Originally Posted by
Frostfred
My experience was quite different. Till now, I only had good runs in the first two dungeons in T1. Granted, the second could take a bit longer if people click the wrong orb. When I was in there the first time, I did too, as I had no idea about the mechanic. After two resurrects, someone just wrote it in chat, and the next time I was in there I realized it's linked to the colour of the wave. These days I just write it myself, and I also had a run without a T3 carry, and it went smooth.
The third T1 dungeon is different, though. I was in there in random matchmaking on the weekend for the first time. We wiped quite a lot, tried around with the mechanics, till one guy asked his brother (who already knew the fights roughly) and just wrote a bit in the chat. Still, I found it a lot of fun to explore the mechanics and test what could work, what the one-shots are linked to etc. However, the game is terrible at communicating this ingame.
Haven't tried the fourth T1 dungeon, yet, though. Maybe I have some time in the coming weekend.
What annoys me a bit though, in general, is that the allowed reaction times between animation and hit seem to get shorter in higher content. Kinda annoying playing from US to EU with a constant 200-300 ping. Also losing some spells due to spikes will definitely cause some deaths in the future - e.g. on the Shadowhunter dash ability, you press it, see the animation, and it just dashes on the spot without moving forward, but the CD is on. I also tried a bit PvP, there it's more or less the same issue with the ping. Other types of MMOs (tab-targeting stuff like FF14 or WoW) are much more forgiving in that regard.