Originally Posted by
orsraunia
First of all, it goes without saying that not all of us have to agree with each other. As long as the discussion remains constructive, it can help people form their own opinions on the subjects we are clearly approaching from different angles.
PvE is structured differently. You have LFR-normal-heroic-mythic. The average player needs gear from normal to do heroic, heroic gear to do mythic. Additionally, if you had mythic gear dropping from heroic, mythic mode would become invalid for the skilled players, because it would be too easy. The same doesn't stand for PvP. You don't need better gear to compete on a higher rating level in PvP and if others had the same gear with you, you'd still be able to experience that higher rated content in a meaningful and enjoy-full way. So, since PvE content progression works completely different than PvP one, I don't think that we need the same kind of gear progression system, not even a similar one. As long as they manage to completely separate PvE gear from PvP gear, it's fine. Like PvP gear being the best for PvP and PvE gear being the best for PvE.
To make it more obvious, a less skilled raid group can keep trying and keep improving vs a raid boss and they'll get it down eventually, they'll keep improving, they'll keep doing better. They'll have a sense of progression, this will keep them satisfied and motivated to keep trying. It's not the same with PvP. Some will never reach that rating threshold, for various reasons, maybe they lack the skill or organization or knowledge or can't have stable gaming schedule because of real life and can't remain part of a team, etc. They'll realize this soon enough and stop playing after a while, way sooner than if they had a chance to get there, later than more skilled people, but at the same gear level. And ofc, the big power gap (worse gear, less skill) will make them stop playing way sooner, because they will be getting stomped way more often.
I don't consider what you are proposing as selfish. High skill and effort justifies one wanting a gear advantage over others, but imo it hurts the PvP scene in the long run. So, If I could choose, I would choose limiting your gear advantage, instead of limiting less skilled people's gearing, in order to keep more people interested in PvP, playing PvP and having fun. It might displease you (and everyone like you) a bit, but it wouldn't make a big difference for you in the long run. You'd still feel satisfied with your performance and the result when going vs less skilled/organized players/teams. The difference will be there, it will just be smaller, because all will have the same gearing potential.
It's like PvE vendors introduced with Sunwell. A lot of my guildies were dissatisfied because we had to put a lot of effort for our gear, farming Black Temple for many months... to be ready for when Sunwell hit. I really didn't mind. It made competing for server firsts harder, but it's no big deal in the long run. If those vendors didn't exist, some guilds would have to keep farming BT for months to get the gear needed to pass the gear check Brutallus was. Would that be fun? No. So, imo it's better to displease some in order to make the game fun for A LOT more. And because it's something that affects you, but not directly, it's not that big of a deal. It's like buffing X class, when you play Y. Maybe it displeases you, but not as much as if your class got nerfed...
Finally, it's understandable to want to relax doing some unrated BGs, after your main activity. I get that. We were doing that in TBC. After the raid, we'd join as a group and decimate everyone in the BG, carried by top gear. I get it that it's fun being able to do stuff you wouldn't be able to do if all had the same level of gear, but it's not healthy for the game in the long run, if big gaps exist. Finally, it should also be understandable that for some people unrated PvP content is their main activity, because of various legit reasons. So it makes sense to want a more enjoyable experience in their main activity.