You are talking out of your arse here and probably never did any kind of pvp or pve other than pressing 1-2-3 on your hotbar if that's your honest opinion. Especially for hibernate. Plus, it's good to have a solid base class before you start building the specs up, otherwise you end up with 36 very diluted classes.
Having said that, I agree that a lot more abilities and passives in general could/should have come back, but for my taste class design has gone to the dogs for the last 3 expansions so no surprises here.
We don't need a new class all the time. And I don't know what Shadowlands you are looking at, but to me it looks like they put in a lot of effort to make classes better. Some things just worked out better than others. It seems to me like you had some unrealistic expectations.
Yup, no shit. I've been saying this since they announced the "unpruning". It doesn't matter if Frost mages get back fireball, they aren't going to use it. The specs have moved on far too much into synergy territory that some unbuffed off spec ability isn't going to do anything. There are a couple of useful utility spells they brought back, but that's it. And honestly if I dove into it, you'd probably find out that they sacrificed spec specific utility to bring those in, or just renamed it.
Well part of the pruning was making it so each class no longer had an answer to every situation. They aren't going back on that part, and thank god. I HATED sitting in 40s CC chains from most classes. Mobility creep was so intense that a lot of caster specs just had to be allowed to cast while moving. Being able to spec yourself to deal with the situation at hand is fun. Having the answer to everything regardless of your spec is not.
http://www.youtube.com/watch?v=0H3-N9zoI5c Amazing video of 60+ devilsaurs raiding Undercity!
My God, what a horrible creation. People seeing what they want? Thank God they tried to shy away from that. I know it pisses me off when I'm in an heroic raid, yet in the back of my head all I can think is 'some casual player is playing a heroic dungeon and not wiping.' -Vodkarn
You could play with far less back then. I had 54, IIRC, in Cataclysm, when I was 3100 in RBGs and 2700 in arenas. For PvP you would use a wider array of spells than you would doing PvE. For example I would put up detect invis and waterbreathing buffs before someone casted heroism to try and prevent purges of the buff. I had keybinds for individual demon summons because you might would summon different demons at different times, and then soul link to recast it. I had health funnel keybound. Back then you had a talent that would decrease your demon's damage taken when you cast health funnel on it that you took so warriors could not switch to the fel hunter, key it, and then leave you vulnerable without your 20% dmg reduction. You used banish to banish other warlock's pets to take away their damage reduction so they would be susceptible to dying easy. You had macros for devour magic where regular devour was your current target, shift devour was your healer, ctrl yourself, and alt your 3rd team mate. I had the same macro for spell lock on the enemy team positions.
In short, when you start to key bind possible devour and spell lock targets it took up a lot of space.
Pruning happened at the same time as other changes that result in unpruning make little sense unless other changes accompany them. For example, if you are operating under the model that classes should not bring unique buffs, should not have niche situational abilities, and should not have distinct strengths and weaknesses... what the hell is left to bring back? Nothing interesting, that's for sure. The problem was never the pruning itself. The problem was the change in philosophy that accompanied pruning.
"stop puting you idiotic liberal words into my mouth"
-ynnady