1. #1

    Overwatch Retail Patch Notes - August 31, 2020

    Overwatch Retail Patch Notes - August 31, 2020
    Originally Posted by Blizzard (Blue Tracker)
    Hero Updates

    Armor

    • Beam-type damage reduction against Armor health pools increased from 20% to 30%

    In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.

    Ana

    Biotic Rifle
    General
    • Ammo reduced from 14 to 12


    Ashe

    The Viper
    General
    • Max ammo reduced from 15 to 12
    Secondary Fire
    • Aim-down sights damage reduced from 85 to 80


    Baptiste

    Biotic Launcher
    Secondary Fire
    • Grenade ammo reduced from 12 to 10
    Regenerative Burst
    • Total healing reduced from 150 to 75
    • Baptiste now receives twice as much healing from Regenerative Burst


    Junkrat

    Frag Launcher
    • Impact damage reduced from 50 to 40 (Total 130 to 120)


    McCree

    Peacekeeper
    Primary Fire
    • Recovery increased from 0.42 to 0.50


    Moira

    Biotic Grasp
    Healing
    • Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
    • Healing per second increased from 65 to 70
    • Healing resource consumption rate increased from 11 to 14 (27%)
    Damage
    • Attach angle reduced by 37%
    • Healing resource gain rate increased by 50%


    Orisa

    Halt!
    • Radius increased from 4 to 5
    • Projectile speed reduced from 30 to 25


    Pharah

    Rocket Launcher
    • Recovery increased from 0.75 to 0.85


    Symmetra

    Photon Projector
    Secondary Fire
    • Max damage reduced from 140 to 120


    Widowmaker

    Widow's Kiss
    General
    • Max ammo increased from 30 to 35
    Secondary Fire
    • Scoped ammo cost increased from 3 to 5
    • Scoped shots now have up to 50% damage falloff from 60-85 meters


    Zarya

    Particle Cannon
    Secondary Fire
    • Ammo cost increased from 20 to 25

  2. #2
    It’s this constant set of changes that has made me give up Competitive to almost exclusively playing Random Heroes.
    Just tired of Overwatch giving up any attempts to have balance and instead focusing on just swapping things around to make new things meta or not. As it stands, on one hand that could be considered good as it keeps things fresh and (potentially) exciting. On the other hand, it makes it so I can’t keep playing the characters I enjoy if I want to keep trying to improve my rank.

    Just to add to this, oh my lord does Moira feel terrible now. She runs out of healing so fast. It’s so bad you feel borderline useless after about 8 seconds. Then you have to damage beam and listen to max cries.
    Last edited by Eapoe; 2020-09-01 at 09:09 PM.

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