That does not at all sound like Blizzard. They promised they would not nerf artifact weapons after people put in time and effort grinding them up. Ask a rogue how they felt.
They will most likely nerf and buff things like crazy and you also have to remember that it's not just one abliity now, they have 3-4 systems that are looked this way. There is no way they'll get this right and it sure as heck is not balanced atm.
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Not going to happen, not a chance.
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Yeah, I still remember Legion and the legendaries. Oh and the artifact. And that was not even close to the complexity of the Shadowlands systems and alos a lot more balanced with just a month or two till release.
Yes, Blizzard will probably nerf you covenant, just like they nerf classes all the time during an xpac. People will changes classes when the one they are on is nerfed, so people will change covenants once the powerful one is nerfed. Not much difference imo.
Every time blizz balance classes, it's for those that actually do pvp/raids/m+. So yes, 100% they will nerf/buff covenant shit during the expansion.
If blizz only cared about bad casuals, they would not bother balancing anything.
Most likely - they will. Hasn't it happened with classes/specs in the past? It works this way. Player make choice X, that is considered to be meta. Blizzard "collect some data", allowing player to play his meta for a while. Some players whine, that "It's obviously OP, why don't you see it?" Then Blizzard say "Nope, we gonna nerf it, as 99.99% of players choose it and we want choices to be equally viable". X is nerfed, but pendulum swings to other side and now choice Y is OP and meta. Player has to regrind Y. Same thing happens in the next patch. And guess what? It's good for Blizzard, because player is busy and has "content" to do! By the end of xpack they say, that they've collected enough data by now and admit, that this system is broken, so they nerf it and will NEVER make same mistake again. More precisely, till next xpack, when amnesia will hit again.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
TBH I'm kind of looking forward to the first round of nerfs and buffs to Covenant abilities. Just for the absolute flood of tears that will ensue lmao.
I think Blizzard will be seriously reluctant, to nerf any particular Covenant ability post-launch.
Minor adjustments, sure, but unless something turns out to be bugged, have some glitched interaction, I don't think they will "nerf" any one ability.
Since they basically went all in on this being a sticky, "meaningful" choice (lol), I think they will try real hard, to ship them with reasonable balance.
Buffs on the other hand, more likely, if some ability turns out to be "to weak", they will probably push some buffs. But will probably be cautious, to not put it ahead of the other ones.
TL;DR, I have some faith.
You probably shouldn't. Blizzard hasn't ever really been known for buffing things, at least not enough that it matters. They are pretty well known for sledgehammering things though.
My expectation is that they will keep nerfing the Damage component of each one until the utility outweighs any of the damage. At that point they can't do much because hitting the utility basically means redesigning spells. At that point they will " pull the rip cord " sometime around 9.3 and then head into the next expansion talking about how they have learned from their mistakes. 10.0 arrives and we figure out they didn't learn a thing, they just changed the name to protect the innocent.
I think the weirdest thing about these convos to me is that some people act like the covenant abilities are all very simple, pure ST abilities, which is really the only way they could ever be "within 1%" of each other or something.
It's not going to be a 1% difference. Some abilities don't even work in a lot of situations, while others are totally dominant. Many only function once you insert the proper conduit, which casual players won't even know about because you literally don't get conduits until you have already committed to a faction.
I know a lot of folks have convinced themselves that this is somehow a 1% issue and that "triggering them" means the system is good for everyone else, but the problems are much bigger than that. This system is just not what so many people seem to believe it is.
Honestly, if I cared about lore or was an RPer, I would still dislike the system because it's not even good for that. The choice doesn't impact the story at all. These are not Legion Class Halls - they are like the budget movie version of those.
Not just WILL THEY but WHEN WILL THEY, it's inevitable
Night Elves NEED long hair to the ground and more elegant/regal beautiful options to show their Highbourne heritage
sharkbait 10c
Can i complain about something that has always bothered me? When arguing about this, for example, you say that there could be a 10% difference between the right and wrong choice. Now is that a theoretical difference of 10% between players of the exact same skill or all players? If all the covenant abilities were passives, than it would be cut an dry, but they are not, they are all active abilities. That means, that even with the "right" choice, players who are, lets say using it in LFR or aren't the best players, might do less dps than a "worse" ability solely because they lack the skill to use it properly.
I can tell you right now from playing my DH on the beta (going through levelling right now, on to Ardenweld) that irregardless of what is the "best" covenant, i am not going Kyrian or Necrolords on them. The Necrolord ability just feels bad for DH and the Kyrian one just feels kind of lackluster. So even if one of those is the "best" why would i choose it, if like some are saying, it is not fun to press? If you choose it anyways for the dps are you not at fault for making your own gameplay worse when there are more interesting options?
If you play for the highest number that sucks. But for anybody else, number tuning won't impact their choice.
well I do all of those except constant race changes.
My race has a skill that is good for all content anyway.
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classes are different because even if say DH is stronger. You dont want 20 DH's in guild. You need a bit of balance across the classes in guild otherwise you miss out on buffs and waste a lot of loot.
Comes a time when we all gotta die...even kings.
Since it’s 100% guaranteed that all these things will change, I’m just picking the one I like aesthetically the most.
Meaningful choice doesn't mean picking whatever is strongest, it's about picking the one that appeals the most to you regardless of the reason.
If one is significantly stronger I'd want them to bring it in line with the rest.
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If you don't want to switch you shouldn't. Doing things you don't want to do doesn't make much sense
I mean you can't... Its a nice thought but it doesn't work that way. You can't balance single target around aoe around utility... especially not in multiple layers of the game. You pick your covenant based on what you want to do in the game.
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Between equal skill we are talking simmed differences. Also ten percent is a rather small margin though we haven't seen the tuning pass yet. DH for example will always pick venth because its hands down the best in every situation beyond perhaps nightfae for pvp.