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  1. #721
    Apparently running Godfall on 4k ultra textures requires 12GB of vram. So you need to downgrade the textures on many GPUs. Then again this is AMD supported title so hopefully it's the odd one out and not a trend for next gen games.

  2. #722
    The Unstoppable Force Gaidax's Avatar
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    You can bet that next gen games will be using whole boatloads more VRAM, simply because new consoles allow this.

    That's my no.1 reason why I did not even spit on 3080 with its laughable 10GB VRAM - it's simply not going to hold my intended 4 years cycle for GPU. I hope Nvidia will ship inevitable 3080Ti with 12GB VRAM (makes sense configuration-wise), because I completely expect select games down the road having the capability to fill this buffer.

    And even that is frikkin' stingy for what will be a smidge shy of 1 grand GPU.
    Last edited by Gaidax; 2020-11-03 at 06:20 PM.

  3. #723
    "use" VRAM (fill up) =/= actually requires that much physical VRAM to run well

    10-12 will be plenty for 4K, and even less will be needed with RTX I/O

  4. #724
    The rumors be plenty. https://twitter.com/kopite7kimi/stat...85556417863680 seems to be the new candidate for a 3080ti spec. Which would make it pretty much a 3090 in gaming.

  5. #725
    Please wait Temp name's Avatar
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    Quote Originally Posted by mrgreenthump View Post
    The rumors be plenty. https://twitter.com/kopite7kimi/stat...85556417863680 seems to be the new candidate for a 3080ti spec. Which would make it pretty much a 3090 in gaming.
    Haven't Nvidia already confirmed they've scrapped their plans for a 3080ti though?

  6. #726
    The Lightbringer Shakadam's Avatar
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    Quote Originally Posted by Life-Binder View Post
    "use" VRAM (fill up) =/= actually requires that much physical VRAM to run well

    10-12 will be plenty for 4K, and even less will be needed with RTX I/O
    12Gb probably, I have my doubts about 10GB.

    RTX I/O is basically vaporware before it's even launched. MS DirectStorage will fill the same function and have much broader availability. I don't imagine any developer will have any reason to use RTX I/O.

  7. #727
    Please wait Temp name's Avatar
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    Quote Originally Posted by Vegas82 View Post
    No, just the plans for a 3080 20GB(not the same thing as it would have the same performance just double the vram).
    Ah, I just kinda assumed they'd be the same thing.

  8. #728
    The Lightbringer Shakadam's Avatar
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    Quote Originally Posted by Vegas82 View Post
    No, just the plans for a 3080 20GB(not the same thing as it would have the same performance just double the vram).

    - - - Updated - - -



    You mean aside from a deal with Nvidia or the like right?
    Yeah I guess given enough money I suppose someone will make something as a showpiece for Nvidia, but beyond that I don't see any future in RTX I/O.

  9. #729
    Quote Originally Posted by Vegas82 View Post
    I’m just remembering hairworks and Witcher 3. Hehe
    Or excessive amounts of tesselation in their sponsored titles.

  10. #730
    I am Murloc! Mister K's Avatar
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    I do wonder how some of these AMD cards will turn out in terms of performance for video editing (Resolve user). Hopefully Puget will get some benchmarks soon. My hopes are low tho since NVIDIA dominates due to NVENC.
    Last edited by Mister K; 2020-11-04 at 07:29 PM.
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  11. #731
    Quote Originally Posted by Vegas82 View Post
    I’m just remembering hairworks and Witcher 3. Hehe
    Looked great. Horrible performance with it enabled though.
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  12. #732
    Quote Originally Posted by Mister K View Post
    I do wonder how some of these AMD cards will turn out in terms of performance for video editing (Resolve user). Hopefully Puget will get some benchmarks soon. My hopes are low tho since NVIDIA dominates due to NVENC.
    Dont get your hopes up, it's going to be shit. Would be amazing if it even does anything on launch.

    - - - Updated - - -

    Quote Originally Posted by Vegas82 View Post
    Truly the rtx of its day... at least they’re working on improving rtx.
    Well I never really had any compaints about how it all looked (apart from DLSS 1.0 ofc). I can go as far as remember early WoW that looked amazing (compared to other MMOs at the time) due to some Nvidia stuff they used. The problem was always how widespread it was (and that's not going to change - proprietary APIs are going to be niche, although a lot of effects from GameWorks are pretty much industry standard atm) and the performance hits, which they need to work on.
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  13. #733
    Quote Originally Posted by Shakadam View Post
    Yeah I guess given enough money I suppose someone will make something as a showpiece for Nvidia, but beyond that I don't see any future in RTX I/O.
    RTX I/O is just a marketing name for windows direct storage, just like RTX for windows DXR (and vulkans implementation). Its not a nvidia only thing.

  14. #734
    The Lightbringer Shakadam's Avatar
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    Quote Originally Posted by Yizu View Post
    RTX I/O is just a marketing name for windows direct storage, just like RTX for windows DXR (and vulkans implementation). Its not a nvidia only thing.
    Sort of but not quite. RTX I/O definitely depends on the DirectStorage API, but is supposed to do some further things as well with offloading some decompression work to the GPU instead of the CPU.
    I just don't think that later part with the decompression work is gonna be all that useful given the increased core counts of modern CPU's as well as technologies like AMD's Smart Access Memory etc.
    Maybe if it was an open standard but like everything Nvidia does it's proprietary so it will only work with Nvidia RTX GPU's. What developer is gonna bother with that (unless given huge amounts of money by Nvidia) when you could just optimize for DirectStorage and get most of the benefits and it will work cross-platform instead of being locked to a small market?
    Last edited by Shakadam; 2020-11-04 at 11:20 PM.

  15. #735
    Quote Originally Posted by Shakadam View Post
    Sort of but not quite. RTX I/O definitely depends on the DirectStorage API, but is supposed to do some further things as well with offloading some decompression work to the GPU instead of the CPU.
    I just don't think that later part with the decompression work is gonna be all that useful given the increased core counts of modern CPU's as well as technologies like AMD's Smart Access Memory etc.
    Maybe if it was an open standard but like everything Nvidia does it's proprietary so it will only work with Nvidia RTX GPU's. What developer is gonna bother with that (unless given huge amounts of money by Nvidia) when you could just optimize for DirectStorage and get most of the benefits and it will work cross-platform instead of being locked to a small market?
    I was under the impression that devs dont have to do anything extra, and whatever extra features/improvements of rtx io will be done on driver level, like how nvidia raytracing works seeing how pascal without rtx silicon was able to run all rtx games overnight.
    Last edited by Yizu; 2020-11-04 at 11:50 PM.

  16. #736
    AMD all the way.

    It will be the first time in maaanyyy years that its finally worth buying CPU/GPU combo from the red team.

  17. #737
    The Lightbringer Shakadam's Avatar
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    Quote Originally Posted by Yizu View Post
    I was under the impression that devs dont have to do anything extra, and whatever extra features/improvements of rtx io will be done on driver level, like how nvidia raytracing works seeing how pascal without rtx silicon was able to run all rtx games overnight.
    No unfortunately RTX I/O features have to be coded for by game devs. Game devs will have to code for the Microsoft DirectStorage API as well, but RTX I/O is like extra on top of that.
    There's a bit more information about it here:
    https://www.nvidia.com/en-us/geforce...ge-technology/

    "RTX games" is a bit of a marketing term currently. "DXR games" or "Ray-tracing enabled games" would be a better description. The Nvidia RTX platform involves more than just ray tracing using Microsoft DXR, but practically that's pretty much all it's used for with a couple of exceptions (Quake RTX and Wolfenstein Youngblood use a Nvidia proprietary Vulcan API extension instead of Microsoft DXR, so those games won't have support for AMD ray-tracing atleast initially. This is mostly because the Khronos group responsible for the Vulcan API has been slow to implement a standard set of features for Vulcan ray tracing).

    So just like how most ray-tracing games currently use Microsoft DXR (and not the entire wider feature set of Nvidia RTX), future games won't have much reason to use anything more than Microsoft DirectStorage since the wider feature set of RTX I/O won't work on consoles or AMD hardware.

  18. #738
    Please wait Temp name's Avatar
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    Kinda related, but AMD's CPUs launched and sold out in minutes.
    Their GPUs probably will too in that case.

    So if you have your eyes set on an AMD GPU, you better be quick on the trigger

  19. #739
    Quote Originally Posted by Temp name View Post
    Kinda related, but AMD's CPUs launched and sold out in minutes.
    Their GPUs probably will too in that case.

    So if you have your eyes set on an AMD GPU, you better be quick on the trigger
    Yeah, bots also didn't help as many of the stores ignored AMD's instruction on bot prevention. But from what I can see the 5600X seems to still be in supply. So it's not all bad news I guess. The bad news sort of is that we got 10 5950Xs here. Although getting 2 bigger shipments in 2 weeks around the GPU launch.

    I'm expecting the GPU launch be the same. But AIB models should make it easier to get one because they have their own allocation and scalpers probably only target the initial launch.

  20. #740
    Quote Originally Posted by Temp name View Post
    Kinda related, but AMD's CPUs launched and sold out in minutes.
    Their GPUs probably will too in that case.

    So if you have your eyes set on an AMD GPU, you better be quick on the trigger
    Totally expected. Companies dont control shit here.
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