - Discipline & Shadow Spec. 0% of Base Mana, plus 0.6% per sec. 40 yd range. 4.5 sec cast (Channeled).

    Discipline, Holy, Shadow
    • Focused Will (Discipline, Holy) Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec.stacking up to 1 times.
    • Focused Will (Shadow) Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 1 times.

    Holy
    • Holy Priest Holy Priest core passive Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Mind Sear, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Mind Sear, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Priest - Holy Spec. Priest - Holy Spec.

    Shadow
    • Dark Thoughts For each of your Shadow damage over time effects on the target, your Mind Flay and Mind Sear have a 2% 3% chance to trigger a Dark Thought. Dark Thought Increases the number of charges of Mind Blast by 1, Mind Blast can be cast instantly, and can be cast while channelling Mind Flay or Mind Sear. Priest - Shadow Spec. Priest - Shadow Spec.
    • Devouring Plague Afflicts the target with a disease that instantly causes [ 125% of Spell Power ] Shadow damage plus an additional [ 200% of Spell Power 0;] Shadow damage over 6 sec. Heals you for 0% 300% of damage dealt. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
    • Driven to Madness While Voidform is not active, being attacked will grant you 9 Insanity over reduce the cooldown of Void Eruption by 3 sec. PvP Talent. PvP Talent. Requires Priest. Requires level 10.
    • Legacy of the Void Voidform no longer has a duration. However, during Voidform but your Insanity will drain increasingly fast until it reaches 0, causing Voidform to end. Voidform increases spell damage by an additional 5% While in Voidform, you gain 1% haste every 2 sec and your Void Bolt will also extend the duration of your Devouring Plague on nearby targets by 6 sec. Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent.
    • Mind Flay Assaults the target's mind with Shadow energy, causing [ 222.72% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%. Generates 12 18 Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 4.5 sec cast (Channeled).
    • Psychic Link Mind Blast deals 60% 50% of its damage to all targets afflicted by your Vampiric Touch within 40 yards. Shadow Priest - Level 75 Talent. Shadow Priest - Level 75 Talent.
    • Searing Nightmare Instantly deals [ 90% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare deals double damage Nightmare's damage is increased by 200%. Only usable while channelling Mind Sear. Shadow Priest - Level 45 Talent. Shadow Priest - Level 45 Talent. All Shadow Orbs. 100 yd range. Instant.
    • Shadow Priest Decreases damage/healing by 32%: Devouring Plague, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Searing Nightmare, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Smite, Surrender to Madness, Unfurling Darkness, Vampiric Touch, Void Eruption, Void Torrent Decreases periodic damage/healing by 32%: Devouring Plague, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Searing Nightmare, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Smite, Surrender to Madness, Unfurling Darkness, Vampiric Touch, Void Eruption, Void Torrent Increases periodic damage/healing by 20%: Shadow Word: Pain, Unfurling Darkness, Vampiric Touch Increases damage/healing by 20%: Shadow Word: Pain, Unfurling Darkness, Vampiric Touch Increases damage/healing by 15%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec.
    • Shadowfiend Increases the duration of your Shadowfiend by 1 sec. Rank 2. Rank 2. Priest - Shadow Spec. Priest - Shadow Spec.
    • Surrender to Madness You instantly gain 100 Insanity and cast Void Eruption on the target, dealing [ 190% of Spell Power ] Shadow damage and activating Voidform. For the next 25 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving. If the target does not die within 25 sec of using Surrender to Madness, you die. Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent. 40 yd range. Instant. 1.5 min cooldown.
    • Unfurling Darkness After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals [ 155% of Spell Power ] Shadow damage immediately. This effect cannot occur more than once every 15 sec. Shadow Priest - Level 15 Talent. Shadow Priest - Level 15 Talent.
    • Vampiric Embrace Healing done by Vampiric Embrace increased by 35% Vampiric Embrace heals for an additional 35% of your single-target Shadow spell damage. Priest - Shadow Spec. Priest - Shadow Spec.
    • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 190% of Spell Power ] Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest - Shadow Spec. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. 1.5 sec cast. 1.5 min cooldown.
    • Void Torrent Channel a torrent of void energy into the target, dealing [ 360% of Spell Power ] Shadow damage over 4 sec. While channelling, all of your Shadow damage over time effects are refreshed on the target. Generates 60 30 Insanity over the duration. Shadow Priest - Level 90 Talent. Shadow Priest - Level 90 Talent. 40 yd range. 4 sec cast (Channeled). 45 sec cooldown.

    Rogue (Forums, Talent Calculator)
    • Dreadblades (New) Strike at an enemy, dealing [ 95% of Attack Power ] Physical damage and empowering your weapons for 10 sec, causing your Sinister Strike, Ghostly Strike, Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health. Outlaw Rogue - Level 90 Talent. Outlaw Rogue - Level 90 Talent. 30 Energy. Melee range. Instant.
    • Premeditation (New) After entering Stealth, your next Shadowstrike grants up to 10 sec. of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active. Subtlety Rogue - Level 15 Talent. Subtlety Rogue - Level 15 Talent.

    Shaman (Forums, Talent Calculator)
    • Astral Shift (New) Astral Shift lasts an additional 4 sec. Rank 2. Rank 2.
    • Frost Shock 2% of Base Mana.
    • Hex (New) The cooldown of Hex is reduced by 10 sec. Rank 2. Rank 2.
    • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 70.4% of Spell Power ] Nature damage. 1.7% of Base Mana. 40 yd range. 2.5 sec cast.
    • Lightning Shield 1.5% of Base Mana.

    Elemental
    • Earth Shock Instantly shocks the target with concussive force, causing [ 42% of Spell Power ] Nature damage. Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target. Shaman - Elemental Spec. Shaman - Elemental Spec. 40 yd range. Instant. 2.5% of Base Mana. 40 yd range. Instant.
    • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 69% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. Shaman - Elemental Spec. Shaman - Elemental Spec. 4% of Base Mana. 40 yd range. 3 sec cast.
    • Echoing Shock Shock the target for [ 65% of Spell Power ] Elemental damage and create an ancestral echo, causing your next direct damage or healing spell to be cast a second time 1.0 sec later for free. Elemental Shaman - Level 30 Talent. Elemental Shaman - Level 30 Talent. 3.25% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Elemental Fury Your damaging critical strikes deal 250% damage and healing critical strikes deal 250% damage or healing instead of the usual 200%. Shaman - Elemental Spec. Shaman - Elemental Spec.
    • Elemental Fury (New) Elemental Fury now also causes your healing critical strikes to heal for 250% instead of the normal 200%. Shaman - Elemental Spec. Shaman - Elemental Spec.
    • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Fire Elemental is active, Flame Shock deals damage 25% faster, and newly applied Flame Shocks last 100% longer. 1 charge. Shaman - Elemental Spec. Shaman - Elemental Spec. 5% of Base Mana. 40 yd range. Instant. 2.5 min recharge. 1 charge.
    • Fire Elemental Totem (New) While your Fire Elemental is active, any newly applied Flame Shock lasts 100% longer. Shaman - Elemental Spec. Shaman - Elemental Spec.
    • Icefury Hurls frigid ice at the target, dealing [ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 200% increased damage. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 3% of Base Mana. 40 yd range. 2 sec cast. 30 sec cooldown.
    • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 15% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 60 Talent. Elemental Shaman - Level 60 Talent. 3.5% of Base Mana. 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown.
    • Static Discharge Discharge excess energy from your Lightning Shield, dealing [ 15% of Attack Power ] Nature damage to an enemy within 40 every 0.5 sec for 3 sec. Targets with your Flame Shock on them are preferred. Elemental Shaman - Level 15 Talent. Elemental Shaman - Level 15 Talent. Instant. 30 sec cooldown. 3% of Base Mana. Instant. 30 sec cooldown.

    Elemental & Enhancement
    • Elemental Blast (Elemental) Harnesses the raw power of the elements, dealing [ 80% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec. or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec.
    • Elemental Blast (Enhancement) Harnesses the raw power of the elements, dealing [ 80% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec. or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec.
    • Elemental Blast 2.75% of Base Mana.

    Enhancement
    • Crash Lightning Electrocutes all enemies in front of you, dealing [ 12.8% of Attack Power + 12.8% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal [ 16% of Attack Power + 16% of Off-hand Attack Power ] Nature damage to all targets in front of you. Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%. Requires Melee Weapon. Shaman - Enhancement Spec. Shaman - Enhancement Spec. 5.5% of Base Mana. Melee range. Instant. 9 sec cooldown.
    • Earthen Spike Summons an Earthen Spike under an enemy, dealing [ 108% of Attack Power ] Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec. Enhancement Shaman - Level 100 Talent. Enhancement Shaman - Level 100 Talent. 3.75% of Base Mana. 10 yd range. Instant. 20 sec cooldown.
    • Fire Nova Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 25% of Attack Power ] Fire damage to up to 6 targets within 8 yds of your Flame Shock targets. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. Enhancement Shaman - Level 60 Talent. Enhancement Shaman - Level 60 Talent. 5.5% of Base Mana. Melee range. Instant. 15 sec cooldown.
    • Ice Strike Strike your target with an icy blade, dealing [ 65% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Successful Ice Strikes reset the cooldown of your Flame Shock and Frost Shock spells. Requires One-Handed Axes, One-Handed Maces, Fist Weapons. Enhancement Shaman - Level 30 Talent. Enhancement Shaman - Level 30 Talent. 3.3% of Base Mana. Melee range. Instant. 15 sec cooldown.
    • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing [ 54% of Attack Power ] Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. Requires One-Handed Melee Weapon. Shaman - Enhancement Spec. Shaman - Enhancement Spec. 4% of Base Mana. Melee range. Instant. 18 sec cooldown.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 214.8% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. Shaman - Enhancement Spec. Shaman - Enhancement Spec. 2% of Base Mana. Melee range. Instant. 7.5 sec cooldown.
    • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [ 140% of Attack Power ] Flamestrike damage and Incapacitating any enemy hit for 2 sec. Requires Melee Weapon. Enhancement Shaman - Level 90 Talent. Enhancement Shaman - Level 90 Talent. Instant. 40 sec cooldown. 6% of Base Mana. Instant. 40 sec cooldown.
    • Windfury Totem (New) Windfury Totem has an additional 10% chance to grant party members an extra swing. Shaman - Enhancement Spec. Shaman - Enhancement Spec.

    Restoration
    • Healing Tide Totem (New) Healing Tide Totem lasts an additional 2.0 sec. Shaman - Restoration Spec. Shaman - Restoration Spec.
    • Mana Tide Totem (New) Mana Tide Totem's radius is increased by 100%. Shaman - Restoration Spec. Shaman - Restoration Spec.

    Warlock (Forums, Talent Calculator)
    • Fear (New) You no longer suffer spell pushback when casting Fear. Rank 2. Rank 2.
    • Ritual of Doom (New) Begins a ritual that sacrifices a random participant to summon a doomguard. Requires the caster and 4 additional party members to complete the ritual. 1 Soul Shard. 40 yd range. Instant. 60 min cooldown.
    • Shadowfury Stuns all enemies within 8 yds for 3 sec. Warlock - Affliction, Demonology, Destruction Spec. Warlock - Affliction, Demonology, Destruction Spec. 1% of Base Mana. 35 yd range. 1.5 sec cast. 60 sec cooldown.
    • Subjugate Demon Name changed from "Enslave Demon" to "Subjugate Demon". Enslaves Subjugates the target demon up to level 121, forcing it to do your bidding for 5 min. 2% of Base Mana. 30 yd range. 3 sec cast.
    • Unending Resolve Normal: Hardens your skin, reducing all damage you take by 40% 20% and granting immunity to interrupt and silence effects for 8 sec. Rank 2. Rank 2 Unending Resolve: Hardens your skin, reducing all damage you take by 20% and granting immunity to interrupt, silence, and pushback effects for 8 sec. 2% of Base Mana. Instant. 3 min cooldown.
    • Unending Resolve Hardens your skin, reducing all damage you take by 20%. Rank 1. Rank 1. 2% of Base Mana. Instant. 3 min cooldown. Unending Resolve now grants immunity to pushback and also reduces 20% additional damage. Rank 2. Rank 2.

    Affliction
    • Agony Inflicts increasing agony on the target, causing up to [ ceil(10.08% of Spell Power + 2) * (6) [ 60.5% of Spell Power + 5 ;] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
    • Deathbolt Launches a bolt of death at the target, dealing 60% of the total remaining damage of your damage over time effects on the target. Counts up to 14 sec of your Corruption's damage. PvP Talent. PvP Talent. 2% of Base Mana. 40 yd range. 0.5 1 sec cast. 45 sec cooldown. Requires Warlock. Requires level 10.
    • Inevitable Demise Damaging an enemy with Agony increases the damage of your next Drain Life by 12% 15%. This effect stacks up to 50 times. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 Talent.
    • Rampant Afflictions Name changed from "Malignant Affliction " to "Rampant Afflictions". Unstable Affliction is no longer limited to 1 target, but deals 10% less damage. If your Unstable Affliction is dispelled, you instantly gain 15% Haste for 10 sec can now be applied to up to 3 targets. PvP Talent. PvP Talent. Requires Warlock. Requires level 10.
    • Unstable Affliction Afflicts the Afflicts one target with [ 184% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 207% of Spell Power ] damage to the dispeller and silences them for 4 sec. Limit 1. Generates 1 Soul Shards if the target dies while afflicted. Limited to 1 target. Warlock - Affliction Spec. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.

    Affliction, Demonology, Destruction

    Destruction
    • Roaring Blaze Conflagrate increases your pure Fire Soul Fire, Channel Demonfire, Immolate, Incinerate, and Conflagrate damage to the target by 30% for 8 sec. Destruction Warlock - Level 90 Talent. Destruction Warlock - Level 90 Talent.
    • Summon Infernal Your Infernal Awakening deals 150% 100% additional damage on impact. Warlock - Destruction Spec. Warlock - Destruction Spec. 40 yd range.

    Warrior (Forums, Talent Calculator)
    Arms, Fury, Protection
    • Impending Victory Instantly attack the target, causing [ 50% of Attack Power ] damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Arms (30)/Fury (30)/Protection (15) Warrior - Talent. Arms (30)/Fury (30)/Protection (15) Warrior - Talent. 10 Rage. Melee range. Instant. 30 sec cooldown.

    Protection
    • Bolster Last Stand's cooldown is reduced by 1 min, and it grants you the Shield Block effect for its duration. Protection Warrior - Level 75 Talent. Protection Warrior - Level 75 Talent. 100 Talent. Protection Warrior - Level 100 Talent.
    • Booming Voice Demoralizing Shout also generates 40 Rage, and increases damage you deal to affected targets by 20%. Protection Warrior - Level 90 Talent. Protection Warrior - Level 90 Talent. 45 Talent. Protection Warrior - Level 45 Talent.
    • Devastate A direct strike, dealing [ 35% [ 52.5% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. Warrior - Protection Spec. Warrior - Protection Spec. Melee range. Instant.
    • Devastator Your auto attacks deal an additional [ 22.1% of Attack Power ] Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam. Protection Warrior - Level 45 Talent. Protection Warrior - Level 45 Talent. 15 Talent. Protection Warrior - Level 15 Talent.
    • Ravager Throws a whirling weapon at the target location that chases nearby enemies, inflicting [ 254.4% of Attack Power ] Physical damage to up to 8 enemies over 12 sec. Generates 10 Rage each time it deals damage. Requires Melee Weapon. Protection Warrior - Level 100 Talent. Protection Warrior - Level 100 90 Talent. Protection Warrior - Level 90 Talent. 40 yd range. Instant. 45 sec cooldown.
    • Revenge Swing in a wide arc, dealing [ 63% of Attack Power ] Physical damage to all enemies in front of you. Deals reduced damage to secondary beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage. Requires One-Handed Melee Weapon. Warrior - Protection Spec. Warrior - Protection Spec. 20 Rage. Melee range. Instant.
    • Thunder Clap Blasts all enemies within 8 yards for [ 42% of Attack Power ] Physical damage, rooting them for 1 sec and reducing their movement speed by 20% for 10 sec. Deals reduced damage to secondary beyond 5 targets. Generates 5 Rage. Warrior - Protection Spec. Warrior - Protection Spec. Instant. 6 sec cooldown.

    Runeforge Legendary Abilities
    • Echo of Eonar Summon a spiritual familiar to your side. Your spells and abilities have a chance to send your familiar to a nearby ally, increasing their damage and healing by 0 for 20 sec. If no allies are present, your familiar will flock towards your nearest enemy, increasing your damage against them by 0 8% for 15 sec. Approximately 3.5 procs per minute.
    • Maw Rattle Killing an enemy has a high chance to summon an Explosive Mawrat at the corpses location. After 6 sec the mawrat will explode, dealing 0 Nature damage to all nearby enemies, poisoning them and decreasing their damage done by 0% 5% for 10 sec. Approximately 6 procs per minute.
    • Vitality Sacrifice The first time you damage an Elite enemy, absorb the next 0 [ 1,000% of Attack Power or 1,000% of Spell Power damage from that enemy and reflect it back to them. This effect cannot occur again until your current absorb has been depleted. Can only affect one enemy at a time.

    Death Knight (Forums, Talent Calculator)
    • Biting Cold Remorseless Winter damage is increased byy by 15%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
    • Crimson Rune Weapon When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 30 3 sec. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.
    • Death's Certainty Blood, Frost, Initial: Death Strike and Death Coil deal 10% increased damage and reduce the remaining cooldown of Death and Decay by 2.0 sec. Unholy: Death Strike and Death Coil deal 10% increased damage and reduce the remaining cooldown of Defile by 2.0 sec.Death's Due: Death Strike and Death Coil deal 10% increased damage and reduce the remaining cooldown of Death's Due by 2.0 sec.

    Druid (Forums, Talent Calculator)

    Mage (Forums, Talent Calculator)
    • Cold Front Casting 15 Frostbolts or Flurries calls down a Frozen Orb on toward your target. Hitting an enemy player counts as double.
    • Freezing Winds While Frozen Orb is active, you gain Fingers of Frost every 5 2.5 sec. While Frozen Orb is not active, each Frostbolt reduces the cooldown of Frozen Orb by 2.5 sec.
    • Molten Skyfall Casting Damaging an enemy with 30 Fireballs or Pyroblasts calls down a Meteor on your target. Hitting an enemy player counts as double.

    Monk (Forums, Talent Calculator)
    • Charred Passions Name changed from "Flaming Kicks" to "Charred Passions". Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 30% additional damage as Fire damage and refresh the duration of your Breath of Flame on the target. Fire on the target.
    • Clouded Focus Name changed from "Soothing Focus" to "Clouded Focus".
    • Invoker's Delight You gain 12% haste for 338,321until cancelled after summoning your Celestial. 15 sec after summoning your Celestial.
    • Jade Ignition Name changed from "Pressure Release" to "Jade Ignition". Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 20 stacks. Using Expel Harm 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 40% of Attack Power ] damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.
    • Keefer's Skyreach Name changed from "Rushing Tiger Palm" to "Keefer's Skyreach".
    • Last Emperor's Capacitor Name changed from "The Emperor's Capacitor" to "Last Emperor's Capacitor".
    • Roll Out Roll Chi Torpedo has 1 additional |4charge:charges;. Instant.
    • Shaohao's Might Name changed from "Face Palm" to "Shaohao's Might".
    • Stormstout's Last Keg Name changed from "Stormstout's Last Gasp" to "Stormstout's Last Keg".
    • Tear of Morning Name changed from "Uplifting Mists" to "Tear of Morning".
    • Yu'lon's Whisper Name changed from "Celestial Breath" to "Yu'lon's Whisper".

    Paladin (Forums, Talent Calculator)
    • Relentless Inquisitor Spending Holy Power grants you 20 12 haste per Holy Power spent for 12 sec, stacking up to 20 times.
    • Shock Barrier Holy Shock protects the target with a shield of Holy Light for 18 sec, absorbing up to 0 [ 32% of Holy Spell Power damage every 6 sec. Can protect up to 3 targets.

    Priest (Forums, Talent Calculator)
    • Cauterizing Shadows Discipline: When Purge the Wicked expires on a target, 3 allies within 30 yds of the target are healed for [ 50% of Spell Power ]. Holy, Shadow, Initial: When Shadow Word: Pain expires on a target, 3 allies within 30 yds of the target are healed for [ 50% of Spell Power ].
    • Flash Concentration Each time you cast Flash Heal, your next Heal cast within 15 sec Heal has its casting time reduced by 0.5 0.1 sec and healing increased by 3%, stacking up to 5 times.
    • Measured Contemplation (Discipline, Shadow, Initial) For every 15 seconds that you do not cast Shadow Mend, the healing of your next Shadow Mend is increased by by 50%. 50%.
    • Measured Contemplation (Holy) For every 15 seconds that you do not cast Flash Heal, the healing of your next Flash Heal is increased by by 50%. 50%.
    • Measured Contemplation Holy: For every 15 seconds that you do not cast Flash Heal, the healing of your next Flash Heal is increased by by 50%. 50%.

    Rogue (Forums, Talent Calculator)

    Warlock (Forums, Talent Calculator)
    • Claw of Endereth Drain Life now deals damage and restores health 50% faster. channels 100% faster and restores health 100% faster.
    • Madness of the Azj'Aqir Chaos Bolt increases the damage of Chaos Bolt by 10% and reduces the cast time of Chaos Bolt by 10% for 3 sec. 20% for 3 sec.
    • Sacrolash's Dark Strike Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 15%. 60%.
    • Wrath of Consumption Targets with Targets that die with your Agony applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking up to 5 times.

    Warrior (Forums, Talent Calculator)
    • Cadence of Fujieda Bloodthirst increases your Haste by2% by 2% for 5 sec, stacking up to 4 times.

    Covenant Abilities
    • Adaptive Swarm Command a swarm that heals [ 345.6% [ 126% of Spell Power ] or deals [ 150% [ 84% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times. Necrolord. Necrolord. Instant.
    • Ashen Hallow Hallow the target area for 30 sec. Every 2 sec, an enemy in the area suffers [ 100% of Spell Power ] Shadow damage, and an ally in the area is healed for [ 168% [ 125% of Spell Power ]. Within the Hallow, you may use Hammer of Wrath on any target. Venthyr. Venthyr. Instant.
    • Bonedust Brew (Brewmaster) Your abilities have a 15% 35% chance to affect the target a second time at 25% 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Windwalker) Your abilities have a 15% 35% chance to affect the target a second time at 25% 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Mistweaver) Your abilities have a 15% 35% chance to affect the target a second time at 25% 35% effectiveness as Shadow damage or healing. Gust of Mists heals targets with your Bonedust Brew active for an additional [ 33.75% of Attack Power ]. [ 42% of Attack Power ].
    • Bonedust Brew (Initial) Your abilities have a 15% 35% chance to affect the target a second time at 25% 35% effectiveness as Shadow damage or healing.
    • Boon of the Ascended (Discipline) Upon expiration, releases an Ascended Eruption: Explode for [ 150% of Spell Power ] Arcane damage to all enemies and [ 200% of Spell Power ] healing to all allies within 15 yds, increased by 3% for each stack of Boon of the Ascended. Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% of Spell Power ] Arcane damage to enemies and [ 222% of Spell Power ] healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
    • Boon of the Ascended (Shadow) Upon expiration, releases an Ascended Eruption: Explode for [ 150% of Spell Power ] Arcane damage to all enemies and [ 200% of Spell Power ] healing to all allies within 15 yds, increased by 3% for each stack of Boon of the Ascended. Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% of Spell Power ] Arcane damage to enemies and [ 222% of Spell Power ] healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
    • Boon of the Ascended (Holy) Upon expiration, releases an Ascended Eruption: Explode for [ 150% of Spell Power ] Arcane damage to all enemies and [ 200% of Spell Power ] healing to all allies within 15 yds, increased by 3% for each stack of Boon of the Ascended. Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% of Spell Power ] Arcane damage to enemies and [ 222% of Spell Power ] healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
    • Boon of the Ascended (Shadow) Upon expiration, releases an Ascended Eruption: Explode for [ 150% of Spell Power ] Arcane damage to all enemies and [ 200% of Spell Power ] healing to all allies within 15 yds, increased by 3% for each stack of Boon of the Ascended. Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% of Spell Power ] Arcane damage to enemies and [ 222% of Spell Power ] healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% [ 345% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 300% [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% [ 345% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 300% [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% [ 345% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 300% [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Death's Due Blood: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Heart Strike will hit up to 0 additional targets. Frost, Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Scourge Strike will hit all enemies near the target. Unholy: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit all up to 4 enemies near the target. Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target. Night Fae. Night Fae. Instant.
    • Fae Blessings (Discipline, Shadow, Initial) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.
    • Fae Blessings (Holy) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.
    • Fae Transfusion Transfer the life force of up to 4 enemies in the targeted area, dealing [ 300% of Spell Power + 300% of Attack [ 414% of Spell Power ] Nature damage to each enemy over 3 sec. Pressing Fae Transfusion again within 20 sec will release 25% 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself. Night Fae. Night Fae. Instant.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Fallen Order Opens a mirror for 24 sec, summoning reflections mystic portal for 24 sec. Every 2 sec, it summons a spirit of your order's fallen Ox, Crane, and Tiger adepts every 1 for 6 sec. Fallen Monks that have mastered Tiger Style will also assault with Fists of Fury and or Tiger adepts for 4 sec. Fallen Tiger adepts assist for an additional 2 sec. Venthyr. Venthyr. Instant. and will assault with Fists of Fury. Venthyr. Venthyr. Instant.
    • Kindred Spirits (Restoration) Healer Kindred Focus Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them.
    • Mindgames (Discipline, Holy, Initial) Assault an enemy's mind, dealing [ 200% [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. ][For 5 sec, the next [ 400% [ 450% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% [ 450% of Shadow Spell Power ] healing they deal will damage their target.
    • Mindgames (Shadow) Assault an enemy's mind, dealing [ 200% [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 5 sec, the next [ 400% [ 450% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% [ 450% of Shadow Spell Power ] healing they deal will damage their target. Reversed damage and healing generate up to 40 Insanity. 20 Insanity. ][For 5 sec, the next [ 400% [ 450% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% [ 450% of Shadow Spell Power ] healing they deal will damage their target.
    • Unholy Nova (Discipline) An explosion of dark energy heals allies within 15 yds for [ 125% of Spell Power ] and infects enemies with Unholy Transfusion. infects enemies within 0 yds with Unholy Transfusion, and heals up to 6 allies for [ 119% of Spell Power ]. [Spell_AnimaMaldraxxus_Debuff] Unholy Tranfusion Deals [ 200% [ 250% of Spell Power ] Shadow damage over 15 sec. Allies who damage this target are healed for [ 16.8% of Spell Power ]. [ 4% of Spell Power ].
    • Unholy Nova (Holy) Discipline, Holy, Shadow: An explosion of dark energy heals allies within 15 yds for [ 125% of Spell Power ] and infects enemies with Unholy Transfusion. infects enemies within 0 yds with Unholy Transfusion, and heals up to 6 allies for [ 119% of Spell Power ]. [Spell_AnimaMaldraxxus_Debuff] Unholy Tranfusion Deals [ 200% [ 250% of Spell Power ] Shadow damage over 15 sec. Allies who damage this target are healed for [ 16.8% of Spell Power ]. [ 4% of Spell Power ].
    • Unholy Nova (Initial) An explosion of dark energy heals allies within 15 yds for [ 125% of Spell Power ] and infects enemies with Unholy Transfusion. infects enemies within 0 yds with Unholy Transfusion, and heals up to 6 allies for [ 119% of Spell Power ].
    • Vanquisher's Hammer (Holy) Throws a hammer at your target dealing [ 80% [ 112% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn.
    • Vanquisher's Hammer (Protection, Initial) Throws a hammer at your target dealing [ 80% [ 112% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Shield of the Righteous.
    • Vanquisher's Hammer (Retribution) Throws a hammer at your target dealing [ 80% [ 112% of Spell Power ] Shadow damage, and empowering your next Templar's Verdict to automatically trigger Divine Storm.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 50% of Spell Power + 50% of Attack [ 95% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 100% of Attack [ 85% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. Instant.

    Death Knight (Forums, Talent Calculator)
    • Death's Due Blood: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Heart Strike will hit up to 0 additional targets. Frost, Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Scourge Strike will hit all enemies near the target. Unholy: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit all up to 4 enemies near the target. Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target. Night Fae. Night Fae. 1 Runes. 30 yd range. Instant. 30 sec cooldown.

    Druid (Forums, Talent Calculator)
    • Adaptive Swarm Command a swarm that heals [ 345.6% [ 126% of Spell Power ] or deals [ 150% [ 84% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times. Can't be cast in Travel Form, Flight Form. Necrolord. Necrolord. 5% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
    • Empower Bond (Restoration) Healer Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them.
    • Empower Bond 100 yd range.
    • Empower Bond (Restoration) Healer Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them.
    • Empower Bond 100 yd range.
    • Empower Bond (Restoration) Healer Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them.
    • Empower Bond (Guardian, Restoration, Initial) Empower the bond for 10 sec: [ERROR: sure looks like an infinite loop] Healer Partner They focus on you, replicating 50% 30% of all healing they deal onto you.
    • Empower Bond 100 yd range.
    • Kindred Focus Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them. Kyrian. Kyrian. 100 yd range. Instant.
    • Kindred Focus Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them. Kyrian. Kyrian. 100 yd range. Instant.
    • Kindred Focus Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them. Kyrian. Kyrian. 100 yd range. Instant.
    • Kindred Protection Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health. Kyrian. Kyrian. 2% of Base Mana. 40 yd range. Instant. 100 yd range. Instant.
    • Kindred Spirits (Restoration) Healer Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them.
    • Kindred Spirits (Restoration) Healer Kindred Focus Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them.
    • Kindred Spirits (Restoration) Healer Kindred Focus Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them.
    • Lone Empowerment Connect with your inner spirit, increasing damage done by 10% 15% for 10 sec. Kyrian. Kyrian. 100 yd range. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
    • Lone Meditation Connect with your inner spirit, increasing healing done by 10% 15% for 10 sec. Kyrian. Kyrian. 100 yd range. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
    • Lone Protection Connect with your inner spirit, reducing damage taken by 10% for 10 sec. Kyrian. Kyrian. 100 yd range. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
    • Lone Spirit (Restoration) Healer Kindred Focus Focus on your bonded partner, replicating 50% 30% of all healing you deal onto them.

    Hunter (Forums, Talent Calculator)

    Monk (Forums, Talent Calculator)
    • Bonedust Brew (Brewmaster) Your abilities have a 15% 35% chance to affect the target a second time at 25% 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Windwalker) Your abilities have a 15% 35% chance to affect the target a second time at 25% 35% effectiveness as Shadow damage or healing.
    • Bonedust Brew (Mistweaver) Your abilities have a 15% 35% chance to affect the target a second time at 25% 35% effectiveness as Shadow damage or healing. Gust of Mists heals targets with your Bonedust Brew active for an additional [ 33.75% of Attack Power ]. [ 42% of Attack Power ].
    • Bonedust Brew (Initial) Your abilities have a 15% 35% chance to affect the target a second time at 25% 35% effectiveness as Shadow damage or healing.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% [ 91% of Attack Power ] Nature damage. Your abilities have a 10% 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Faeline Stomp 4% of Base Mana.
    • Fallen Order Opens a mirror for 24 sec, summoning reflections mystic portal for 24 sec. Every 2 sec, it summons a spirit of your order's fallen Ox, Crane, and Tiger adepts every 1 for 6 sec. Fallen Monks that have mastered Tiger Style will also assault with Fists of Fury and or Tiger adepts for 4 sec. Fallen Tiger adepts assist for an additional 2 sec. Venthyr. Venthyr and will assault with Fists of Fury. Venthyr. Venthyr. 2% of Base Mana. Instant. 3 min cooldown. 1 sec global cooldown.
    • Weapons of Order 10% 7% of Base Mana.

    Paladin (Forums, Talent Calculator)
    • Ashen Hallow Hallow the target area for 30 sec. Every 2 sec, an enemy in the area suffers [ 100% of Spell Power ] Shadow damage, and an ally in the area is healed for [ 168% [ 125% of Spell Power ]. Within the Hallow, you may use Hammer of Wrath on any target. Venthyr. Venthyr. 20% of Base Mana. 30 yd range. 1.5 sec cast. 4 min cooldown.
    • Blessing of Autumn Bless an ally for 30 sec, causing their cooldowns to recover 50% faster. Blessing of the Seasons: Turns to Winter after use. Night Fae. Night Fae. 40 yd range. Instant. 30 sec cooldown. 5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Blessing of Spring Bless an ally for 30 sec, increasing their healing done by 10% and healing received by 20%. Blessing of the Seasons: Turns to Summer after use. Night Fae. Night Fae. 40 yd range. Instant. 30 sec cooldown. 5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Blessing of Summer Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons: Turns to Autumn after use. Night Fae. Night Fae. 40 yd range. Instant. 30 sec cooldown. 5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Blessing of Winter Bless an ally for 30 sec. Their attacks deal [ 5% of Attack Power or 5% of Spell Power ] Frost damage and reduce enemies' movement speed by 3% and attack speed by 1% 2%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use. Night Fae. Night Fae. 40 yd range. Instant. 30 sec cooldown. 5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Blessing of Winter Bless an ally for 30 sec. Their attacks deal [ 5% of Attack Power or 5% of Spell Power ] Frost damage and reduce enemies' movement speed by 3% and attack speed by 1% 2%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use. Night Fae. Night Fae. 100 yd range. Instant.
    • Vanquisher's Hammer (Holy) Throws a hammer at your target dealing [ 80% [ 112% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn.
    • Vanquisher's Hammer (Protection, Initial) Throws a hammer at your target dealing [ 80% [ 112% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Shield of the Righteous.
    • Vanquisher's Hammer (Retribution) Throws a hammer at your target dealing [ 80% [ 112% of Spell Power ] Shadow damage, and empowering your next Templar's Verdict to automatically trigger Divine Storm.

    Priest (Forums, Talent Calculator)
    • Ascended Blast (Discipline, Holy, Initial) Blasts the enemy with pure Anima, causing [ 250% [ 260% of Spell Power ] Arcane damage and healing a nearby ally for 100% of the damage done.
    • Ascended Blast (Shadow) Blasts the enemy with pure Anima, causing [ 250% [ 260% of Spell Power ] Arcane damage and healing a nearby ally for 100% of the damage done. Generates 12 Insanity. Generates 6 Insanity.
    • Benevolent Faerie (Discipline, Shadow, Initial) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.
    • Benevolent Faerie (Holy) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.
    • Boon of the Ascended (Discipline, Holy, Initial) Upon expiration, releases an Ascended Eruption: Explode for [ 150% of Spell Power ] Arcane damage to all enemies and [ 200% of Spell Power ] healing to all allies within 15 yds, increased by 3% for each stack of Boon of the Ascended. Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% of Spell Power ] Arcane damage to enemies and [ 222% of Spell Power ] healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
    • Boon of the Ascended (Shadow) Upon expiration, releases an Ascended Eruption: Explode for [ 150% of Spell Power ] Arcane damage to all enemies and [ 200% of Spell Power ] healing to all allies within 15 yds, increased by 3% for each stack of Boon of the Ascended. Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% of Spell Power ] Arcane damage to enemies and [ 222% of Spell Power ] healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
    • Divine Faerie Discipline, Shadow, Initial: Call forth three faerie guardians to attend your targets for 20 seconds. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. Follows your Shadow Word: Pain. Guardian Faerie: Reduces damage taken by 10%. Follows your Power Word: Shield. Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your Shadow Mend. Holy: Call forth three faerie guardians to attend your targets for 20 seconds. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. Follows your Shadow Word: Pain. Guardian Faerie: Reduces damage taken by 10%. Follows your Power Word: Shield. Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your Flash Heal Gain an additional Fae Guardian that increases damage and healing by 30%. Follows your Power Infusion. Limited to 1 target. Night Fae. Night Fae. 100 yd range. Instant.
    • Fae Guardians (Discipline, Shadow, Initial) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.
    • Fae Guardians (Holy) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.
    • Guardian Faerie (Discipline, Shadow, Initial) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.
    • Guardian Faerie (Holy) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.
    • Mindgames (Discipline, Holy, Initial) Assault an enemy's mind, dealing [ 200% [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. ][For 5 sec, the next [ 400% [ 450% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% [ 450% of Shadow Spell Power ] healing they deal will damage their target.
    • Mindgames (Shadow) Assault an enemy's mind, dealing [ 200% [ 300% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 5 sec, the next [ 400% [ 450% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% [ 450% of Shadow Spell Power ] healing they deal will damage their target. Reversed damage and healing generate up to 40 Insanity. 20 Insanity. ][For 5 sec, the next [ 400% [ 450% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% [ 450% of Shadow Spell Power ] healing they deal will damage their target.
    • Mindgames 2% of Base Mana.
    • Unholy Nova An explosion of dark energy heals allies within 15 yds for [ 125% of Spell Power ] and infects enemies with Unholy Transfusion. [Spell_AnimaMaldraxxus_Debuff] Unholy Tranfusion Deals [ 200% infects enemies within 0 yds with Unholy Transfusion, and heals up to 6 allies for [ 119% of Spell Power ]. [Spell_AnimaMaldraxxus_Debuff] Unholy Tranfusion Deals [ 250% of Spell Power ] Shadow damage over 15 sec. Allies who damage this target are healed for [ 16.8% [ 4% of Spell Power ]. Necrolord. Necrolord. 2% 5% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Unholy Transfusion Deals [ 200% Deals [ 250% of Spell Power ] Shadow damage over 15 sec. Allies who damage this target are healed for [ 16.8% [ 4% of Spell Power ]. Necrolord. Necrolord. Instant. 60 sec cooldown.
    • Wrathful Faerie Restores power Discipline, Shadow, Initial: Call forth three faerie guardians to attend your targets for 20 sec. Wrathful Faerie: Direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain. Guardian Faerie: Reduces damage taken by 10%. Follows your Power Word: Shield. Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your Shadow Mend. Holy: Call forth three faerie guardians to attend your targets for 20 sec. Wrathful Faerie: Direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain. Guardian Faerie: Reduces damage taken by 10%. Follows your Power Word: Shield. Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your Flash Heal. Night Fae. Night Fae. 100 yd range. Instant.
    • Wrathful Faerie (Discipline, Shadow, Initial) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.
    • Wrathful Faerie (Holy) Call forth three faerie guardians to attend your targets for 20 seconds. sec. Wrathful Faerie: Direct attacks against the target restore 1% Mana or 6 Insanity. 0.5% Mana or 3 Insanity.

    Shaman (Forums, Talent Calculator)
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% [ 345% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 300% [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% [ 345% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 300% [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% [ 345% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 300% [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 10% of Base Mana. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% [ 345% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 300% [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% [ 345% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 300% [ 255.5% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. This is a test. 0 0 Venthyr. Venthyr. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
    • Fae Transfusion Transfer the life force of up to 4 enemies in the targeted area, dealing [ 300% of Spell Power + 300% of Attack [ 414% of Spell Power ] Nature damage to each enemy over 3 sec. Pressing Fae Transfusion again within 20 sec will release 25% 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself. Night Fae. Night Fae. 40 yd range. Instant.
    • Fae Transfusion Transfer the life force of up to 4 enemies in the targeted area, dealing [ 300% of Spell Power + 300% of Attack [ 414% of Spell Power ] Nature damage to each enemy over 3 sec. Pressing Fae Transfusion again within 20 sec will release 25% 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself. Limited to 4 targets. Night Fae. Night Fae. 100 yd range. Instant.
    • Fae Transfusion Transfer the life force of up to 4 enemies in the targeted area, dealing [ 300% of Spell Power + 300% of Attack [ 414% of Spell Power ] Nature damage to each enemy over 3 sec. Pressing Fae Transfusion again within 20 sec will release 25% 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself. Night Fae. Night Fae. 7.5% of Base Mana. 40 yd range. 3 sec cast (Channeled). 2 min cooldown.
    • Fae Transfusion Transfer the life force of up to 4 enemies in the targeted area, dealing [ 300% of Spell Power + 300% of Attack [ 414% of Spell Power ] Nature damage to each enemy over 3 sec. Pressing Fae Transfusion again within 20 sec will release 25% 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself. Limited to 8 targets. Night Fae. Night Fae. 100 yd range. Instant.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 50% of Spell Power + 50% of Attack [ 95% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 100% of Attack [ 85% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 40 yd range. Instant. 3 sec cooldown.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 50% of Spell Power + 50% of Attack [ 95% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 100% of Attack [ 85% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 100 yd range. Instant.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 50% of Spell Power + 50% of Attack [ 95% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 100% of Attack [ 85% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 40 yd range. Instant.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 50% of Spell Power + 50% of Attack [ 95% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 100% of Attack [ 85% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 10% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 50% of Spell Power + 50% of Attack [ 95% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 100% of Attack [ 85% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Limited to 6 targets. Kyrian. Kyrian. 40 yd range. Instant.

    Anima Powers
    • Aural Fracture Chorus of Dead Souls Wailing Blast ruptures the targets target's ears, inflicting an additional [ 15% of Spell Power ] Shadow damage every 2 sec for 12 sec. Instant.
    • Aural Fracture Chorus of Dead Souls Wailing Blast ruptures the targets target's ears, inflicting an additional [ 15% of Spell Power ] Shadow damage every 2 sec for 12 sec. 60 yd range. Instant.
    • Capsule of Pure Moonlight Targets that die while affected by your Wild Spirits will cause an eruption at their location, dealing 25 [ 65% of Attack Power Nature damage to nearby enemies. 100 yd range. Instant.
    • Capsule of Pure Moonlight Targets that die while affected by your Wild Spirits will cause an eruption at their location, dealing 25 [ 65% of Attack Power Nature damage to nearby enemies. 100 yd range. Instant.
    • Chilling Touch Deathborne creates a frozen storm around you that slows enemy movement speed by 40% and deals [ 25% of Spell Power ] Frost damage 40 Frost damage every 1 sec to enemies inside the area. Instant.
    • Clinging Fog (New) During Soulshape, Flicker reduces the movement speed of enemies near your departure location by 30% for 6 sec. Instant.
    • Clinging Fog (New) During Soulshape, Flicker reduces the movement speed of enemies near your departure location by 30% for 6 sec. Instant.
    • Crystallized Dreams (New) Soulshape grants you immunity to Physical damage and harmful effects for 12 sec. Instant.
    • Crystallized Dreams (New) Soulshape grants you immunity to Physical damage and harmful effects for 12 sec. Instant.
    • Curious Miasma When you attack a new creature, you are healed for [ $295,967bc1 * Spell Power * Percent Health ]. 100 yd range. Instant. [ 480% of Spell Power ]. 100 yd range. Instant.
    • Curious Miasma When you attack a new creature, you are healed for [ $295,967bc1 * Spell Power * Percent Health ]. Instant. [ 480% of Spell Power ]. Instant.
    • Dark Armaments Clear all permanent debuffs left by the Eternal Subjugator. 40 yd range. Instant. Killing a creature grants 25% Haste for 10 sec. This effect can stack 10 times. 40 yd range. Instant.
    • Deadsoul Aspect When an enemy triggers a Resonance Trap Using Resonance Arrow heals, the hunter and their pet are healed for 25% of their maximum HP. Instant.
    • Elethium Alembic Name changed from "Aetherium Alembic" to "Elethium Alembic".
    • Elethium Beacon Name changed from "Aetherium Beacon" to "Elethium Beacon".
    • Elethium Censer Name changed from "Aetherium Censer" to "Elethium Censer".
    • Elethium Diffuser Name changed from "Aetherium Diffuser" to "Elethium Diffuser".
    • Elethium Lantern Name changed from "Aetherium Lantern" to "Elethium Lantern".
    • Elethium Lifegourd Name changed from "Aetherium Lifegourd" to "Elethium Lifegourd".
    • Elethium Muzzle Name changed from "Aetherium Muzzle" to "Elethium Muzzle".
    • Elethium Teardrop Name changed from "Aetherium Teardrop" to "Elethium Teardrop".
    • Elethium Veil Name changed from "Aetherium Veil" to "Elethium Veil".
    • Elethium Weights Name changed from "Aetherium Weights" to "Elethium Weights".
    • Gnarled Key (New) Casting Door of Shadows reduces the cast time of Door of Shadows by 10%, and its cooldown by 3 sec. Stacks up to 10 times. Instant.
    • Gnarled Key (New) Casting Door of Shadows reduces the cast time of Door of Shadows by 10%, and its cooldown by 3 sec. Stacks up to 10 times. Instant.
    • Irresistible Cheese (New) Mawrats within 15 yards are immune to fear and will no longer flee at low health. Instant.
    • Malevolence Mirrors of Torment is now Instant can be cast instantly and if a mirror kills an enemy it's cooldown is reset. Instant. its cooldown is reset. Instant.
    • Malevolent Stitching (New) Fleshcraft increases your pri by 8% while the shield holds. Instant.
    • Malevolent Stitching (New) Fleshcraft increases your pri by 8% while the shield holds. Instant.
    • Mask of Withering (New) Door of Shadows weakens all enemies you pass through, increasing their damage taken by 20% for 30 sec. Instant.
    • Mask of Withering (New) Door of Shadows weakens all enemies you pass through, increasing their damage taken by 20% for 30 sec. 100 yd range. Instant.
    • Murmuring Shawl (New) Door of Shadows increases your chance to dodge by 20% for 15 sec. Instant.
    • Murmuring Shawl (New) Door of Shadows increases your chance to dodge by 20% for 15 sec. Instant.
    • Musophobic Femur (New) Fleshcraft treats Mawrats as powerful enemies. Instant.
    • Pact of Infernal Intimacy Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor. This bonus is lost when the demon dies or is dismissed. Instant.
    • Pact of Infernal Intimacy Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor. This bonus is lost when the demon dies or is dismissed. Instant.
    • Pact of Thickness Your Your primary summoned demons have 25% more health. Instant. 100 yd range. Instant.
    • Parliament Stone Your Steward cheers you on, increasing your movement speed by 35%. Instant. movement speed by 30% for you and your allies. Instant.
    • Parliament Stone Your Steward cheers you on, increasing your movement speed by 35%. Instant. movement speed by 30% for you and your allies. Instant.
    • Phial of Light Your Steward's Phial of Serenity now restores an additional 40% of your health. Instant. 25% of your health. Instant.
    • Sated Guillotine The first time you damage an Elite enemy, deal additional damage equal to half their maximum health. After defeating 3 Elite enemies this occurs 3 times this effect is lost, and you gain 30% maximum health. Instant.
    • Second Chorus The cooldown of Boon of the Ascended is reduced by 30 sec. Instant. 20 sec. Instant.
    • Shifting Sustenance Chorus of Dead Souls Phase Shift heals all nearby friendly targets within 10 yds for [ 300% of Spell Power ] health. Instant. Instant.
    • Smuggled Wildseed (New) Soulshape increases your movement speed by an additional 50%, and its cooldown is reduced by 30 sec. Instant.
    • Spellweaver's Mojo Your Fire, Frost, and Arcane spells cause the target to take 50% increased damage from the your other two elements for 8 sec. Instant.
    • Twisted Hellchoker Shackle the Unworthy charms the target, causing them to fight alongside you for 0 7 sec. 40 yd range. Instant.
    • Twisted Hellchoker Shackle the Unworthy charms the target, causing them to fight alongside you for 0 sec. Instant. 7 sec. Instant.
    • Vitality Guillotine The first time you damage an Elite enemy, deal additional damage equal to half their maximum health. After defeating 3 Elite enemies this occurs 3 times this effect is lost, and you gain 30% maximum health. 100 yd range. Instant.
    • Vitality Guillotine The first time you damage an Elite enemy, deal additional damage equal to half their maximum health. After defeating 3 Elite enemies this occurs 3 times this effect is lost, and you gain 30% maximum health. Instant.
    • Volatile Flesh (New) Fleshcraft only lasts 15 sec, but when it is consumed or expires it explodes for 200% of the shield's initial value as Shadow damage to all nearby enemies. Instant.
    • Volatile Flesh (New) Fleshcraft only lasts 15 sec, but when it is consumed or expires it explodes for 200% of the shield's initial value as Shadow damage to all nearby enemies. Instant.

    Hunter (Forums, Talent Calculator)
    • Amplifying Mirror The target of your Misdirection has all of their damage increased by 20% while your Misdirectin Misdirection is active. 100 yd range. Instant.
    • Amplifying Mirror The target of your Misdirection has all of their damage increased by 20% while your Misdirectin is active. Instant. Misdirection is active. Instant.
    • Mawrat Scent Gland (New) When your pet is within 10 yds of a mawrat, your pet will immediate kill the mawrat and increase your pet's damage by 100% for 10 sec. This can only occur once every 30 sec. 100 yd range. Instant.
    • Mawrat Scent Gland (New) When your pet is within 10 yds of a mawrat, your pet will immediate kill the mawrat and increase your pet's damage by 100% for 10 sec. This can only occur once every 30 sec. Instant.
    • Neural Pet Enhancer (New) While your pet is under the effects of Eyes of the Beast, its damage dealt is increased by 200%. 100 yd range. Instant.
    • Neural Pet Enhancer (New) While your pet is under the effects of Eyes of the Beast, its damage dealt is increased by 200%. Instant.
    • Piercing Scope (New) Hunter's Mark now increases damage the target takes from all sources by an additional 10%. 100 yd range. Instant.
    • Stuffed on Mawrats (New) When your pet is within 10 yds of a mawrat, your pet will immediate kill the mawrat and increase your pet's damage by 100% for 10 sec. This can only occur once every 30 sec. 100 yd range. Instant.
    • Stuffed on Mawrats (New) When your pet is within 10 yds of a mawrat, your pet will immediate kill the mawrat and increase your pet's damage by 100% for 10 sec. This can only occur once every 30 sec. 100 yd range. Instant.

    Mage (Forums, Talent Calculator)
    • Chilling Touch Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%. Instant. Deathborne creates a frozen storm around you that slows enemy movement speed by 40% and deals 40 Frost damage every 1 sec to enemies inside the area. Instant.
    • Pandemonium Lens Arcane: The radius of Arcane Explosion is increased by 4 yards. Fire: The radius of Flamestrike is increased by 4 yards. Frost: The radius of Blizzard is increased by 4 yards. Initial: The radius of The radius of Arcane Explosion, Flamestrike, and Blizzard is increased by 4 yards. Instant.
    • Runecloth Wrappings Arcane: The damage of Arcane Blast is increased by 2,000% when you cast it while Invisible. Fire: The damage of Fireball is increased by 2,000% when you cast it while Invisible. Frost: The damage of Frostbolt is increased by 2,000% when you cast it while Invisible. Initial: The damage of The damage of Arcane Blast, Fireball, and Frostbolt is increased by 2,000% when you cast it while Invisible. Instant.

    Monk (Forums, Talent Calculator)
    • 36 Pressure Point Technique Touch of Death cooldown reduced by 36. Instant. seconds. Instant.
    • Bladed Knuckle-Punchers (New) Each target struck by your Tiger Palm while Weapons of Order is active increases its Mastery bonus by 1%. Instant.
    • Celestial Weapon-Chains (New) Your spells and abilities have a chance to activate Weapons of Order for 8 sec. Instant.
    • Fae Aftershock (New) Faeline Stomp deals its damage along your Faelines every 2 sec for 1 sec after opening. 100 yd range. Instant.
    • Fae Aftershock (New) Faeline Stomp deals its damage along your Faelines every 2 sec for 1 sec after opening. Instant.
    • Fae Footwraps (New) Faeline Stomp no longer branches, but extends up to 60 yards away if possible. Instant.
    • Scales of Order (New) Weapons of Order also increases your Critical Strike chance, Haste, Versatility, Agility, Intellect, Movement Speed, Maximum Health, and Size by 5%. Instant.
    • Staggered Stomps (New) Faeline Stomp has 5 maximum charges, and now gains a charge when its cooldown is reset. Instant.
    • Unfiltered Bone Broth (New) Bonedust Brew's chance is reduced to 3%, but now provides 1,010% additional Shadow damage and healing. Instant.

    Priest (Forums, Talent Calculator)
    • Pixie Dust When your Fae Guardians move to a new target, they follow your spell casts, you or your ally are healed for [ 17% of Spell Power ] every 2 sec for 6 sec. 100 yd range. Instant.
    • Pixie Dust When your Fae Guardians move to a new target, they follow your spell casts, you or your ally are healed for [ 17% of Spell Power ] every 2 sec for 6 sec. Instant.
    • Volatile Phantasm Fade creates an illusion of the Priest for 10 sec, causing nearby creatures to attack it tricking enemies to attack it instead. The illusion explodes for Shadow damage when it dies, increased based on how long it remained alive. Instant.
    • Volatile Phantasm Fade creates an illusion of the Priest for 10 sec, causing nearby creatures to attack it tricking enemies to attack it instead. The illusion explodes for Shadow damage when it dies, increased based on how long it remained alive. Instant.

    Rogue (Forums, Talent Calculator)
    • Backup Poison Injectors (New) Sepsis spreads to up to 3 nearby targets, with each jump increasing the duration by an additional 3 sec. Instant.
    • Boiling Poison Sores (New) Sepsis deals 15% of the target's maximum health in Poison damage to up to 3 nearby targets. Instant.
    • Caustic Binding Agent (New) Slaughter's poison application chance is increased to 100%, and can now stack 20 additional times. Instant.
    • Draped Prism Shawl (New) Tricks of the Trade grants you and the target 15% dodge for 5 sec. Instant.
    • Flowing Potential Wraps (New) Assassination: Combo point generating abilities have a 33% chance to store a combo point. For 20 sec after activating Vendetta, your finishing moves refund up to 5 Combo Points. Outlaw, Initial: Combo point generating abilities have a 33% chance to store a combo point. During , your finishing moves refund up to 5 Combo Points. Subtlety: Combo point generating abilities have a 33% chance to store a combo point. During Shadow Blades, your finishing moves refund up to 5 Combo Points. Lesser Beast Slayer: Combo point generating abilities have a 33% chance to store a combo point. During Adrenaline Rush, your finishing moves refund up to 5 Combo Points. Instant.
    • Fractured Bone Shards (New) Serrated Bone Spike's bleed damage is increased by 100%, and damages a nearby enemy. Instant.
    • Hollow Bones (New) Serrated Bone Spike's range is increased by 50 yards, and damage increased by up to 500% at maximum range. Instant.
    • Muffled Metronome (New) Your damage is increased by 10% for each targets disabled by your full loss of control abilities. Instant.
    • Organized Vial Satchel (New) Crimson Vial's cooldown reduced by 5 sec. Instant.
    • Poisoned Rush (New) Assassination: Sepsis resets the cooldown of VendettaAdrenaline Rush if the target survives the poison. Outlaw, Subtlety, Initial: Sepsis resets the cooldown of Adrenaline Rush if the target survives the poison. Instant.
    • Quicksilver Mixture (New) Crimson Vial grants Evasion, Cloak, or Feint for 4 sec. Instant.
    • Reverberating Strike (New) Finishing moves that consume your Animacharged combo point deal damage as if you consumed 20 combo points. Instant.
    • Ringing Doom (New) Echoing Reprimand's cooldown is reset when your Animacharged combo point is consumed. Instant.
    • Shadowlaced Armaments (New) Combo Point generating abilities now also deal an additional 3% damage to nearby targets for each Combo Point you currently have. Instant.
    • Shimmering Cloaktrails (New) Dodging attacks extends the duration of Evasion by 1 sec, up to an additional 10 sec. Instant.
    • Silent Footpads (New) Entering Stealth heals you for 5% of your maximum health. Leaving Stealth increases your damage by 5% for 3 sec. Instant.
    • Slaughter Sling (New) Assassination, Subtlety, Initial: Shadowstep increases the damage of Slaughter by 0% and allows its use without Stealth for 3 sec. Outlaw: Grappling Hook increases the damage of Slaughter by 0% and allows its use without Stealth for 3 sec. Instant.
    • Spring-loaded Bone Pouch (New) Serrated Bone Spike gains 2 charges and refunds 5 charges when an enemy dies with an active bone spike. Instant.
    • Terror-laden Slumbersand (New) Blinded and Sapped targets suffer 50% of the damage their highest health ally suffers. Instant.
    • Thirsty Venom Vial (New) Targets dying with your Slaughter Poison active add its remaining damage to your next Slaughter. Instant.
    • Tiny Toxic Blades (New) Shiv causes your Poisons and Bleeds on the target to spread to a nearby enemy. Instant.
    • Vein Rippers (New) Vanish causes targets within 8 yards to suffer the remaining damage of your poisons and bleeds, and increase your Agility by 1% for each consumed. Instant.

    Shaman (Forums, Talent Calculator)
    • Chains of Devastation Elemental: Targets healed by your Healing Stream Totem take 25% reduced damage for 10 sec. Enhancement: Elemental, Enhancement, Restoration: Targets healed by your Healing Stream Totem take 25% reduced damage for 10 sec. Initial: [ERROR: sure looks like an infinite loop] Restoration, Initial: [ERROR: sure looks like an infinite loop] Instant. Casting Chain Heal makes your next Chain Lightning instant cast. Casting Chain Lightning makes your next Chain Heal instant cast. Instant.
    • Chains of Devastation Elemental: Targets healed by your Healing Stream Totem take 25% reduced damage for 10 sec. Enhancement: Elemental, Enhancement, Restoration: Targets healed by your Healing Stream Totem take 25% reduced damage for 10 sec. Initial: [ERROR: sure looks like an infinite loop] Restoration, Initial: [ERROR: sure looks like an infinite loop] Instant. Casting Chain Heal makes your next Chain Lightning instant cast. Casting Chain Lightning makes your next Chain Heal instant cast. Instant.
    • Consumed by Flame (Elemental) Harnesses the raw power of the elements, dealing [ 80% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec. or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec.
    • Consumed by Flame (Enhancement) Harnesses the raw power of the elements, dealing [ 80% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec. or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec.

    Warlock (Forums, Talent Calculator)
    • Glutton's Guise (Affliction) Striking an enemy with Casting Malefic Rapture instantly grants you 5 Phantasma.
    • Glutton's Guise (Demonology) Striking an enemy with Casting Call Dreadstalkers instantly grants you 5 Phantasma.
    • Glutton's Guise (Destruction) Striking an enemy with Casting Chaos Bolt instantly grants you 5 Phantasma.
    • Glutton's Guise (Initial) Striking an enemy with Casting instantly grants you 5 Phantasma.
    • Mark of Borrowed Power (New) Affliction: Malefic Rapture has a 15% chance to refund 5 Soul Shards. Demonology: Call Dreadstalkers has a 15% chance to refund 2 Soul Shards and reset its cooldown. Destruction: Chaos Bolt has a 15% chance to refund 2 Soul Shards. Initial: has a 15% chance to Instant.
    • Pact of Thickness Your Your primary summoned demons have 25% more health. 99 yd range. Instant.
    • Tainted Blood Vial (Affliction, Initial) Your Malefic Rapture no longer consume any Soul Shards, but instead consumes any Soul Shards, but instead will cost you 50% of your current remaining health.
    • Tainted Blood Vial (Demonology) Your Hand of Gul'dan no longer consume any Soul Shards, but instead consumes any Soul Shards, but instead will cost you 50% of your current remaining health.
    • Tainted Blood Vial (Destruction) Your Chaos Bolt no longer consume any Soul Shards, but instead consumes any Soul Shards, but instead will cost you 50% of your current remaining health.
    • Tainted Blood Vial (Affliction, Initial) Your Malefic Rapture no longer consume any Soul Shards, but instead consumes any Soul Shards, but instead will cost you 50% of your current remaining health.
    • Tainted Blood Vial (Demonology) Your Hand of Gul'dan no longer consume any Soul Shards, but instead consumes any Soul Shards, but instead will cost you 50% of your current remaining health.
    • Tainted Blood Vial (Destruction) Your Chaos Bolt no longer consume any Soul Shards, but instead consumes any Soul Shards, but instead will cost you 50% of your current remaining health.

    Soulbind Abilities
    • Field of Blossoms When Soulshape ends, you increase the movement speed of nearby allies by 20% for 15 sec. Activating your Night Fae class ability puts flowers at your feet for 15 sec that increase your Haste by 5% while you stand with them.
    • Grove Invigoration When you use Healing or dealing damage has a chance to grant you a stack of Redirected Anima, up to 10. Activating your Night Fae class ability or spell, gain 10% Mastery, slowly fading over 5 min. grants you 1% maximum health and 2% increased Mastery per stack for 30 sec. Approximately 2.5 procs per minute.
    • Move As One When a nearby ally gains temporary increased movement speed, you also gain the benefit, up to 30%.for 8 sec.
    • Soothing Shade Your spells and abilities have a chance to call Tubbins and Gubbins to your side for 12 sec, parasol in hand. Standing in the shaded area grants you 10% 0 Mastery. Approximately 1 proc per minute.
    • Stay on the Move Soulshape's cooldown is reduced by 15 sec, and Defeating an enemy reduces Soulshape's cooldown by 3.0 sec. 1 sec.

    Soulbind Conduits
    Druid (Forums, Talent Calculator)
    • Born Anew Name changed from "Druid Finesse 2" to "Born Anew".
    • Born of the Wilds Name changed from "Druid Finesse 4" to "Born of the Wilds".
    • Carnivorous Instinct Name changed from "Druid Potency Feral 4" to "Carnivorous Instinct".
    • Conflux of Elements Name changed from "Druid Potency Night Fae 1" to "Conflux of Elements".
    • Deep Allegiance Name changed from "Druid Potency Kyrian 1" to "Deep Allegiance".
    • Endless Thirst Name changed from "Druid Potency Venthyr 1" to "Endless Thirst".
    • Evolved Swarm Name changed from "Druid Potency Necrolord 1" to "Evolved Swarm".
    • Flash of Clarity Name changed from "Druid Potency Resto 2" to "Flash of Clarity".
    • Floral Recycling Name changed from "Druid Potency Resto 3" to "Floral Recycling".
    • Front of the Pack Name changed from "Druid Finesse 3" to "Front of the Pack".
    • Fury of the Skies Name changed from "Druid Potency Balance 3" to "Fury of the Skies".
    • Incessant Hunter Name changed from "Druid Potency Feral 2" to "Incessant Hunter".
    • Innate Resolve Name changed from "Druid Endurance 3" to "Innate Resolve".
    • Layered Mane Name changed from "Druid Endurance Guardian 4" to "Layered Mane".
    • Precise Alignment Name changed from "Druid Potency Balance 2" to "Precise Alignment".
    • Ready for Anything Name changed from "Druid Potency Resto 4" to "Ready for Anything".
    • Savage Combatant Name changed from "Druid Potency Guardian 2" to "Savage Combatant".
    • Stellar Inspiration Name changed from "Druid Potency Balance 1" to "Stellar Inspiration".
    • Sudden Ambush Name changed from "Druid Potency Feral 3" to "Sudden Ambush".
    • Taste for Blood Name changed from "Druid Potency Feral 1" to "Taste for Blood".
    • Tough as Bark Name changed from "Druid Endurance 1" to "Tough as Bark".
    • Umbral Intensity Name changed from "Druid Potency Balance 4" to "Umbral Intensity".
    • Unchecked Aggression Name changed from "Druid Potency Guardian 1" to "Unchecked Aggression".
    • Unstoppable Growth Name changed from "Druid Potency Resto 1" to "Unstoppable Growth".
    • Ursine Vigor Name changed from "Druid Endurance 2" to "Ursine Vigor".
    • Well-Honed Instincts Name changed from "Druid Endurance Guardian 3" to "Well-Honed Instincts".

    Priest (Forums, Talent Calculator)
    • Courageous Ascension Ascended Blast deals an additional 20.0% damage, and Ascended Eruption deals an additional 2% 1% damage per stack of Boon of the Ascended.
    • Dissonant Echoes While not in Void Form, Mind Flay has a 5.0% chance to allow you to cast Void Bolt. While in Void Form, Void Bolt has a 5.0% chance to reset the cooldown on Void Bolt.
    • Haunting Apparitions Name changed from "Shimmering Apparitions" to "Haunting Apparitions". When your Shadow Word: Pain deals non-critical damage, you have a 5.0% chance to create a Shadowy Apparition. Your Shadowy Apparitions deal 5.0% more damage.
    • Lasting Spirit Guardian Spirit's duration is increased 5 2.0 sec, and it increases healing received by an additional 10.0%.
    • Shattered Perceptions Mindgames lasts an additional 15 0.0 sec and deals an additional 15.0% damage or healing.

    Rogue (Forums, Talent Calculator)
    • Poisoned Katar Name changed from "Poisoned Finger Blades" to "Poisoned Katar".

    Warlock (Forums, Talent Calculator)

    Item Effects
    • [DNT] Kill Credit: Throwin Skull Name changed from "[DNT] Kill Credit: Spell Missteps" to "[DNT] Kill Credit: Throwin Skull".
    • Acolyte's Guise Name changed from "Illusory Guise" to "Acolyte's Guise". Disguise yourself as an acolyte of the House of Rituals. Not quite convincing enough to fool an actual lich. 1.5 sec cast. Cooldown reduced if applied while in Maldraxxus. 1.5 sec cast. 60 min cooldown.
    • Add Keystone Affix: Prideful (New) Add the Prideful affix to a Mythic Keystone. Instant.
    • Amber Glitterwing (New) Summons and dismisses this mount. 1.5 sec cast.
    • Apply Armor Kit Increase the stamina of an item worn on the chest, legs, hands or feet by ec for 2 hrs. Cannot be applied to items higher than level ecix. Requires Cloth, Leather, Mail, Plate. 1.5 sec cast.
    • Apply Armor Kit Increase the stamina of an item worn on the chest, legs, hands or feet by ec for 2 hrs. Cannot be applied to items higher than level ecix. Requires Cloth, Leather, Mail, Plate. 1.5 sec cast.
    • Ashen Ink Unlocks a customization option for your Necrotic Acolyte disguise. Instant. Reagents: Amethystine Dye. Ashen Ink.
    • Charm of Alacrity Pin this charm on your Soulbind, increasing their Health by 10% Haste by 100% for their next Path of Ascension encounter. Instant.
    • Construct's Best Friend (New) Summon Stitch to aid you in combat for 2 minutes. 1 sec cast. 10 min cooldown.
    • Cypher of Dampening Invoke the Cypher of Obfuscation, masking your anima while within Perdition Hold. 3 sec cast. Dampening, tuning out the Otherworldly Screeching of the beasts in The Beastwarrens. 3 sec cast.
    • Dangle Juicy Nibbler Attach a Juicy Nibbler to your splinter and use it to lure a Bloodskin Oxmot Tauralus. 20 yd range. 2 sec cast. Reagents: Juicy Nibbler.
    • Dictating Letter (New) Send a letter to one of your best friends from the Ember Court. Within a day, they will write back to you in the mail. 5 sec cast.
    • Draconic Empowerment Your spells and abilities have a chance to increase your pri by 0 for 15 sec. Requires the Heart of Azeroth. Approximately 1.25 procs per minute.
    • Draenic Living Action Potion Makes you immune to stun and movement impairing effects for the next 3 sec. Also removes existing stun and movement impairing effects. Instant. 60 sec cooldown. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 60 sec cooldown.
    • Duskwood Scroll Teleports the user to the marked location in Tirisfal Glades. 15 sec cast. Duskwood. 15 sec cast.
    • Embalmer's Oil While applied to target weapon, gives your attacks and spells a chance to heal you for 0 health for the next 10 min Apply to a weapon for 10 min, giving you a high chance to heal yourself for 0 when you deal damage or healing. If already at full health, instead grants an absorb shield for 0 damage, lasting 15 sec. Requires Weapon. 2 sec cast.
    • Emergency Flare (New) Fires a flare at a Retched Watcher, inflicting 15 Fire damage. 100 yd range. Instant.
    • Empyrean Refreshment (New) Set out an Empyrean Refreshment to feed up to 35 people in your raid or party! Restores 0 health and 0 mana over 20 sec. Must remain seated while eating. Melee range. 1 sec cast.
    • Envious Glimmer Give yourself an Envious Glimmer to look like a great $@class of old. Instant.2 hrs cooldown.
    • Faintly Glowing Seed (New) Eat me! Results are unpredictable. Shadowlands only. Instant. 60 sec cooldown.
    • Flag Quest - Great Luckydo Found (New) Instant.
    • Free Action Makes you immune to stun and movement impairing effects for the next 5 sec. Does not remove effects already on the imbiber. Instant. 60 sec cooldown. Affects only targets up to level 50. Instant. 60 sec cooldown.
    • Gravimetric Scrambler Destabilizes gravity around a target location, launching nearby enemies in random directions or hindering their movement for until cancelled hindering nearby enemies' movement for 10 sec, launching them in random directions, or throwing them up in the air. ... Unless it backfires. 15-40 yd range. 1.5 sec cast. 3 sec cooldown.
    • Heart of a Gargoyle (New) Increase your armor by 0 and regenerate 0 health every 2 sec for 12 sec, but you are slowed by 50%. Instant. 1.2 min cooldown.
    • Heart of a Gargoyle (New) Instant.
    • House Iremoore Disguise Name changed from "House Redelav Disguise" to "House Iremoore Disguise". Disguise yourself as a House Redelav courtier, allowing you to walk through the district without drawing attention to yourself Iremoore courtier, causing venthyr to ignore your presence. Stoneborn will see through your disguise. Only in Redelav District. 2 sec cast. 24 hrs cooldown. 60 sec cooldown.
    • Impressionable Gorger When Looted: You find an impressionable gorger, maybe you can find a way to win its loyalty... Instant. Reagents: Impressionable Gorger Spawn - WIP.
    • Incindiary Mawrat Throw a Mawrat at a location that explodes inflicting 7 Shadow damage to enemies within 7 yards of the impact 10-25 yd range. 1.5 sec cast.
    • Jagged Bonesaw Unlocks a customization option for your Necrotic Acolyte disguise. Instant. Reagents: Amethystine Dye. Jagged Bonesaw.
    • Kyrian Javelin Throw a kyrian Javelin at a current target inflicting 0 Arcane damage. 60 yd range. 1 sec cast. Reagents: Kyrian Javelin.
    • Margrave Krexus Tribute (New) Create hologram of King Mechagon. 1.5 sec cast. 60 min cooldown.
    • Mawrat Harness (New) Transform into a Mawrat while in the Jailer's Tower, increasing your movement speed by 100%. 1 sec cast.
    • Meditation (New) Find your inner calm wherever you may be. 60 sec cast (Channeled).
    • Mending Wounds (New) Mends the wounds of an injured ally. Melee range. 3 sec cast.
    • Mucosal Pigment Unlocks a customization option for your Necrotic Acolyte disguise. Instant. Reagents: Amethystine Dye. Mucosal Pigment.
    • Music of Bastion Name changed from "Benevolent Gong" to "Music of Bastion". Instant. Play this instrument of Bastion, improving the performance and morale of nearby friendly players while outdoors in the Shadowlands. Instant.
    • Overflowing Anima Prison (New) Place on the ground for 15 sec, increasing the Intellect of up to 5 allies within 8 yds by 0. Using a covenant ability can extend it out to a maximum of 25 sec. 40 yd range. Instant. 2.5 min cooldown.
    • Overflowing Anima Prison (New) Instant.
    • Plague Doctor's Mask Unlocks a customization option for your Necrotic Acolyte disguise. Instant. Reagents: Amethystine Dye. Plague Doctor's Mask.
    • Platter Master Stue (New) Summon Platter Master Stue to your location. 1.5 sec cast. 60 min cooldown. Reagents: Platter Master Stue.
    • Possibility Matrix (New) Come to a better understanding of the infinite possibilities of Anima, expanding your selection of powers within Torghast. You will always see at least two choices when using an Anima Hoard. 1 sec cast.
    • Power Cleaning Cleanse an area of the Scourge's plague, preventing the spread of infection. 10 yd range. Instant. 5 sec cooldown. 20 yd range. Instant. 30 sec cooldown.
    • Precisely Calibrated Chronometer (New) Access current time designation on local world. Instant. 1 sec cooldown.
    • Revealing Reveal the hidden mirror in Bastion. 15 yd range. Instant. 3 sec cast (Channeled).
    • Shadowcore Oil While applied to target weapon, gives your attacks and spells a chance to proc additional Shadow damage for 10 min Apply to a weapon for 10 min, giving you a high chance to deal an additional 0 Shadow damage when you damage an enemy. Requires Weapon. 2 sec cast.
    • Shadowlands Mini: Grandmaster Vole (New) Summon the base and display a figure from your collection. Instant. 1.7 hrs cooldown.
    • Sharpen Weapon Sharpens your bladed weapon, increasing auto attack damage Attack Power by ec1 for 1 hour. Requires One-Handed Axes, Two-Handed Axes, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. 3 sec cast.
    • Sharpen Weapon Sharpens your bladed weapon, increasing auto attack damage Attack Power by ec1 for 1 hour. Requires One-Handed Axes, Two-Handed Axes, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. 3 sec cast.
    • Shifting Catalyst (New) Places a Shifting Catalyst that when used grants the ability to Essence Shift around the battlefield. Usable in the Soulstained Fields or Torturer's Hovel of The Maw. 7 yd range. Instant.
    • Sinvyr Tea Set (New) Serve tea with your Synvir Tea Set. Instant. 60 min cooldown.
    • Skystrider Glider Name changed from "Kyrian Plumage" to "Skystrider Glider". Hold on tight to the feather. Instant.5 min cooldown.
    • Smelly Jelly (New) Instant.
    • Strength of Fire (New) Provides protection from the various freezing dangers of Chill's Reach. Instant. 1 sec cooldown.
    • Stygic Coercion (New) Coerces specific Death Elementals into providing transportation around the Beastwarrens. Usable in the Beastwarrens of The Maw. 10 yd range. Instant.
    • Stygic Dampener (New) Summons a Stygic Dampener that increases the damage taken by the Gorged Shadehound by 20% and reduces damage taken by anyone near it by 20%. Usable in the Prodigum and Pit of Anguish. Melee range. Instant.
    • Summon the Fallen Summons fallen souls for 60 sec that confuse nearby enemies 35 yd range. 2 sec cast.
    • Tasty Bone Throw a bone to mark the area you want Dog Bone to eat Bone Nibblers. 40 yd range. 0.5 sec cast. 4 sec cooldown.
    • Tear Anima (New) 40 yd range. Instant.
    • Tear Anima (New) Tear the anima from your target dealing 0 Shadow damage and forming a font of power at your feet increasing your Intellect by 0 for 15 sec. 40 yd range. Instant. 1.5 min cooldown.
    • The Countess's Parasol Name changed from "The Countess' Parasol" to "The Countess's Parasol".
    • Throw Skull Throw it! 20 yd range. 1.5 sec cast.4 sec cooldown.
    • Unhindered Passing (New) Makes you immune to stun and movement impairing effects for the next 5 sec. Does not remove effects already on the imbiber. Affects only targets up to level 60. Instant. 60 sec cooldown.
    • Unleash the Bonestorm (New) Unleash the little Bonestorm Spinning across the ground. Beware of other Bonestorms! Instant. 2 min cooldown.
    • Vibrant Flutterwing (New) Summons and dismisses this mount. 1.5 sec cast.
    • Weight Weapon Balances your blunt weapon, increasing weapon damage Attack Power by ec1 for 1 hour. Requires One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons. 3 sec cast.
    • Weight Weapon Balances your blunt weapon, increasing weapon damage Attack Power by ec1 for 1 hour. Requires One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons. 3 sec cast.

    Professions
    Alchemy

    Blacksmithing
    • Crafter's Mark I (New) Blacksmithing. Blacksmithing. 3 sec cast. Reagents: Laestrite Ore x 5, Luminous Flux.
    • Crafter's Mark II (New) Blacksmithing. Blacksmithing. 3 sec cast. Reagents: Laestrite Ore x 15, Luminous Flux x 5.
    • Crafter's Mark III (New) Blacksmithing. Blacksmithing. 3 sec cast. Reagents: Laestrite Ore x 25, Shadowghast Ingot, Luminous Flux x 10.
    • Crafter's Mark IV (New) Blacksmithing. Blacksmithing. 3 sec cast. Reagents: Laestrite Ore x 40, Shadowghast Ingot x 3, Elethium Ore, Luminous Flux x 20.
    • Shadowghast Ingot Create a Shadowghast Ingot which is used to create equipment that can be imbued with Legendary powers. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Solenium Ore, Sinvyr Ore, Phaedrum Ore, Oxxein Ore.
    • Shadowsteel Armguards Craft a Shadowsteel Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 2, Shadowghast Ingot x 4, Elethium Ore.
    • Shadowsteel Breastplate Craft a Shadowsteel Breastplate. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 5, Shadowghast Ingot x 18, Elethium Ore x 2.
    • Shadowsteel Gauntlets Craft a Shadowsteel Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 4, Shadowghast Ingot x 8, Elethium Ore.
    • Shadowsteel Greaves Craft a Shadowsteel Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 6, Shadowghast Ingot x 12, Elethium Ore x 2.
    • Shadowsteel Helm Craft a Shadowsteel Helm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 5, Shadowghast Ingot x 10, Elethium Ore x 2.
    • Shadowsteel Pauldrons Craft a Shadowsteel Pauldrons. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 4, Shadowghast Ingot x 8, Elethium Ore.
    • Shadowsteel Sabatons Craft a Shadowsteel Sabatons. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 4, Shadowghast Ingot x 8, Elethium Ore.
    • Shadowsteel Waistguard Craft a Shadowsteel Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 3, Shadowghast Ingot x 6, Elethium Ore.

    Enchanting
    • Eternal Bounds Permanently enchants chest to increase your Intellect by ec1 and your mana pool by 0 6%. Enchanting. Enchanting. 1.5 sec cast. Reagents: Eternal Crystal, Sacred Shard x 2.
    • Shaded Hearthing Name changed from "Restorative Binding" to "Shaded Hearthing". Permanently enchants bracers to heal you for 0 after killing an enemy reduce the cooldown of your Hearthstone by 5 minutes while in the Shadowlands. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 3.
    • Soul Treads Name changed from "Speed of Soul" to "Soul Treads". Permanently enchants boots to temporarily increase your Speed after killing an enemy reduce your falling damage by 10%. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 3.

    Engineering
    • Crafter's Mark I (New) Engineering. Engineering. 3 sec cast. Reagents: Porous Polishing Abrasive x 3, Handful of Laestrite Bolts x 5.
    • Crafter's Mark II (New) Engineering. Engineering. 3 sec cast. Reagents: Mortal Coiled Spring, Porous Polishing Abrasive x 5, Handful of Laestrite Bolts x 10.
    • Crafter's Mark III (New) Engineering. Engineering. 3 sec cast. Reagents: Wormfed Gear Assembly, Mortal Coiled Spring x 5, Porous Polishing Abrasive x 10, Handful of Laestrite Bolts x 20.
    • Crafter's Mark IV (New) Engineering. Engineering. 3 sec cast. Reagents: Wormfed Gear Assembly x 5, Mortal Coiled Spring x 10, Porous Polishing Abrasive x 20, Handful of Laestrite Bolts x 40.

    Inscription

    Jewelcrafting
    • Natant Rubellite Name changed from "Insightful Rubellite" to "Natant Rubellite". Cut an Insightful Cut a Natant Rubellite. Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Rubellite.

    Leatherworking
    • Crafter's Mark I (New) Leatherworking. Leatherworking. 3 sec cast. Reagents: Desolate Leather x 5, Gaunt Sinew.
    • Crafter's Mark II (New) Leatherworking. Leatherworking. 3 sec cast. Reagents: Heavy Desolate Leather, Desolate Hide, Gaunt Sinew x 3.
    • Crafter's Mark III (New) Leatherworking. Leatherworking. 3 sec cast. Reagents: Heavy Desolate Leather x 5, Desolate Hide x 10, Gaunt Sinew x 5.
    • Crafter's Mark IV (New) Leatherworking. Leatherworking. 3 sec cast. Reagents: Heavy Desolate Leather x 10, Heavy Desolate Hide x 3, Enchanted Heavy Desolate Hide, Gaunt Sinew x 10.

    Tailoring
    • Crafter's Mark I (New) Tailoring. Tailoring. 3 sec cast. Reagents: Shrouded Cloth x 5, Gaunt Sinew x 3.
    • Crafter's Mark II (New) Tailoring. Tailoring. 3 sec cast. Reagents: Shrouded Cloth x 10, Penumbra Thread x 5.
    • Crafter's Mark III (New) Tailoring. Tailoring. 3 sec cast. Reagents: Lightless Silk, Shrouded Cloth x 20, Penumbra Thread x 10.
    • Crafter's Mark IV (New) Tailoring. Tailoring. 3 sec cast. Reagents: Enchanted Lightless Silk, Lightless Silk x 5, Shrouded Cloth x 40, Penumbra Thread x 20.

    Raid & Dungeon Abilities
    • Abyssal Detonation Inflicts Devos creates a concentrated nexus of maw anima that explodes after 4 sec., inflicting 100 Arcane damage to all players within 200 yards after 4 sec. 100 yd range. Instant. 100 yd range. Instant.
    • Anima Orb (New) 1,000 yd range. Instant.
    • Aura of Dread The Edge of Annihilation's presence inflicts 6 Shadow damage to all players every 3 sec for the remainder of the encounter. 300 yd range. Instant. 300 yd range. Instant.
    • Basalt Eruption General Kaal enters Basalt Form, becoming immune to damage and inflicting 4 Shadow damage to all enemies every 2 sec. Instant. Kaal's skin hardens, reducing all damage taken by 95% until removed. Instant.
    • Blind Rage (New) Instant.
    • Blood Price Denathrius torments players with Burden of Sin, rendering them unable to move or act for 3.5 sec. When this effect expires, each player is knocked away from Denathrius and explodes for 10 Shadow damage to all players who have the same number of Burden of Sin stacks. Unlimited range. Instant.
    • Bloodlight (New) The sinister light clings to players, allowing them to see Echoing Sonar and Echoing Screech. Affected players suffer 2 Shadow damage every 1 sec. This effect stacks. 200 yd range. Instant.
    • Bolt of Power Inflicts 20 Shadow damage to the Baroness' current target The Baroness launches anima at a player, inflicting 20 Shadow damage. 40 yd range. 1.5 sec cast. 2 sec cooldown.
    • Corrupted Blood Inflicts 10 Inflicts 6 Shadow damage every 3 for 12 sec. This effect attempts to spread to nearby targets within 7 yards. Limited to 2 targets. 100 yd range. 2 sec cast.
    • Corrupted Blood Inflicts 10 Inflicts 6 Shadow damage every 3 for 12 sec. This effect attempts to spread to nearby targets within 7 yards. 100 yd range. Instant.
    • Corrupting Nova Inflicts 94 Shadow damage to all nearby enemies. Anyone hit gains 5 Corruption 2.5 sec cast. 6 sec cast.
    • Cosmic Artifice Distorts the objective reality of afflicted players, inflicting 5 Shadow damage every 1 sec for 6 sec. Upon expiration, this explodes inflicting 10 6 Shadow damage to all players. Upon being removed, this distortion transfers to the ground. Limited to 4 targets. 100 yd range. 1.5 sec cast.
    • Crystalize General Grashaal crystalizes all players in a 10 yard cone in front of him, stunning them, granting immunity to bleeds and increasing all Nature damage taken by 100% for 3 sec. 10 yd range. 2.5 sec cast. Grashaal channels at a random player, inflicting 10 Nature damage every 1 sec for 5 sec, triggering a Crystalline Burst after. 300 yd range. 5 sec cast (Channeled).
    • Crystalline Burst Name changed from "Crystalize" to "Crystalline Burst". General Grashaal crystalizes all players in a 10 yard cone in front of him, stunning them, granting immunity to bleeds and increasing all Nature damage taken by 100% for 3 sec. Unlimited range. Instant. Explodes the Crystalize target removing Bleed effects, stunning, and inflicting 25 Nature damage to players within 8 yards for 4 sec. Unlimited range. Instant.
    • Deadly Descent (New) Shriekwing inflicts 40 Physical damage to all players within 6 yards. 200 yd range. Instant.
    • Descent Shriekwing Inflicts 25 Physical damage to all players within 6 yards of the impact location and applies 2 applications of Exsanguinated. 200 yd range. Instant. 200 yd range. Instant.
    • Descent (New) Shriekwing inflicts 25 Physical damage to all players within 6 yards. 200 yd range. Instant.
    • Dusk Elegy When Denathrius reaches 40% health, all remaining Cabalists move to the inner platform and intensify their ritual. Incoming healing on players is reduced by 15% for each active Cabalist. Unlimited range. Instant. Healing received is reduced by 15% per Cabalist. Unlimited range. Instant.
    • Earsplitting Shriek Name changed from "Reverberating Pain" to "Earsplitting Shriek". Inflicts Shriekwing inflicts 60 Sonic damage and an additional 12 Sonic damage every 2 sec for 8 sec. 200 yd range. Instant. to all players, leaving behind Sanguine Ichor. The initial damage is reduced by 75% for targets outside her line of sight. 200 yd range. Instant.
    • Embalming Ichor 300 yd range. Instant. Stitchflesh throws a jar of his embalming ichor, inflicting 15 Plague damage to all players within 5 yds and leaving behind a puddle of Embalming Ichor. 300 yd range. Instant.
    • Experimental Squirrel Bomb The Squirrel Bomb charges up and then explodes, inflicting 25 33 Fire damage to all players. The bomb can be disarmed or destroyed beforehand to prevent the explosion. 1.5 sec cast.
    • Exsanguinating Bite Shriekwing inflicts 80 Physical damage and afflicts the target with 10 6 applications of Exsanguinated. 10 yd range. 1.5 sec cast.
    • Faerie Caretaker Numani is a caretaker of faeries, both reaping and sowing them in order to keep them flourishing. Defeating Vibrant Faerie's Faeries causes Nuuminuuru to lose life. Instant.
    • Fatal Finesse Denathrius marks random players, then strikes Denathrius sets his sights on random players, then slashes each of them 5 sec later. Inflicts 45 Shadow damage to players within 9 yds of the target, plus an additional 6 Shadow damage every 1 sec for 20 sec. Unlimited range. Instant.
    • Feeding Time Denathrius marks random players, then strikes 5 sec later. Inflicts 80 Physical damage to players within 4 yds of the each target and heals Denathrius for [ 10,000% of E1 ]% of that amount. Unlimited range. Instant.
    • Freezing Burst When the caster reaches an enemy they explode, inflicting 35 30 Frost damage and stunning all enemies within 8 yards for 8 sec. Instant.
    • Glyph of Destruction Xy'mox marks their primary target. The target suffers 10 Arcane damage every 1 sec for 8 sec. When Glyph of Destruction expires it inflicts up to 100 115 Arcane damage to all players and afflicts the primary target with Arcane Vulnerability for 45 sec. This damage is reduced the further away players are from the blast. 300 yd range. Instant.
    • Hand of Destruction Denathrius pulls all players to his location and conjures an image of himself. After 6 sec, the image releases destructive energy that inflicts up to 120 Shadow damage to all players. Players farther away from the image take reduced damage. Unlimited range. Instant. reduced based on distance. Unlimited range. Instant.
    • Heart Rend Name changed from "Soul Crusher" to "Heart Rend". General Kaal infuses up to 3 enemies with harmful anima, inflicting 9 Kaal crushes the souls of up to 4 players, inflicting 10 Shadow damage every 3 sec for 15 sec. Upon expiration or removal the player explodes, inflicting 15 Shadow damage and applying Crushed Soul to all players. Limited to 3 36 sec. Upon removal the player is afflicted with Rended Heart. Limited to 2 targets. 2 sec cast. 4 sec cooldown.
    • Impale Remornia marks random players, then impales each of them a few seconds later. Inflicts 45 Physical damage to all players caught in her path. Unlimited range. Instant.
    • Lost Confidence Infects the target's mind with doubt for 50 Arcane damage over Devos infects a random player's mind with doubt for 10 Arcane damage every 3 sec. for 15 sec. When this effect ends, a pool of Lingering Doubt forms at the victim's feet. Players standing in the pool of Lingering Doubt gain a stack of Lingering Doubt every 1 sec. for 30 sec. Limited to 1 target. 100 yd range. 0.3 sec cast. 3 sec cooldown.
    • Maw-Touched Venom Azuels Fires several orbs in a straight line that will form pools of Maw-Touched Venom on impact. Players standing in these pools suffer 11 Arcane damage every1 sec. 100 yd range. Instant.
    • Painful Memories Inflicts Echoes of Sin inflict 6 Shadow damage to all players every 2 sec. Instant.
    • Power Overwhelming Millhouse summons a power crystal, which channels towards Millhouse, affecting players or Millhouse, whichever it strikes first. Power Overwhelming affects players by inflicting 1 0 Arcane damage every 1 sec and increasing damage done by 2% for 3 sec. This effect stacks. Power Overwhelming affects Millhouse by increasing damage done by 4% for 3 sec, and causing Overwhelming Power!. This effect stacks. 100 yd range. Instant.
    • Ravage After 6 sec, Remornia releases anima in a huge arc, inflicting 90 Shadow damage to all players hit and leaving behind Desolation. Unlimited range. Instant. filling the area with Desolation. Unlimited range. Instant.
    • Ravenous Feast (New) Stone Legion Goliath leaps at a random player, inflicting 50 Physical damage and Stunning the player for 4 sec. This is followed immediately by flurry of attacks, inflicting 5 Physical damage every 0.5 sec for 4 sec. 10 yd range. 4 sec cast (Channeled).
    • Ravenous Feast (New) Stone Legion Goliath leaps at a random player, inflicting 50 Physical damage and Stunning the player for 4 sec. This is followed immediately by flurry of attacks, inflicting 5 Physical damage every 0.5 sec for 4 sec. 10 yd range. 4 sec cast (Channeled).
    • Ravenous Swipe (New) 10 yd range. Instant.
    • Ravenous Swipe (New) Stone Legion Goliath leaps at a random player, inflicting 50 Physical damage and Stunning the player for 4 sec. This is followed immediately by flurry of attacks, inflicting 5 Physical damage every 0.5 sec for 4 sec. 10 yd range. Instant.
    • Rended Heart Name changed from "Soul Crusher" to "Rended Heart". General Kaal infuses up to 3 enemies with harmful anima, inflicting 9 Shadow damage every 3 sec for 15 sec. Upon expiration or removal the player explodes, inflicting 15 Shadow damage and applying Crushed Soul to all players. Instant. Inflicts 0 Shadow damage every 1 sec for 6 sec. Instant.
    • Run Through The caster charges through their targeting Devos charges in a line through her target, inflicting 40 Physical damage to all enemies in their players in her path. 100 yd range. 2 sec cast.
    • Seismic Upheaval General Grashaal causes the ground to explode around up to 10 enemies eruptions at marked players every 5 sec for until cancelled, inflicting 9 Nature damage to all enemies with 7 yards every 2 sec for 4 sec. Unlimited range. Instant. players within 7 yards. Unlimited range. Instant.
    • Sinseeker Altimor marks 3 players and fires at them. Each bolt inflicts 175 Physical damage and an additional 20 bleed Shadow damage every 2 sec for 30 sec to the marked player and any players in a line. 300 yd range. Instant.
    • Sinseeker Altimor marks 3 players and fires at them. Each bolt inflicts 175 Physical damage and an additional 20 bleed Shadow damage every 2 sec for 30 sec to the marked player and any players in a line. 300 yd range. Instant.
    • Soulless The caster draws out the soul of the player. While separated from their soul, the player's body suffers 5 Shadow damage every 1 sec. and is pacified and silenced. 100 yd range. Instant. prevents all actions and spellcasting. 100 yd range. Instant.
    • Stone Fist Name changed from "Crushed Soul" to "Stone Fist". Increases damage taken from Soul Crusher by 100% for 4 sec. Unlimited range. Instant. Grashaal smashes his main target, knocking them back and inflicting 80 Physical damage. Enemies hit with this ability take 100% increased damage from Stone Fist for 45 sec. This effect stacks with every Stone Fist , up to 5 strikes. 10 yd range. 2.5 sec cast.
    • Stone Shell Detonation The caster encases themself in a stone shell, absorbing 240 damage and healing for 3% their maximum health every 1 sec for 10 sec. If the shell is not broken before the channel ends the shell explodes Stone Legion Commando explodes, killing the Commando and, inflicting 35 Shadow damage to all enemies. Instant. players within a 40 radius. Instant.
    • Stonewrath Name changed from "Breath of Corruption" to "Stonewrath". The caster unleashes a wave of anima, inflicting 60 Shadow damage in a cone in front of him. Limited to 1 target. Unlimited range. Instant. At 20% health a Stone Legion Goliath transforms into a statue spewing forth a cone of corrupted anima, inflicting 5 Shadow damage every 0.5 sec to all players in the area. Unlimited range. Instant.
    • Triple Bite The caster unleashes 3 simultaneous bites, each inflicting 20 Nature damage instantly and 5 15 Nature damage instantly and 4 Nature damage every 5 sec every 18 sec. Melee range. Instant.
    • Unleashed Anima The caster Devos activates the Anima Conduit, inflicting 30 Arcane damage to all players. 100 yd range. Instant.
    • Unleashed Anima The caster Devos activates the Anima Conduit, inflicting 30 Arcane damage to all players. 100 yd range. Instant.
    • Vile Gas Inflicts 20 Inflicts 2 Plague damage every 1.5 and pacifies players standing in the area. 100 yd range. Instant.
    • Volatile Anima Detonation Name changed from "Anima Detonation" to "Volatile Anima Detonation". Instant. Volatile anima erupts from Prince Renathal's body, knocking back and inflicting 30 Shadow damage to all players within 30 yards. Instant.
    • Volatile Anima Infection (New) Volatile anima infects the target, inflicting 25 Shadow damage every 2 sec for 16 sec. This anima can be transferred to Prince Renathal to restore 40% of his mana and triggering Volatile Anima Detonation. 100 yd range. Instant.
    • Volatile Anima Infusion (New) Infuses volatile anima into the target, inflicting 15 Shadow damage every 2 sec for 16 sec. This anima can be transferred to Prince Renathal to restore 10% of his mana and triggering Volatile Anima Detonation. 100 yd range. Instant.
    • Volatile Stone Shell Name changed from "Stone Shell Detonation" to "Volatile Stone Shell". The caster encases themself Upon reaching 20% health Stone Legion Commandos encase themselves in a stone shell, absorbing 240 damage and healing for 3% their maximum health every 1 sec for 10 sec. If the shell granting immunity to Area of Effect abilities for 6 sec. Stone Shell Detonation is triggered if the shield is not broken before the channel ends the shell explodes, inflicting 35 Shadow damage to all enemies. 10 sec cast (Channeled). 6 sec cast (Channeled).
    • Waltz of Blood (New) Intruding on the Waltz of Blood inflicts 2 Shadow damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Instant.
    • Wicked Laceration Abilities cast by General Kaal leave a permanent bleeding wound, inflicting Kaal's abilities afflict players with a permanent wound, bleeding them for 5 Physical damage every 2 sec. Unlimited range. Instant.

  2. #2
    Hmm wonder why they'd change enslave demon to subjugate demon after all this time. And ritual of doom has returned!? YES!
    My name is what makes me so manly.


  3. #3
    i really just appreciate that fiery brand's duration is now 2000 seconds.

  4. #4

  5. #5
    Cool. Just why it doesn't work pvp skill Hammer of Reckoning (Paladin Retribution) ???

  6. #6
    The Patient Rayzen17's Avatar
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    Quote Originally Posted by Keelo View Post
    Cool. Just why it doesn't work pvp skill Hammer of Reckoning (Paladin Retribution) ???
    Because they took out Blessing of Kings and Blessing of Wisdom.
    So it has nothing to trigger it as per its description.

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