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  1. #281
    Just because I'm maining priest doesn't mean that I'm playing a healer.

    Spec > class

  2. #282
    Blizzard seem to want to drive the playerbase in this direction lately.

    If only they didnt lock so much of the player-power systems (azerite/covenant/soulbinds etc) to specs, this wouldnt happen.

  3. #283
    Quote Originally Posted by Trumpcat View Post
    At Blizzcon they said "de-homogenization", said you are a class not a spec and that there are no major class changes happening. All within few minutes of each other. There and then it was a sign that the "class not a spec" is untrue, because you can't turn a heavily spec-based system around without major class changes.

    The result is specs sharing one or two useless abilities between each other without them being incorporated into the gameplay, they have no synergy with your other abilities and no talents affect them. In some cases those shared abilities even lose what makes them special in their original spec (such as Fire Blast castable while casting other spells), so from a potential extra ability you'd use, it's changed into an ability you won't use.

    There are few outlier legendaries that have some synergy with the other-spec abilities, but so far they perform considerably below the legendaries that empower your core spec abilities instead.

    So all in all, you are a spec at a time, not a class.
    They also basically admitted the complete Legion redesigns were a mistake, and said that going forward they would make class design changes more slowly "in order to avoid disrupting players who have found a level of comfort"

    IMO if the Legion redesigns were a mistake - which they absolutely were - then they should waste no time in scrapping them and starting over. They're only making a bad situation worse by hesitating to take action.

    Then again, development time and budget is always limited for every expansion. Just imagine if they had left classes mostly alone and only made minor tweaks as needed, and instead focused development effort for the last 3-4 expansions on making awesome content.
    Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA

    “All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”

    ― Douglas Adams

  4. #284
    To think that class designers and content designers are same people in such large team, eh?
    Yes, we should come from spec to class identity. Spec is for some directions of gameplay, not entire subclass.

    As for me - there should be some hard work on that. Delete meh specs, combine them. Make differences coming from talents.
    Just some ideas:
    Delete sub spec, give assa talent to replace bleeds with shadow magic. Done, minus 1 spec, give some more talents to both specs with shadow and stealth accent.
    Another one - delete arms, give talent to boost damage while 1 2hander equiped. With Mortal Strike coming to single spec.
    Same with arcane and demonology.
    Talent to boost your damage with mana maintaining for mages and talent to stronger demons to warlocks.
    Bm merge with surv. Melee with 2 pets, MM as ranged with talent to 2 pet. Done
    Even crossrole could work. Enh with elemental.
    Talent to boost your spells but makes them melee and talent to ranged spells to make them overload.
    DKs are no exception. Merge blood with unholy and we are good. Talent to dps, talent to tank.

  5. #285
    Quote Originally Posted by Dancaris View Post
    To think that class designers and content designers are same people in such large team, eh?
    Yes, we should come from spec to class identity. Spec is for some directions of gameplay, not entire subclass.
    I work as a software engineering professional and fully understand division of labor on engineering and design teams.

    But, do you think that managers and executives do not make decisions on hiring and headcount based on planned and anticipated work?

    - - - Updated - - -

    Quote Originally Posted by Dancaris View Post
    As for me - there should be some hard work on that. Delete meh specs, combine them. Make differences coming from talents.
    Just some ideas:
    Delete sub spec, give assa talent to replace bleeds with shadow magic. Done, minus 1 spec, give some more talents to both specs with shadow and stealth accent.
    Another one - delete arms, give talent to boost damage while 1 2hander equiped. With Mortal Strike coming to single spec.
    Same with arcane and demonology.
    Talent to boost your damage with mana maintaining for mages and talent to stronger demons to warlocks.
    Bm merge with surv. Melee with 2 pets, MM as ranged with talent to 2 pet. Done
    Even crossrole could work. Enh with elemental.
    Talent to boost your spells but makes them melee and talent to ranged spells to make them overload.
    DKs are no exception. Merge blood with unholy and we are good. Talent to dps, talent to tank.
    Haha, another clueless guy who thinks Subtlety spec should be same gameplay as Assassination but with cheesy, stupid, purple particle effects.

    What about Shadow Dance? What about Find Weakness? What about Subtlety's completely unique gameplay?

    Here's some advice for you: don't comment on specs you clearly don't play, kthx.
    Last edited by shoegazing; 2020-11-09 at 04:09 PM.
    Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA

    “All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”

    ― Douglas Adams

  6. #286
    I'm maining a spec. I chose fury warrior because I wanted to play a barbarian type, and there is little resemblance to some fancy knight in full plate wielding sword and shield.
    Mother pus bucket!

  7. #287
    Quote Originally Posted by Dancaris View Post
    To think that class designers and content designers are same people in such large team, eh?
    Yes, we should come from spec to class identity. Spec is for some directions of gameplay, not entire subclass.

    As for me - there should be some hard work on that. Delete meh specs, combine them. Make differences coming from talents.
    Just some ideas:
    Delete sub spec, give assa talent to replace bleeds with shadow magic. Done, minus 1 spec, give some more talents to both specs with shadow and stealth accent.
    Another one - delete arms, give talent to boost damage while 1 2hander equiped. With Mortal Strike coming to single spec.
    Same with arcane and demonology.
    Talent to boost your damage with mana maintaining for mages and talent to stronger demons to warlocks.
    Bm merge with surv. Melee with 2 pets, MM as ranged with talent to 2 pet. Done
    Even crossrole could work. Enh with elemental.
    Talent to boost your spells but makes them melee and talent to ranged spells to make them overload.
    DKs are no exception. Merge blood with unholy and we are good. Talent to dps, talent to tank.
    I want some of the chemicals you consume.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

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