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  1. #61
    Quote Originally Posted by Celfydd View Post
    I honestly found that with Dark Shadow instead of Enveloping Shadows there was a nice cadence between dance and nondance, where in the latter you prepare your Rupture and Slice and Dice so as not to have to refresh them during the burst window. So for sustained at least it can fulfil the design idea. I agree that with Enveloping Shadows it feels wrong, windows don't line up as neatly and their timing is more random.
    In the end, we all know that PvE wise until there are some specific scenarios, we're going with the option that nets more damage, and then adapt our playstyle. I just think that having so much uptime of dances kinda defeats the design of the skill itself.
    No one wants to choose. Everyone wants everything.

  2. #62
    Quote Originally Posted by Coldkil View Post
    In the end, we all know that PvE wise until there are some specific scenarios, we're going with the option that nets more damage, and then adapt our playstyle. I just think that having so much uptime of dances kinda defeats the design of the skill itself.
    true that, sadly. Shadow Dance definitely got perverted gameplaywise, going from a strong DPS/Burst CD to a boring maintenancebuff that we want to be as close to 100% as possible.

  3. #63
    didn't want to start a new threat, but they nerfed Sepsis as it no longer proccs vanish:

    Infect the target's blood, dealing (162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (77.5667% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.

    Cooldown reduced by 30 sec if Sepsis does not last its full duration.

    no more 2nd vanish to disengage in PvP combat, no legendary procc for both the Master Assassin and the Vanish legendary, and instead 1 use of a stealth ability that 2 of 3 speccs can barely use and the 3rd is drowning in anyways.

    only positive is that it is now useable while soloing stuff...
    and almost all potency conduits got a hefty nerf across almost half the speccs, not just rogues.
    they even nerfed feral conduits....
    The above mentioned remarks, ideas and notions are simply my thought on this topic. I do not wish to aggravate, denounce or criticize anyone who, for whatever reason, may disagree.

  4. #64
    Quote Originally Posted by Narzok View Post
    didn't want to start a new threat, but they nerfed Sepsis as it no longer proccs vanish:

    Infect the target's blood, dealing (162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (77.5667% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.

    Cooldown reduced by 30 sec if Sepsis does not last its full duration.

    no more 2nd vanish to disengage in PvP combat, no legendary proc for both the Master Assassin and the Vanish legendary, and instead 1 use of a stealth ability that 2 of 3 speccs can barely use and the 3rd is drowning in anyways.

    only positive is that it is now useable while soloing stuff...
    and almost all potency conduits got a hefty nerf across almost half the speccs, not just rogues.
    they even nerfed feral conduits....
    To me it just seems more like a fix than a nerf. It simply didn't work before, and now you get a small window to use Stealth when it's more effective. I don't remeber the CD reduction that was in place before, so that may be a straight nerf.

    Anyway, so far Covenant abilities for rogues are all pretty much balanced and useful, with Kyrian surprisingly being the top right now. Anyway no way i'm gonna take it since it's a clusterfuck and i hate the design.
    No one wants to choose. Everyone wants everything.

  5. #65
    Quote Originally Posted by Narzok View Post
    didn't want to start a new threat, but they nerfed Sepsis as it no longer proccs vanish:

    Infect the target's blood, dealing (162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (77.5667% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.

    Cooldown reduced by 30 sec if Sepsis does not last its full duration.

    no more 2nd vanish to disengage in PvP combat, no legendary procc for both the Master Assassin and the Vanish legendary, and instead 1 use of a stealth ability that 2 of 3 speccs can barely use and the 3rd is drowning in anyways.

    only positive is that it is now useable while soloing stuff...
    and almost all potency conduits got a hefty nerf across almost half the speccs, not just rogues.
    they even nerfed feral conduits....
    Fine change. The vanish effect was way too strong for pvp.

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