Or....or.....you could just ensure that you invite someone of that covenant to your group, so you never have to feel bad. Which is what will actually happen. Sorry this is so confusing for you.
And you keep using the word "elitists" like this is something that only "elitists" will do.
Sorry, but M+ dungeons are on a timer. It's not "elitist" in any way to want to maximise your chances of completing the dungeon within that timer. Which means inviting someone of the correct covenant so that you may use that dungeons covenant-specific buffs, which every dungeon in Shadowlands has.
Just like it's not "elitist" to want to have someone in your group who can cast bloodlust. That's just good planning. It's not the player's fault that Blizzard chooses to only give certain spells to certain classes, and then designs dungeons and their timers around the assumption that you actually have those spells available to you.
Last edited by ydraw; 2020-09-04 at 07:34 PM.
The important word is bolded, and why I think the concern of "not being able to get into groups because of covenant-specific dungeon buffs" is overblown. You only need one, and it could be any class or role that brings that, so it shouldn't be that hard of a requirement to fill. If they do happen to get to four people and nobody is that particular covenant, then sure, they'll be looking specifically for the last person to be a particular covenenant- but each covenant has their own 'buff' dungeons, so unless covenant balance is way off, most players are going to be fairly equally 'affected' by this.
"We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
-Louis Brandeis
The thing is though, these buff dungeons are not randomly allocated, they are always the same. So say if you're a Necrolord, you're always going to find it harder to find a group for non-Necrolord dungeons, since a good percentage of the groups in LFG are going to be looking for someone with the relevant covenant to fill out their group.
So kinda sucks when your BIS trinket or whatever drops in a dungeon you have the wrong covenant for.
Even with the other options taken into consideration (with that i mean signature abilities too) it's still necrolord.
it's just a fact that the ability is really strong for the 2 prominent specs of warlock.
the fact that all the other class abilities are just so much weaker doesn't help either.
Sure some of the other signature abilities of the other covenants may be better. but it just doesn't make up the difference imo.
besides. i will level 4 warlocks anyway one covenant each. since i wont put trust into any promises blizz makes about not nerfing the best covenants too much etc. and to simply experience all covenants.
Last edited by Lyrel8490; 2020-09-04 at 08:37 PM.
Yes, I am aware. The buff dungeons correspond with the covenant's zone, yes?
I don't think it will be nearly as bad as you think it will be. Again: you only need one of the players to be of a covenant to activate the buff. There are four covenants and five players in a group. Putting together a group agnostic of covenant choice would give you slightly more than a 3/4 chance of already having a member of the needed covenant, so I don't think math agrees with "a good percentage of the groups" are going to be looking for that one covenant.
Assuming reasonably BIS distribution and reasonably covenant balance among players, this is going to affect everyone roughly the same.
"We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
-Louis Brandeis
"stop puting you idiotic liberal words into my mouth"
-ynnady
This thread is worthless when they don't even tune numbers until extremely late in beta, potentially a few weeks before launch
I really don't think you can assume reasonable covenant balance among players though, since one of the covenants (Night Fae) comes with an incredibly useful non-combat ability that is going to push way more people into that covenant than the others.
As it stands there's already a heirarchy of covenants based on their non-combat abilities which puts Night Fae clearly on top and Necrolords clearly on the bottom, since a lot of people will choose their covenant for QoL reasons.
Last edited by ydraw; 2020-09-05 at 03:12 AM.
I'm thinking Blizzard could have saved a lot of development money by just not doing any of this crap that players really don't want.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I mean... that has been argued since the original artifact weapons. I saw a ton of excitement for having weapons that unlocked new looks as you played and that part of the system was loved. I don't know why they removed the singular part of the system people liked and kept the horrid grind everyone complained about. Sure they made it better (at the start you had to do your artifact research each week so late comers where screwed) I still never heard more then maybe one in a hundred people say they enjoy it.
Busy work systems seem like the way of the future though if you want to avoid them play classic (without doing pvp) or tbc when it comes out.