1. #1

    Shadowlands Beta - Build 35854 Spell Changes

    Talent Changes
    Originally Posted by MMO-Champion
    Death Knight
    Blood

    Unholy



    Spell Changes
    Originally Posted by MMO-Champion
    Mounts

    Companions

    Death Knight (Forums, Talent Calculator)
    • Death Coil (Unholy) Reduces the cooldown of Dark Transformation by 1 sec. Apocalypse by 1.5 sec.

    Blood
    • Blood Tap Consume the essence around you to generate 1 Rune. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed. 2 charges. Death Knight - Blood Spec. Death Knight - Blood Spec Blood Death Knight - Level 58 Talent. Blood Death Knight - Level 58 Talent. Instant. 60 sec recharge. 2 charges.
    • Ossuary While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10. Blood Death Knight - Level 58 Talent. Blood Death Knight - Level 58 Talent. Death Knight - Blood Spec. Death Knight - Blood Spec.

    Frost
    • Obliterate A brutal attack with both weapons that deals a total of [ 110.4% [ 99.4% of Attack Power ] Physical damage. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons. Death Knight - Frost Spec. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.

    Unholy
    • Apocalypse (New) Apocalypse transforms your ghoul into a powerful hulking monstrosity for 15 sec. Death Knight - Unholy Spec. Death Knight - Unholy Spec.
    • Apocalypse Bring doom upon the enemy Bring forth the Apocalypse, causing your ghoul to undergo a Dark Transformation and, dealing [ 50% of Attack Power ] Shadow damage and to your target bursting up to 4 Festering Wounds on the target. Summons Each Festering Wound burst brings forth an Army of the Dead ghoul for 15 sec for each burst Festering Wound. Generates 2 Runes. Requires Melee Weapon. Death Knight - Unholy Spec. Death Knight - Unholy Spec. Melee range. Instant. 1.5 min cooldown.
    • Death Coil Damage dealt reduces the cooldown of Dark Transformation by 1 Apocalypse by 1.5 sec. Death Knight - Unholy Spec. Death Knight - Unholy Spec.
    • Epidemic Causes each of your Virulent Plagues to flare up, dealing [ 20% of Attack Power ] Shadow damage to the infected enemy, and an additional [ 8% of Attack Power ] Shadow damage to all other enemies near them. Limited to 20 targets. Unholy Death Knight - Level 90 Talent. Unholy Death Knight - Level 90 Talent. 30 Runic Power. Instant. Death Knight - Unholy Spec. Death Knight - Unholy Spec. 30 Runic Power. Instant.
    • Summon Gargoyle Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend. Death Knight - Unholy Spec. Death Knight - Unholy Spec Unholy Death Knight - Level 100 Talent. Unholy Death Knight - Level 100 Talent. 30 yd range. Instant. 3 min cooldown.
    • Unholy Pact Dark Transformation Apocalypse creates an unholy pact between you and your pet, igniting flaming chains that deal [ 375% [ 262.5% of Attack Power ] Shadow damage over 15 sec to enemies between you and your pet. While active, your strength is increased by 8%. Unholy Death Knight - Level 100 5%. Unholy Death Knight - Level 90 Talent. Unholy Death Knight - Level 100 Talent. 90 Talent.

    Demon Hunter (Forums, Talent Calculator)
    • Chaos Nova (Havoc) Unleash an eruption of fel energy, dealing [ 20.48% [ 22.52% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec.
    • Chaos Nova (Vengeance, Initial) Unleash an eruption of fel energy, dealing [ 20.48% [ 22.52% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec.
    • Chaos Strike Slice your target for [ 90% [ 95.5% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires One-Handed Melee Weapon. 40 Fury. Melee range. Instant.
    • Demon's Bite (Havoc) Quickly attack for [ 45.28% [ 49.81% of Attack Power ] Physical damage.
    • Demon's Bite (Vengeance, Initial) Quickly attack for [ 45.28% [ 49.81% of Attack Power ] Physical damage.
    • Fel Rush Rush forward, incinerating anything in your path for [ 23% [ 25.3% of Attack Power ] Chaos damage. 1 charge. Instant. 10 sec recharge. 0.2 sec global cooldown. 1 charge.
    • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 55% [ 60.5% of Attack Power ] Fire damage over 6 sec.
    • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 55% [ 60.5% of Attack Power ] Fire damage over 6 sec.
    • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 55% [ 60.5% of Attack Power ] Fire damage over 6 sec.
    • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 24.57% [ 27.03% of Attack Power ] Fire damage to enemies within 8 yards and radiating [ 55% [ 60.5% of Attack Power ] Fire damage over 6 sec.
    • Immolation Aura Immolation Aura instantly causes [ 24.57% [ 27.03% of Attack Power ] Fire damage to enemies within 8 yards. Rank 2. Rank 2.
    • Metamorphosis (Havoc) Leap into the air and land with explosive force, dealing [ 32.76% [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
    • Metamorphosis (Vengeance, Initial) Leap into the air and land with explosive force, dealing [ 32.76% [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
    • Throw Glaive Throw a demonic glaive at the target, dealing [ 33.34% [ 36.68% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. 1 charge. 30 yd range. Instant. 9 sec recharge. 1 charge.
    • Vengeful Retreat (Havoc) Nearby enemies take [ 11.93% [ 13.13% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
    • Vengeful Retreat (Vengeance, Initial) Nearby enemies take [ 11.93% [ 13.13% of Attack Power ] Physical damage.
    • Vengeful Retreat (Prepared) Nearby enemies take [ 11.93% [ 13.13% of Attack Power ] Physical damage.

    Havoc
    • Blade Dance Strike your primary target for [ 141% [ 155.1% of Attack Power ] Physical damage and 5 nearby enemies for [ 60% [ 66% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 35 Fury. Instant. 15 sec cooldown.
    • Chaos Strike Slice your target for [ 90% [ 95.5% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
    • Essence Break Slash all enemies in front of you for [ 53.7% [ 59.07% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 8 sec. Requires Melee Weapon. Havoc Demon Hunter - Level 106 Talent. Havoc Demon Hunter - Level 106 Talent. 10 yd range. Instant. 20 sec cooldown.
    • Eye Beam Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 11.25% 12.38% of Attack Power )*15*2}}][{${( 11.25% 12.38% of Attack Power )*15}}])} Chaos damage over 2 sec. Deals reduced damage to secondary targets. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 30 Fury. 20 yd range. 2 sec cast (Channeled). 30 sec cooldown.
    • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [ 286% [ 314.6% of Attack Power ] Chaos damage to 8 enemies within 8 yds. Havoc Demon Hunter - Level 110 Talent. Havoc Demon Hunter - Level 110 Talent. 3 sec cast (Channeled). 60 sec cooldown.
    • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 141% [ 155.1% of Attack Power ] against the first target struck. Havoc Demon Hunter - Level 106 Talent. Havoc Demon Hunter - Level 106 Talent.
    • Havoc Demon Hunter Increases damage/healing by 11%: Blade Dance, Burning Hatred, Chaos Nova, Chaos Strike, Demon's Bite, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Retreat Increases periodic damage/healing by 11%: Blade Dance, Burning Hatred, Chaos Nova, Chaos Strike, Demon's Bite, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Retreat Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
    • Mana Rift You manifest an a 6 yard wide mana rift under the feet of the target. After 2.5 sec, it erupts dealing up to 8% of each enemy's maximum health in Chaos damage and destroys 8% of each enemy's total mana if present. PvP Talent. PvP Talent. 50 Fury. 8 yd range. Instant. 10 sec cooldown. Requires DemonHunter. Requires level 10.
    • Trail of Ruin The final slash of Blade Dance inflicts an additional [ 53.6% [ 58.96% of Attack Power ] Chaos damage over 4 sec. Havoc Demon Hunter - Level 102 Talent. Havoc Demon Hunter - Level 102 Talent.
    • Unbound Chaos Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush, dealing [ 250% [ 275% of Attack Power ] Chaos damage. Havoc Demon Hunter - Level 102 Talent. Havoc Demon Hunter - Level 102 Talent.

    Vengeance
    • Demonic Fel Devastation causes you to enter demon form for 8 6 sec after it finishes dealing damage. Vengeance Demon Hunter - Level 108 Talent. Vengeance Demon Hunter - Level 108 Talent.
    • Feast of Souls Soul Cleave heals you for an additional [ 67.5% [ 54% of Attack Power ] over 6 sec. Vengeance Demon Hunter - Level 100 Talent. Vengeance Demon Hunter - Level 100 Talent.
    • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 155.6% of Attack Power ] Fire damage over 2 sec. Causing damage also heals you for up to [ 409.5% of Attack Power ] health. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown. 60 sec cooldown.
    • Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for [ 348.07% of Attack Power ] health. Consuming a Lesser Soul Fragment heals you for 8% 6% of all damage taken in the last 5 sec, minimum 1% of maximum health. Consuming a Demon's soul will grant you 20% increased damage for 15 sec. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
    • Shear Shear shatters the target's soul, leaving a Lesser Soul Fragment behind for 20 sec. Consuming a Lesser Soul Fragment heals you for 8% 6% of all damage taken in the last 5 sec, minimum 1% of maximum health. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
    • Soul Cleave Soul Cleave heals for an additional [ 35% [ 50% of Attack Power ] for each Soul Fragment consumed. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
    • Soul Cleave Viciously strike 5 enemies in front of you for [ 70.2% of Attack Power ] Physical damage and heal yourself for [ 105% [ 50% of Attack Power ]. Consumes up to 2 Soul Fragments within 25 yds and heals you for an additional [ 35% [ 50% of Attack Power ] for each Soul Fragment consumed. Requires One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 Fury. Melee range. Instant.

    Druid (Forums, Talent Calculator)

    Balance
    • Balance Druid Decreases damage/healing by 18%: Entangling Roots, Fury of Elune, Moonfire, New Moon, Prickling Thorns, Shooting Stars, Starfall, Starfire, Starsurge, Stellar Flare, Sunfire, Thorns, Wrath Decreases periodic damage/healing by 18%: Entangling Roots, Fury of Elune, Moonfire, New Moon, Prickling Thorns, Shooting Stars, Starfall, Starfire, Starsurge, Stellar Flare, Sunfire, Thorns, Wrath Increases damage/healing by 40%: Regrowth Increases periodic damage/healing by 40%: Regrowth Druid - Balance Spec. Druid - Balance Spec.

    Balance & Restoration
    • Innervate (Balance) Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 12 sec. 10 sec.
    • Innervate (Restoration) Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 12 sec. 10 sec.

    Guardian
    • Roar of the Protector For the next 12 sec, 20% of all damage done to nearby allies if allies within 10 yds is redirected to you. PvP Talent. PvP Talent. 10 Rage. Instant. 12 sec cooldown. Requires Druid. Requires level 10.

    Hunter (Forums, Talent Calculator)
    Beast Mastery
    • Bestial Wrath Sends you and your pet into a rage, instantly dealing [ 65% of Attack Power + 1.2% of Spell Power ] Physical damage to its target, and, increasing all damage you both deal by 25% for 15 sec. Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec. 100 yd range. Instant. 1.5 min cooldown.

    Marksmanship
    • Dead Eye Kill Shot has 2 charges, and causes Aimed Shot to recharge 50% 60% faster for 3 sec. Marksmanship Hunter - Level 90 Talent. Marksmanship Hunter - Level 90 Talent.
    • True Aim Arcane Chimaera Shot and Multi-Shot damage increased by 25%. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.

    Mage (Forums, Talent Calculator)
    • Portal: Oribos (New) Creates a portal, teleporting group members that use it to Oribos. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
    • Teleport: Oribos (New) Teleports you to Oribos. 3% of Base Mana. 10 sec cast.

    Monk (Forums, Talent Calculator)
    • Expel Harm (Brewmaster) Expel negative chi from your body, healing for [ 101% [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
    • Expel Harm (Windwalker) Expel negative chi from your body, healing for [ 101% [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
    • Expel Harm (Mistweaver) Expel negative chi from your body, healing for [ 101% [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards. Up to 3 Healing Spheres are formed nearby, each healing for [ 150% of Attack Power ] when consumed. May be cast during Soothing Mist, and will additionally heal the Soothing Mist target.
    • Expel Harm (Initial) Expel negative chi from your body, healing for [ 101% [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
    • Expel Harm 15 Energy / 5% 3% of Base Mana / 15 Energy.
    • Fortifying Brew (Brewmaster) Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%,increasing 20%, increasing the effectiveness of Stagger by 10%, and reducing all damage you take by 20%.

    Brewmaster
    • Celestial Brew A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing [ 1,000% [ 600% of Attack Power ] damage. Purifying Stagger damage increases absorption by up to 200%. Monk - Brewmaster Spec. Monk - Brewmaster Spec. Instant. 30 60 sec cooldown. 1 sec global cooldown.
    • Purifying Brew Clears 50% of your damage delayed with Stagger. Increases the absorption of your next Celestial Brew by up to 200%, based on your current level of Stagger 1 charge. Monk - Brewmaster Spec. Monk - Brewmaster Spec. Instant. 15 sec recharge. 1 charge. 20 sec recharge. 1 charge.
    • Shuffle Niuzao's teachings allow you to shuffle during combat, increasing the effectiveness of your Stagger by 75% 100%. Shuffle is granted by attacking enemies with your Keg Smash, Blackout Kick, and Spinning Crane Kick. Monk - Brewmaster Spec. Monk - Brewmaster Spec.

    Mistweaver
    • Expel Harm Expel Harm can be cast during Soothing Mist, and heals the Monk and their additionally heals the Soothing Mist target. Monk - Mistweaver Spec. Monk - Mistweaver Spec.
    • Invoke Chi-Ji, the Red Crane Invoke Chi-Ji, the Red Crane, and become immune to movement impairing effects for 25 sec. Chi-Ji kicks up Gusts of Mists with your Physical abilities, healing up to 3 allies for [ 126% of Attack 2 allies for [ 0.1% of Spell Power ], and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking 3 times. Mistweaver Monk - Level 90 Talent. Mistweaver Monk - Level 90 Talent. 5% of Base Mana. 40 yd range. Instant. 2 min cooldown. 3 min cooldown.
    • Invoke Yu'lon, the Jade Serpent Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 5 allies for [ 180% of Spell Power ] over 4 2 allies for [ 105% of Spell Power ] over 4.5 sec. Monk - Mistweaver Spec. Monk - Mistweaver Spec. 5% of Base Mana. 40 yd range. Instant. 3 min cooldown.
    • Mana Tea Reduces the mana cost of your spells by 50% for 12 10 sec. Mistweaver Monk - Level 45 Talent. Mistweaver Monk - Level 45 Talent. Instant. 1.5 min cooldown.
    • Touch of Death Touch of Death increases the Monk's Physical damage by 0 for 8 sec. Monk - Mistweaver & Windwalker Spec. Monk - Mistweaver & Windwalker Spec. 15% for 10 sec. Monk - Mistweaver Spec. Monk - Mistweaver Spec.

    Windwalker
    • Flying Serpent Kick (New) Reduces the cooldown of Flying Serpent Kick by 5 sec. Monk - Windwalker Spec. Monk - Windwalker Spec.

    Paladin (Forums, Talent Calculator)

    Protection
    • Shining Light Name changed from "Bastion of Glory" to "Shining Light". Shield of the Righteous increases the healing of Every 5 Shield of the Righteous make your next Word of Glory on yourself by 20% free. Paladin - Protection Spec. Paladin - Protection Spec.
    • Word of Glory When you cast Word of Glory on yourself, it is increased by up to 150% 300% based on your missing health. Paladin - Protection Spec. Paladin - Protection Spec.

    Retribution
    • Healing Hands The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to 200% 100%, based on the target's missing health. Retribution Paladin - Level 90 Talent. Retribution Paladin - Level 90 Talent.

    Priest (Forums, Talent Calculator)

    Discipline
    • Discipline Priest Discipline Priest core passive Decreases damage/healing by 19%: Smite 25%: Smite Decreases damage/healing by 32%: Shadow Word: Death Decreases periodic damage/healing by 12% 19%: Shadow Word: Pain Decreases damage/healing by 12% 19%: Shadow Word: Pain Decreases damage/healing by 45%: Mind Blast and Shadow Word: Pain Priest - Discipline Spec. Priest - Discipline Spec.
    • Rapture Immediately Power Word: Shield your target, and for the next 10 8 sec, Power Word: Shield absorbs an additional 200% and may be cast on targets with Weakened Soul. Priest - Discipline Spec. Priest - Discipline Spec. 3.1% of Base Mana. 40 yd range. Instant. 1.5 min cooldown.

    Discipline & Initial
    • Spirit Shell For 12 For 10 sec, Penance, Power Word: Radiance, and Atonement create absorb shields instead of healing. Priest - Level 100 Talent. Priest - Level 100 Talent. 2% of Base Mana. Instant. 60 sec cooldown.

    Holy
    • Holy Priest Holy Priest core passive Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Decreases damage/healing by 45%: Shadow Word: Death Priest - Holy Spec. Priest - Holy Spec.

    Rogue (Forums, Talent Calculator)
    • Eviscerate (Subtlety) 1 point : [ 17.6% of Attack Power ] damage 2 points: [ 35.2% of Attack Power ] damage 3 points: [ 52.8% of Attack Power ] damage 4 points: [ 70.4% of Attack Power ] damage 5 points: [ 88% of Attack Power ] damage 6 points: [ 105.6% of Attack Power ] damage

    Subtlety
    • Eviscerate Eviscerate deals an additional 50% damage as Shadow to targets with your Find Weakness active. Rank 2. Rank 2. Rogue - Subtlety Spec. Rogue - Subtlety Spec.

    Shaman (Forums, Talent Calculator)
    • Flame Shock Sears the target with fire, causing [ 19.5% of Spell Power ] Fire damage and then an additional [ 105% [ 104.4% of Spell Power ] Fire damage over 18 sec. 1.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

    Elemental
    • Aftershock Earth Shock has and Earthquake have a 25% chance to refund all Maelstrom spent. Elemental Shaman - Level 30 Talent. Elemental Shaman - Level 30 Talent.
    • Ascendance Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec. Elemental Shaman - Level 100 Talent. Elemental Shaman - Level 100 Talent. Instant. 3 min cooldown.
    • Echoing Shock Shock the target for [ 65% of Spell Power ] Elemental damage and create an ancestral echo, causing your next direct damage or healing spell to be cast a second time 1.0 sec later for free. Elemental Shaman - Level 30 Talent. Elemental Shaman - Level 30 Talent. 3.25% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Icefury Hurls frigid ice at the target, dealing [ 82.5% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 300% increased damage and generate 8 Maelstrom. Generates 25 Maelstrom. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 3% of Base Mana. 40 yd range. 2 sec cast. 30 sec cooldown.
    • Static Discharge Discharge excess energy from your Lightning Shield, dealing [ 15% of Attack [ 23% of Spell Power ] Nature damage to an enemy within 40 every 0.5 sec for 3 sec. Targets with your Flame Shock on them are preferred. Elemental Shaman - Level 15 Talent. Elemental Shaman - Level 15 Talent. 3% of Base Mana. Instant. 30 sec cooldown.

    Elemental & Enhancement
    • Elemental Blast Elemental: Harnesses the raw power of the elements, dealing [ 140% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. Generates 30 Maelstrom. Enhancement: Harnesses the raw power of the elements, dealing [ 140% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. Elemental (30)/Enhancement (15) Shaman - Talent. Elemental (30)/Enhancement (15) Shaman - Talent. 2.75% of Base Mana / 30 Maelstrom. 40 yd range. 2 sec cast. 12 sec cooldown.

    Enhancement
    • Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 250% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. Enhancement Shaman - Level 100 Talent. Enhancement Shaman - Level 100 Talent. Instant. 3 min cooldown.
    • Maelstrom Weapon When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 10 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase the damage or healing of your next spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Shaman - Enhancement Spec. Shaman - Enhancement Spec.

    Warlock (Forums, Talent Calculator)
    • Howl of Terror Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect. Limited to 5 targets. Warlock - Level 75 Talent. Warlock - Level 75 Talent. 1.5 sec cast. 40 sec cooldown. Instant. 40 sec cooldown.

    Affliction
    • Deathbolt Launches a bolt of death at the target, dealing 60% 40% of the total remaining damage of your damage over time effects on the target. Counts up to 14 sec of your Corruption's damage. PvP Talent. PvP Talent. 2% of Base Mana 3 Soul Shard. 40 yd range. 1 sec cast. 45 sec cooldown. Requires Warlock. Requires level 10.
    • Malefic Rapture Your damaging periodic effects erupt on all targets within line of sight, causing [ bc100% of Spell Power ] Shadow damage per effect. Warlock - Affliction Spec. Warlock - Affliction Spec. 1 Soul Shard. 100 yd range. 1.5 sec cast.
    • Rapid Contagion (New) For the next 15 sec, all of your periodic effects occur 30% more often. PvP Talent. PvP Talent. 3 Soul Shard. Instant. 15 sec cooldown. Requires Warlock. Requires level 10.
    • Unstable Affliction Afflicts one target with [ 184% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 207% [ 460% of Spell Power ] damage to the dispeller and silences them for 4 sec. Generates 1 Soul Shards if the target dies while afflicted. Limited to 1 target. Warlock - Affliction Spec. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.

    Warrior (Forums, Talent Calculator)
    Arms
    • Rend Wounds the target, causing [ 32.1% of Attack Power ] Physical damage instantly and an additional [ 133% of Attack Power ] Bleed damage over 15 sec. Increases critical damage you deal to the enemy by 10%. Requires Melee Weapon. Arms Warrior - Level 45 Talent. Arms Warrior - Level 45 Talent. 30 Rage. Melee range. Instant.

    Protection
    • Vanguard Stamina increased by an additional 20%, and armor is increased by an additional 25% 40% of your Strength. Warrior - Protection Spec. Warrior - Protection Spec.

    Runeforge Legendary Abilities
    • Vitality Sacrifice The first time you damage an Elite enemy, absorb the next [ 1,000% of Attack Power or 1,000% of Spell Power ] damage from that enemy and reflect it back to them. Can only affect one enemy at a time. You may only have one shield active at a time and this effect can only occur once every minute.

    Druid (Forums, Talent Calculator)
    • The Dark Titan's Lesson You may Lifebloom two targets at once, and Lifebloom's final healing is increased by 100%. 75%.

    Monk (Forums, Talent Calculator)
    • Tear of Morning Renewing Mists applies Extend Life to the initial target, instantly healing them for 0 [ 145% of Holy Spell Power and increasing all healing done to them by 15% for 12 sec. When you heal with Enveloping Mist or Vivify, 50% of the heal is also applied to targets with your Extend Life effect.

    Paladin (Forums, Talent Calculator)
    • Reign of Endless Kings When you drop below 20% health, you become infused with the Guardian of the Ancient Kings for 4 sec. This cannot occur again for 45 sec.

    Priest (Forums, Talent Calculator)
    • Eternal Call to the Void Mind Flay has and Mind Sear have a chance to spawn a Void Tendril that channels Mind Flay at your target for 15 sec, generating 3 insanity when it deals damage. Approximately 2 procs per minute.
    • Kiss of Death Reduces Shadow Word: Death's cooldown by 8 sec and causes its damage to trigger Atonement.when used on targets below 20% health.
    • Shadowflame Prism Your Shadowfiend or Mindbender deals 30% additional damage as Shadowflame damage, and the cooldown on Shadowfiend and Mindbender is reduced by 15%. Discipline, Initial: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for [ 300% of Spell Power + 300% of Attack Power ] Shadowflame damage. Each time a rift is triggered, the duration of Mindbender is increased by 1.5 sec. Holy, Shadow: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 300% of Spell Power + 300% of Attack Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.5 sec.

    Covenant Abilities
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 120% [ 132% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. Instant.
    • Fae Guardians Name changed from "Fae Blessings" to "Fae Guardians".
    • Raise Banner (New) Brandish the banner of the Necrolords. Necrolord. Necrolord. Instant.
    • Sinful Brand Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, their casting speed by 30%, and inflicting [ 400% [ 440% of Attack Power ] Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies. Venthyr. Venthyr. Instant.
    • Soulshape Turn into a Vulpin Balance, Feral, Restoration, Initial: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Guardian: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Increases armor by 220% and Stamina by 45%. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Toad, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wyvern, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Gryphon, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hippogryph, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolfhawk, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Feathered Drake, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolf, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moose, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Bear, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Raptor, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Nightsaber, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into an Owlcat, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Stag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Dragon Turtle, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Cobra, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hyena, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Tiger, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Lion, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Crane, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Teroclaw, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Unicorn, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moth, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Runestag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Night Fae. Night Fae. Instant.
    • Soulshape Turn into a Vulpin Balance, Feral, Restoration, Initial: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Guardian: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Increases armor by 220% and Stamina by 45%. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Toad, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wyvern, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Gryphon, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hippogryph, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolfhawk, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Feathered Drake, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolf, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moose, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Bear, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Raptor, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Nightsaber, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into an Owlcat, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Stag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Dragon Turtle, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Cobra, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hyena, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Tiger, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Lion, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Crane, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Teroclaw, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Unicorn, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moth, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Runestag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Night Fae. Night Fae. Instant. 1.5 min cooldown.
    • Summon Steward Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities, each once per day. Kyrian. Kyrian. Instant. for 4 min. Kyrian. Kyrian. Instant.
    • Summon Steward Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities, each once per day for 4 min. Can't be cast in Spirit of Redemption. Kyrian. Kyrian. Instant. 5 min cooldown.
    • The Hunt Charge to your target, striking them for [ 250% [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 87% [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates your soul, healing you for 323,802s2% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. Instant.

    Demon Hunter (Forums, Talent Calculator)
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 120% [ 132% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. 100 yd range. Instant.
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 120% [ 132% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. 100 yd range. Instant.
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 120% [ 132% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. 100 yd range. Instant.
    • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 120% [ 132% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. 30 yd range. Instant. 60 sec cooldown.
    • Elysian Decree Place a Kyrian Sigil at your location that activates after 2 sec. Detonates to deal [ 120% [ 132% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. Instant. 60 sec cooldown.
    • Sinful Brand Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, their casting speed by 30%, and inflicting [ 400% [ 440% of Attack Power ] Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies. Venthyr. Venthyr. 30 yd range. Instant. 60 sec cooldown.
    • The Hunt Charge to your target, striking them for [ 250% [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 87% [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates your soul, healing you for 323,802s2% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. Instant.
    • The Hunt Charge to your target, striking them for [ 250% [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 87% [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates your soul, healing you for 323,802s2% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. 50 yd range. 1 sec cast. 1.5 min cooldown.
    • The Hunt Charge to your target, striking them for [ 250% [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 87% [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates your soul, healing you for 323,802s2% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. 100 yd range. Instant.
    • The Hunt Charge to your target, striking them for [ 250% [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 87% [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates your soul, healing you for 323,802s2% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. 100 yd range. Instant.
    • The Hunt Charge to your target, striking them for [ 250% [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 87% [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates your soul, healing you for 323,802s2% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. 100 yd range. Instant.

    Druid (Forums, Talent Calculator)
    • Soulshape (New) Balance, Feral, Restoration, Initial: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Guardian: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Increases armor by 220% and Stamina by 45%. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Toad, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wyvern, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Gryphon, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hippogryph, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolfhawk, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Feathered Drake, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolf, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moose, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Bear, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Raptor, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Nightsaber, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into an Owlcat, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Stag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Dragon Turtle, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Cobra, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hyena, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Tiger, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Lion, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Crane, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Teroclaw, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Unicorn, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moth, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Runestag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Night Fae. Night Fae. Instant.

    Priest (Forums, Talent Calculator)
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 40 yd range. Instant.
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 40 yd range. Instant. 30 sec cooldown.
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. 2 charges. Necrolord. Necrolord. 5% of Base Mana. 40 yd range. 1.5 sec cast. 1.5 min recharge. 2 charges.
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 100 yd range. Instant.
    • Unholy Nova (New) A ball of dark energy dwells within your target for 4 sec, dealing [ 60% of Spell Power ] Shadow damage every 1. Upon expiration, bursts on all enemies within [ 60% of Spell Power ] for [ 60% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

    Anima Powers
    • Deep Reflection (New) Fallen Order summons 1 additional Tiger adepts for 24 sec. Instant.
    • Fading Memory Shards (New) Fallen Order adepts detonate instead of fading back into the shadows, dealing [ 500% of Attack Power ] Shadow damage to enemies within 0 yds. Instant.
    • Unnatural Claws Beasts of Prodigum Your Maw Beast strikes all enemies within 5 additional yds while attacking. Instant. yds while attacking. Instant.

    Death Knight (Forums, Talent Calculator)
    • Force Pull Death Grip causes the target to slam to the ground, knocking down nearby enemies for 3 seconds. Instant. |cFF0070ddRare|r. |cFF0070ddRare|r. Instant.

    Monk (Forums, Talent Calculator)
    • Dowsing Rod (New) Faeline Stomp's range is increased to 80 yards, but no longer branches. Instant.
    • Fading Memory Shards (New) Fallen Order adepts detonate instead of fading back into the shadows, dealing [ 500% of Attack Power ] Shadow damage to enemies within 0 yds. 100 yd range. Instant.
    • Fading Memory Shards (New) Fallen Order adepts detonate instead of fading back into the shadows, dealing [ 500% of Attack Power ] Shadow damage to enemies within 0 yds. 100 yd range. Instant.
    • Tattered Teachings (New) Fallen Order adepts protect the Monk 100% longer before expiring, and are now summoned at the Monk's location. Instant.

    Paladin (Forums, Talent Calculator)
    • Ancient Writ of Order Holy Power spending abilities are 30% more effective. Instant. 15% more effective. Instant.

    Rogue (Forums, Talent Calculator)

    Shaman (Forums, Talent Calculator)
    • Consumed by Flame Secrets of Living Flame prevents you from accessing Frost magic. Icefury Hurls frigid ice at the target, dealing [ 82.5% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 300% increased damage. Generates 25 Maelstrom. Instant. and generate 8 Maelstrom. Generates 25 Maelstrom. Instant.
    • Consumed by Flame Secrets of Living Flame prevents you from accessing Frost magic. Elemental Blast Elemental: Harnesses the raw power of the elements, dealing [ 140% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. Generates 30 Maelstrom. Enhancement Harnesses the raw power of the elements, dealing [ 140% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. Instant.

    Soulbind Abilities
    • Bron's Call to Action After using 120 damaging or healing spells and abilities, your next spell or ability summons Bron, who attacks and heals knocking back enemies on arrival and who attacking and healing your targets for 30 sec.
    • Empowered Chrysalis 10% of your overhealing received or done remains as a shield on the target up to 15% 10% of the caster's health, lasting for 5 sec.
    • Heirmir's Arsenal: Gorestompers Damaging or healing a target below 35% grants you 25% increased movement speed for 5 sec. after you start moving. May only occur once per 60 sec.
    • Life of the Party (NYI) During the Ember Court, your Guests gain additional Happiness for each event completed. When the Court concludes, the effects of any Decrees bestowed upon you are increased.
    • Ooz's Frictionless Coating When reduced below 50% health, Ooz courses over you, granting you a shield for 10% of your maximum health for 20 sec.May only occur once per 30 sec.
    • Podtender When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining 30% of HP over 10 sec. If the wildseed takes more than [ Greater of {1,000% of Spell Power} or {1,000% of Attack Power * (1)} ] damage during this time, you die. This effect may only occur once every 30 min.
    • Resilient Plumage Fall damage decreased by 20%, and after falling taking fall damage, damage you take is reduced by 20% for 30 sec. 15 sec.
    • Resonant Accolades When receiving healing while above 70% health or healing an ally that's above 70% health, 3% of the healing done is repeated on the target over 5 sec.
    • Social Butterfly When at least 2 allies are within 8 yds yd, your versatility increases by 5% for 5 sec. When this expires, 2 nearby allies gain this bonus for 5 sec before passing it back to you.
    • Sulfuric Emission When reduced below 20% health, you fear nearby enemies for 3 sec.May only occur once per 60 sec.

    Soulbind Conduits
    Hunter (Forums, Talent Calculator)

    Paladin (Forums, Talent Calculator)
    • Virtuous Command Judgment grants you Seal of Command for 4 sec, granting Virtuous Command for 4 sec, which gives your Templar's Verdict, Crusader Strike, Blade of Justice, and weapon attack a 20% chance of dealing 10.0% additional Holy damage.

    Item Effects
    • [DNT] Animacones Collected (New) Instant. 1 sec cooldown.
    • Adamantite Grenade Inflicts 0 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unreliable against targets higher than level 80. Affects only targets up to level 49. 45 yd range. 1 sec cast.
    • Amber Prison Encases the target in amber, preventing all action for up to 60 sec. Any damage caused will break the amber. Does not work on players or targets above level 93. Affects only targets up to level 93. 40 yd range. Instant. 50. 40 yd range. Instant.
    • Arsenal: Winterborn Weapons (New) Collect the appearances of the Winterborn Weapons. Instant.
    • Big Iron Bomb Inflicts 0 Fire damage and incapacitates targets in a 5 yard radius for 3 sec. Any damage will break the effect. Unreliable against targets higher than level 53. Affects only targets up to level 49. 15 yd range. 1 sec cast.
    • Blessed Bandage Apply the bandage, restoring 5% health every 3 sec. for 5 min and dealing Holy damage to attackers. Does not work past level 49. Affects only targets up to level 50. Instant. 49. Instant.
    • 'Borrowed' Soulstone When Looted: Take on the 'borrowed' soul and if killed you have a chance to resurrect with 30% health and 5% mana. Lasts for 30 min. Only usable outdoors in the Shadowlands. Instant. Reagents: "Borrowed" Soulstone.
    • Chromie's Teleportation Scroll You will be removed from Timewalking Adventures Campaigns once you use this scroll. New adventures await within Stormwind! Instant.
    • Chromie's Teleportation Scroll You will be removed from Timewalking Adventures Campaigns once you use this scroll. New adventures await within Orgrimmar! Instant.
    • Cobalt Frag Bomb Inflicts 0 to 0 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Any damage will break the effect. The frag bomb has no effect on creatures above level 83. Affects only targets up to level 83 49. 45 yd range. 0.5 sec cast. 60 sec cooldown.
    • Contract: Maldraxxian Army Name changed from "Contract: Maldraxxus Army" to "Contract: Maldraxxian Army". Add Maldraxxus Add Maldraxxian Army to your Ember Court security options. Instant.
    • Cube of Discovery Allows you to sometimes find artifact power items when looting enemies. Ineffective above level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Cure Poison Imbiber is cured of up to four poisons up to level 60. Instant. Affects only targets up to level 50. Instant.
    • Dark Iron Bomb Inflicts 0 Fire damage and incapacitates targets in a 5 yard radius for 4 sec. Any damage will break the effect. Unreliable against targets higher than level 73. Affects only targets up to level 49. 15 yd range. 1 sec cast.
    • Death Lotus Powder Allows protection from any traps on the Countess's mirror. 1.5 sec cast.1 sec cooldown.
    • Decree: Baroness Vashj's Boon Increase your Speed by 0, increase Increases reputation gains from world quests by 10 and grants Grants your attacks and spells a chance to call down Forked Lightning on your target the enemy dealing 0 Nature damage and chaining to up to 3 targets then jumping to 2 additional targets. Only active while outdoors in Maldraxxus. Instant. Reagents: Decree: Baroness Vashj's Boon.
    • Defibrillate An engineer with at least 350 skill 1 skill in Northrend Engineering can overload the knife's battery and attempt to shock a dead ally back to life. Cannot be used in combat. Melee range. 4 sec cast.
    • Deposit Anima Deposit a great amount of stored Anima in your Covenant's reservoir. Instant. 1.5 sec cast.
    • Deposit Anima Deposit the stored Anima in your Covenant's reservoir. Instant. 1.5 sec cast.
    • Doorway to Nowhere Essence Font has a 20% chance to summon Chi-Ji for 15 sec. 0.
    • Drums of Battle Increases haste on nearby party members by up to 0. Lasts 30 sec. Cannot affect targets level 80 or higher. Instant. Affects only targets up to level 49. Instant.
    • Drums of Restoration Restores 0 health and mana to nearby party members over 15 sec. Cannot affect targets level 80 or higher. Instant. Affects only targets up to level 49. Instant.
    • Drums of War Increases attack power by 0 and Intellect by 0 on nearby party members. Lasts 30 sec. Cannot affect targets level 80 or higher. Instant. Affects only targets up to level 49. Instant.
    • Ensemble: Conservator's Guise (New) Collect the appearances of the Conservator's Guise armor set. Instant.
    • Ensemble: Conservator's Raiment (New) Collect the appearances of the Conservator's Raiment armor set. Instant.
    • Ensemble: Conservator's Regalia (New) Collect the appearances of the Conservator's Regalia armor set. Instant.
    • Ensemble: Conservator's Warbark (New) Collect the appearances of the Conservator's Warbark armor set. Instant.
    • Ensemble: Winterborn Guise (New) Collect the appearances of the Winterborn Guise armor set. Instant.
    • Ensemble: Winterborn Raiment (New) Collect the appearances of the Winterborn Raiment armor set. Instant.
    • Ensemble: Winterborn Regalia (New) Collect the appearances of the Winterborn Regalia armor set. Instant.
    • Ensemble: Winterborn Warbark (New) Collect the appearances of the Winterborn Warbark armor set. Instant.
    • Extra Thick Mojo Drink the mojo, restoring 5% health every 3 sec. for 5 min and dealing Nature damage to attackers. Does not work past level 109. Affects only targets up to level 110. Instant. 49. Instant.
    • Fel Iron Bomb Inflicts 0 Fire damage and incapacitates targets in a 5 yard radius for 3 sec. Any damage will break the effect. Unreliable against targets higher than level 76. Affects only targets up to level 49. 15 yd range. 1 sec cast.
    • Fel Sharpening Stone Clever reverse engineering and enchanting of a simple stone have yielded an interesting result, which increases Physical damage dealt by 5% for 5 min. Does not work on players over level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Felsteel Shield Spike Attaches a Felsteel Spike to your shield that deals 26-38 0 damage every time you block with it. Cannot be applied to items higher than level ecix Requires Shield. 3 sec cast.
    • Flame of Battle Name changed from "Bladesworn Trinket" to "Flame of Battle".
    • Flask of Team Spirit Increase strength and confidence of allies splashed with this potion. Limited to 3 targets. 40 yd range. Instant. 5 sec cooldown. 7 sec cooldown.
    • Gnomish Mind Control Cap Engage in mental combat with a humanoid target to try and control their mind. If all works well, you will control the mind of the target for 30 sec ..... Increased chance of failure when used against targets over level 60. 30 yd range. Instant. Affects only targets up to level 50. 30 yd range. Instant.
    • Greater Ward of Shielding Applies the Greater Ward of Shielding to your shield. This ward absorbs up to 0 points of damage before it fails. Cannot be used by characters above level 90. Requires Shield. Affects only targets up to level 90. 3 sec cast. 50. 3 sec cast.
    • Grimoire of Convert Demon Your Enslave Demon spell turns into Convert Demon. Can only be used while in Ashran. Convert Demon Turns the target non-Player's soul to that of a demon, and then forcing it to do your bidding. Lasts up to 5 min. Can only be cast on targets at or below level 120 60 in Ashran. 5 sec cast.
    • Hardened Shell Throw a hard shell, dismounting the target. Unusable on targets above level 94. Affects only targets up to level 94 50. 40 yd range. 0.5 sec cast.
    • Helm of the Dominated (New) Don the helm, allowing you to pose as one of the mawsworn. Unlimited range. Instant. 60 min cooldown.
    • Horn Blast Blast a blaring horn, attracting enemies within 40 yards. Ineffective on targets above level 110. Affects only targets up to level 110. 1.5 sec cast. 49. 1.5 sec cast.
    • Huntsman's Bond (New) Form Huntsman's Bond with an ally for 30 sec. 25% of incoming damage will be redirected to your bonded ally, up to 0 total damage. 40 yd range. Instant. 2 min cooldown.
    • Huntsman's Bond (New)
    • Imbue Fel Effects Your attacks have a chance to trigger additional fel effects. Does not work on players over level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Inspirewing Presence When Looted: You gain an Inspirewing Presence. Attacks made against you have a chance to grant party members within 50 yds 3 Versatility for 18 sec. Only usable outdoors in the Shadowlands. Instant. Approximately 1 proc per minute. Reagents: Wing Commanders Insignia.
    • Into the Shadows Step into the shadows. While active, you are invisible and untargetable by enemies. Lasts 60 sec. Invisibility is cancelled if you perform any actions. Does not work on players over level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Iron Grenade Inflicts 0 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unreliable against targets higher than level 50. Affects only targets up to level 49. 45 yd range. 1 sec cast.
    • Leap of Faith You pull your spirit to a friendly party or raid target an ally, instantly moving you directly in front of them. 2 charges. 2.6% of Base Mana. 40 yd range. Instant. 1.5 min recharge. 2 charges.
    • Lesser Ward of Shielding Applies the Lesser Ward of Shielding to your shield. This ward absorbs up to 0 points of damage before it fails. Cannot be used by characters above level 90. Requires Shield. Affects only targets up to level 90. 3 sec cast. 50. 3 sec cast.
    • Lingering Sunmote Create a patch of light at the target location for 25 sec 12 sec. Up to 5. Allies within the light gain 0 absorb every 5 sec while it persists. 40 yd range. Instant.2 min cooldown.
    • Mallet of Thunderous Skins Increases your Haste by 25% 15%. Lasts 40 sec. You will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min. Instant. 5 min cooldown.
    • Mithril Frag Bomb Inflicts 0 Fire damage and incapacitates targets in a 8 yard radius for 2 sec. Any damage will break the effect. Unreliable against targets higher than level 60. Affects only targets up to level 49. 30 yd range. 1 sec cast.
    • Nathrezim Tome of Manipulation Read the pages, learning about subtle ways to influence those around you, increasing reputation gain with the factions of the Broken Isles by 200% for 2 hrs. Cannot be used above level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Nathria Trinket (DNT) For every 0 3,240 mana spent, store 0 healing within the mirror, up to 0 for 30 sec.
    • Nathria Trinket (DNT) (New) Unleash 3 incendiary flames at your target inflicting 0 Fire damage. 50 yd range. Instant. 1.5 min cooldown.
    • Nathria Trinket (DNT) (New) Your next 5 damaging abilities inflict Shattered Psyche, dealing 0 Shadow damage and increasing the target's damage taken from Shattered Psyche by 2% for 5 sec, stacking up to 25 times. Instant. 2 min cooldown.
    • Ninja Grenade [PH] Inflicts 0 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unreliable against targets higher than level 80. Affects only targets up to level 50. 45 yd range. 1 sec cast.
    • Nutcracker Grenade Name changed from "Holy Hand Grenade of Ardenweald" to "Nutcracker Grenade". Inflicts 0 Holy Nature damage to all enemies in a 5 yard radius. 40 yd range. 2.5 sec cast. 60 sec cooldown.
    • Obscuring Ash When Looted When Obtained: Ash envelopes you making it harder for enemies to detect you for 20 min. Only usable outdoors in the Shadowlands. 30 yd range. Instant. 60 sec cooldown. Reagents: Obscuring Ash Cloud.
    • Opening (New) Open the bag. 2 sec cast. Reagents: Item #183822.
    • Overflowing Anima Prison Place on the ground for 15 sec, increasing the Intellect Critical Strike of up to 5 allies within 8 yds by 0. Using a covenant ability can extend it out to a maximum of 25 sec. 40 yd range. Instant. 2.5 min cooldown.
    • Polymorphic Polyhedron (New) Instant.
    • Potion of Fel Protection A potent concoction that reduces all damage taken by 10% for 10 min. Does not work on players over level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Prideful Sins Using on enemy casters grants 0 mana every 5 sec, using on non-casters instead grants 0 health every 5 an enemy to extract viatality dealing 0 Shadow damage and granting you 0 health every 5 sec for 20 sec. Only usable outdoors in the Shadowlands. 40 yd range. Instant. 60 sec cooldown.
    • Racing Wheelbarrow (New) Jump in the dredger's wheelbarrow. 1 sec cast. 60 min cooldown.
    • Salt-Hardened Shell Throw a shell, dismounting the target. Unusable on targets above level 110. Affects only targets up to level 110 49. 40 yd range. 0.5 sec cast.
    • Shadowcore Oil Apply to a weapon for 10 60 min, giving you a high chance to deal an additional 0 Shadow damage when you damage an enemy. Requires Weapon. 2 sec cast.
    • Sinstone Acquisition (New) Reading the text gives you the knowledge to sometimes find more Sinstone Fragments when searching corpses in Revendreth. Instant.
    • Sinstone Outsourcing (New) Using this will enable the bearer to requisition a stone fiend that will be able to search out fragments and deliver them back to the Archivist's room for collection. Instant.
    • Sleep Puts the enemy target to sleep for up to 30 sec. Any damage caused will awaken the target. Only one target can be asleep at a time. Unreliable on targets above level 30. Affects only targets up to level 50. Rank 2. Rank 2. 90 Mana. 30 yd range. 1.5 sec cast.
    • Spare Brain (New) Consume the Spare Brain, giving you insight into the enemies of the Shadowlands. Grants you 25 reputation with The Ascended, The Undying Army, The Wild Hunt, and the Court of Harvesters. Instant.
    • Spare Eye (New) Consume the Spare Eye, giving you insight into the enemies of Bastion. Grants 25 reputation with The Ascended. Instant.
    • Spare Foot (New) Consume the Spare Foot, giving you insight into the enemies of Ardenweald. Grants 25 reputation with The Wild Hunt. Instant.
    • Spare Heart (New) Consume the Spare Heart, giving you insight into the enemies of Revendreth. Grants 25 reputation with the Court of Harvesters. Instant.
    • Spare Stomach (New) Consume the Spare Stomach, giving you insight into the enemies of Maldraxxus. Grants you 25 reputation with The Undying Army. Instant.
    • Sp-eye-glass Allows you to see what is hidden, but at what cost what's hidden will sometimes gaze back? 100 yd range. 0 sec cast (Channeled).
    • Stone Legionnaire (New) Proclaim your allegiance to the Stone Legion, increasing your Versatility by 25, increased by 10% for each Stone Legionnaire in your party.
    • Swiftness Increases movement speed by 100% for 30 sec. Does not work on players over level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Teach Legendary Powers - All (DNT) Return the Runecarver's memory to him in Torghast. Instant. Return this memory to the Runecarver in Torghast to unlock this power: $@runecarveability Instant.
    • The Big One Inflicts 0 Fire damage and incapacitates targets for 5 sec in a 10 yard radius. Any damage will break the effect. Unreliable against targets higher than level 60. Affects only targets up to level 49. 15 yd range. 3 sec cast.
    • The Bigger One Inflicts 0 Fire damage and incapacitates targets for 5 sec in a 10 yard radius. Any damage will break the effect. Unreliable against targets higher than level 80. Affects only targets up to level 49. 15 yd range. 3 sec cast.
    • Thorium Grenade Inflicts 0 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unreliable against targets higher than level 67. Affects only targets up to level 49. 45 yd range. 1 sec cast.
    • Thunder Special Take a sip of the delicious, cold beverage. Does not work on players over level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Toss Soul Stalker Trap Place the trap within 0 15 yards of you. Enemies that walk over it have their movement slowed by 12% and take 0 Shadow damage over 20 sec. Only usable outdoors in the Shadowlands. 15 yd range. 1 sec cast. 60 sec cooldown.
    • Toughness Reduces all damage taken by 0% for 5 min. Does not work on players over level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Update Zone Auras (New) Instant.
    • Upgrade Upgrade an heirloom armor, trinket, shield or off-hand allowing it to increase in power up to level 110 45. Only works on heirlooms that scale to level 100 40. 2 sec cast. 1 sec global cooldown.
    • Upgrade Upgrade an heirloom weapon allowing it to increase in power up to level 90 35. 2 sec cast. 1 sec global cooldown.
    • Upgrade Upgrade an heirloom weapon allowing it to increase in power up to level 100 40. Only works on heirlooms that scale to level 90 35. 2 sec cast. 1 sec global cooldown.
    • Upgrade Upgrade an heirloom armor, trinket, shield or off-hand allowing it to increase in power up to level 100 40. Only works on heirlooms that scale to level 90 35. 2 sec cast. 1 sec global cooldown.
    • Upgrade Upgrade an heirloom weapon allowing it to increase in power up to level 110 45. Only works on heirlooms that scale to level 100 40. 2 sec cast. 1 sec global cooldown.
    • Upgrade Upgrade an heirloom weapon allowing it to increase in power up to level 120 50. Only works on heirlooms that scale to level 110 45. 2 sec cast. 1 sec global cooldown.
    • Upgrade Upgrade an heirloom armor, trinket, shield or off-hand allowing it to increase in power up to level 120 50. Only works on heirlooms that scale to level 110 45. 2 sec cast. 1 sec global cooldown.
    • Upgrade Upgrade an heirloom armor, trinket, shield or off-hand allowing it to increase in power up to level 90 35. 2 sec cast. 1 sec global cooldown.
    • Vulgarity Arbiter (New) Place the Vulgarity Arbiter on the ground so you and your allies can atone for their vulgarity. Melee range. Instant.
    • Wand of Death Instantly kills all level 100 non-Player or Player controlled targets within 15 yards. Only usable in Ashran. Affects only targets up to level 100 60. 25 yd range. 0.5 sec cast.
    • Ward of Sargeras Regenerates 2% health every 5 sec and reduces all damage taken by 10% for 10 min. Does not work on players over level 109. Affects only targets up to level 109. Instant. 49. Instant.
    • Well Fed Restores 0 health and 0 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become Well Fed causing you to periodically belch, dealing 0 Nature damage to enemies disgusting nearby allies in front of you. Instant.

    Professions
    Blacksmithing
    • Relic of the Past II Create a Relic of the Past II. Blacksmithing. Blacksmithing. 5 2 sec cast. Reagents: Ghost Iron Ore x 5.
    • Relic of the Past II Create a Relic of the Past II. Blacksmithing. Blacksmithing. 5 2 sec cast. Reagents: Cobalt Ore x 5.
    • Relic of the Past II Create a Relic of the Past II. Blacksmithing. Blacksmithing. 5 2 sec cast. Reagents: Tin Ore x 5.
    • Relic of the Past II Create a Relic of the Past II. Blacksmithing. Blacksmithing. 5 2 sec cast. Reagents: Draenic Iron Ore x 5.
    • Relic of the Past II Create a Relic of the Past II. Blacksmithing. Blacksmithing. 5 2 sec cast. Reagents: Monelite Ore x 5.
    • Relic of the Past II Create a Relic of the Past II. Blacksmithing. Blacksmithing. 5 2 sec cast. Reagents: Obsidium Ore x 5.
    • Relic of the Past II Create a Relic of the Past II. Blacksmithing. Blacksmithing. 5 2 sec cast. Reagents: Fel Iron Ore x 5.
    • Relic of the Past II Create a Relic of the Past II. Blacksmithing. Blacksmithing. 5 2 sec cast. Reagents: Leystone Ore x 5.
    • Relic of the Past III Create a Relic of the Past III. Blacksmithing. Blacksmithing. 0.6 2 sec cast. Reagents: Fel Iron Ore x 6.
    • Relic of the Past III Create a Relic of the Past III. Blacksmithing. Blacksmithing. 0.6 2 sec cast. Reagents: Draenic Iron Ore x 6.
    • Relic of the Past III Create a Relic of the Past III. Blacksmithing. Blacksmithing. 0.6 2 sec cast. Reagents: Obsidium Ore x 6.
    • Relic of the Past III Create a Relic of the Past III. Blacksmithing. Blacksmithing. 0.6 2 sec cast. Reagents: Leystone Ore x 6.
    • Relic of the Past III Create a Relic of the Past III. Blacksmithing. Blacksmithing. 0.6 2 sec cast. Reagents: Ghost Iron Ore x 6.
    • Relic of the Past III Create a Relic of the Past III. Blacksmithing. Blacksmithing. 0.6 2 sec cast. Reagents: Monelite Ore x 6.
    • Relic of the Past III Create a Relic of the Past III. Blacksmithing. Blacksmithing. 0.6 2 sec cast. Reagents: Cobalt Ore x 6.
    • Relic of the Past III Create a Relic of the Past III. Blacksmithing. Blacksmithing. 0.6 2 sec cast. Reagents: Iron Ore x 5.
    • Relic of the Past IV Create a Relic of the Past IV. Blacksmithing. Blacksmithing. 3.5 2 sec cast. Reagents: Kyparite x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Blacksmithing. Blacksmithing. 3.5 2 sec cast. Reagents: Storm Silver Ore x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Blacksmithing. Blacksmithing. 3.5 2 sec cast. Reagents: Mithril Ore x 5.
    • Relic of the Past IV Create a Relic of the Past IV. Blacksmithing. Blacksmithing. 3.5 2 sec cast. Reagents: Saronite Ore x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Blacksmithing. Blacksmithing. 3.5 2 sec cast. Reagents: Elementium Ore x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Blacksmithing. Blacksmithing. 3.5 2 sec cast. Reagents: Fel Iron Ore x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Blacksmithing. Blacksmithing. 3.5 2 sec cast. Reagents: True Iron Ore x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Blacksmithing. Blacksmithing. 3.5 2 sec cast. Reagents: Felslate x 6.
    • Relic of the Past V Create a Relic of the Past V. Blacksmithing. Blacksmithing. 10 2 sec cast. Reagents: Elementium Ore x 7.
    • Relic of the Past V Create a Relic of the Past V. Blacksmithing. Blacksmithing. 10 2 sec cast. Reagents: Fel Iron Ore x 7.
    • Relic of the Past V Create a Relic of the Past V. Blacksmithing. Blacksmithing. 10 2 sec cast. Reagents: Storm Silver Ore x 7.
    • Relic of the Past V Create a Relic of the Past V. Blacksmithing. Blacksmithing. 10 2 sec cast. Reagents: Saronite Ore x 7.
    • Relic of the Past V Create a Relic of the Past V. Blacksmithing. Blacksmithing. 10 2 sec cast. Reagents: Thorium Ore x 5.
    • Relic of the Past V Create a Relic of the Past V. Blacksmithing. Blacksmithing. 10 2 sec cast. Reagents: True Iron Ore x 7.
    • Relic of the Past V Create a Relic of the Past V. Blacksmithing. Blacksmithing. 10 2 sec cast. Reagents: Felslate x 7.
    • Relic of the Past V Create a Relic of the Past V. Blacksmithing. Blacksmithing. 10 2 sec cast. Reagents: Kyparite x 7.
    • Shadowghast Armguards Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 45, Enchanted Elethium Bar x 45, Luminous Flux x 15, Orboreal Shard x 3. 6.
    • Shadowghast Armguards Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 35, Enchanted Elethium Bar x 35, Luminous Flux x 10, Orboreal Shard x 2. 3.
    • Shadowghast Armguards Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 55, Enchanted Elethium Bar x 55, Luminous Flux x 20, Orboreal Shard x 5. 10.
    • Shadowghast Breastplate Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 35, Enchanted Elethium Bar x 35, Luminous Flux x 10, Orboreal Shard x 2. 3.
    • Shadowghast Breastplate Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 55, Enchanted Elethium Bar x 55, Luminous Flux x 20, Orboreal Shard x 5. 10.
    • Shadowghast Breastplate Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 45, Enchanted Elethium Bar x 45, Luminous Flux x 15, Orboreal Shard x 3. 6.
    • Shadowghast Gauntlets Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 35, Enchanted Elethium Bar x 35, Luminous Flux x 10, Orboreal Shard x 2. 3.
    • Shadowghast Gauntlets Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 55, Enchanted Elethium Bar x 55, Luminous Flux x 20, Orboreal Shard x 5. 10.
    • Shadowghast Gauntlets Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 45, Enchanted Elethium Bar x 45, Luminous Flux x 15, Orboreal Shard x 3. 6.
    • Shadowghast Greaves Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 55, Enchanted Elethium Bar x 55, Luminous Flux x 20, Orboreal Shard x 5. 10.
    • Shadowghast Greaves Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 45, Enchanted Elethium Bar x 45, Luminous Flux x 15, Orboreal Shard x 3. 6.
    • Shadowghast Greaves Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 35, Enchanted Elethium Bar x 35, Luminous Flux x 10, Orboreal Shard x 2. 3.
    • Shadowghast Helm Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 45, Enchanted Elethium Bar x 45, Luminous Flux x 15, Orboreal Shard x 3. 6.
    • Shadowghast Helm Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 35, Enchanted Elethium Bar x 35, Luminous Flux x 10, Orboreal Shard x 2. 3.
    • Shadowghast Helm Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 55, Enchanted Elethium Bar x 55, Luminous Flux x 20, Orboreal Shard x 5. 10.
    • Shadowghast Pauldrons Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 55, Enchanted Elethium Bar x 55, Luminous Flux x 20, Orboreal Shard x 5. 10.
    • Shadowghast Pauldrons Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 45, Enchanted Elethium Bar x 45, Luminous Flux x 15, Orboreal Shard x 3. 6.
    • Shadowghast Pauldrons Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 35, Enchanted Elethium Bar x 35, Luminous Flux x 10, Orboreal Shard x 2. 3.
    • Shadowghast Sabatons Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 45, Enchanted Elethium Bar x 45, Luminous Flux x 15, Orboreal Shard x 3. 6.
    • Shadowghast Sabatons Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 35, Enchanted Elethium Bar x 35, Luminous Flux x 10, Orboreal Shard x 2. 3.
    • Shadowghast Sabatons Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 55, Enchanted Elethium Bar x 55, Luminous Flux x 20, Orboreal Shard x 5. 10.
    • Shadowghast Waistguard Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 55, Enchanted Elethium Bar x 55, Luminous Flux x 20, Orboreal Shard x 5. 10.
    • Shadowghast Waistguard Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 45, Enchanted Elethium Bar x 45, Luminous Flux x 15, Orboreal Shard x 3. 6.
    • Shadowghast Waistguard Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 35, Enchanted Elethium Bar x 35, Luminous Flux x 10, Orboreal Shard x 2. 3.

    Jewelcrafting
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 45, Essence of Servitude x 70, Essence of Valor x 70, Orboreal Shard x 3. 6.
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 35, Essence of Servitude x 60, Essence of Valor x 60, Orboreal Shard x 2. 3.
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 55, Essence of Servitude x 80, Essence of Valor x 80, Orboreal Shard x 5. 10.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 55, Essence of Rebirth x 80, Essence of Suffering x 80, Orboreal Shard x 5. 10.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 45, Essence of Rebirth x 70, Essence of Suffering x 70, Orboreal Shard x 3. 6.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 35, Essence of Rebirth x 60, Essence of Suffering x 60, Orboreal Shard x 2. 3.

    Leatherworking
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Relic of the Past II Create a Relic of the Past II. Leatherworking. Leatherworking. 5 2 sec cast. Reagents: Raw Beast Hide x 5.
    • Relic of the Past II Create a Relic of the Past II. Leatherworking. Leatherworking. 5 2 sec cast. Reagents: Stonehide Leather x 5.
    • Relic of the Past II Create a Relic of the Past II. Leatherworking. Leatherworking. 5 2 sec cast. Reagents: Sha-Touched Leather x 5.
    • Relic of the Past II Create a Relic of the Past II. Leatherworking. Leatherworking. 5 2 sec cast. Reagents: Coarse Leather x 5.
    • Relic of the Past II Create a Relic of the Past II. Leatherworking. Leatherworking. 5 2 sec cast. Reagents: Savage Leather x 5.
    • Relic of the Past II Create a Relic of the Past II. Leatherworking. Leatherworking. 5 2 sec cast. Reagents: Medium Leather x 5.
    • Relic of the Past II Create a Relic of the Past II. Leatherworking. Leatherworking. 5 2 sec cast. Reagents: Borean Leather x 5.
    • Relic of the Past II Create a Relic of the Past II. Leatherworking. Leatherworking. 5 2 sec cast. Reagents: Knothide Leather x 5.
    • Relic of the Past III Create a Relic of the Past III. Leatherworking. Leatherworking. 0.6 2 sec cast. Reagents: Raw Beast Hide x 6.
    • Relic of the Past III Create a Relic of the Past III. Leatherworking. Leatherworking. 0.6 2 sec cast. Reagents: Coarse Leather x 6.
    • Relic of the Past III Create a Relic of the Past III. Leatherworking. Leatherworking. 0.6 2 sec cast. Reagents: Savage Leather x 6.
    • Relic of the Past III Create a Relic of the Past III. Leatherworking. Leatherworking. 0.6 2 sec cast. Reagents: Borean Leather x 6.
    • Relic of the Past III Create a Relic of the Past III. Leatherworking. Leatherworking. 0.6 2 sec cast. Reagents: Knothide Leather x 6.
    • Relic of the Past III Create a Relic of the Past III. Leatherworking. Leatherworking. 0.6 2 sec cast. Reagents: Heavy Leather x 5.
    • Relic of the Past III Create a Relic of the Past III. Leatherworking. Leatherworking. 0.6 2 sec cast. Reagents: Sha-Touched Leather x 6.
    • Relic of the Past III Create a Relic of the Past III. Leatherworking. Leatherworking. 0.6 2 sec cast. Reagents: Stonehide Leather x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Leatherworking. Leatherworking. 3.5 2 sec cast. Reagents: Thick Leather x 5.
    • Relic of the Past IV Create a Relic of the Past IV. Leatherworking. Leatherworking. 3.5 2 sec cast. Reagents: Heavy Borean Leather x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Leatherworking. Leatherworking. 3.5 2 sec cast. Reagents: Exotic Leather x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Leatherworking. Leatherworking. 3.5 2 sec cast. Reagents: Stonehide Leather x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Leatherworking. Leatherworking. 3.5 2 sec cast. Reagents: Heavy Savage Leather x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Leatherworking. Leatherworking. 3.5 2 sec cast. Reagents: Tempest Hide x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Leatherworking. Leatherworking. 3.5 2 sec cast. Reagents: Raw Beast Hide x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Leatherworking. Leatherworking. 3.5 2 sec cast. Reagents: Heavy Knothide Leather x 6.
    • Relic of the Past V Create a Relic of the Past V. Leatherworking. Leatherworking. 10 2 sec cast. Reagents: Stonehide Leather x 7.
    • Relic of the Past V Create a Relic of the Past V. Leatherworking. Leatherworking. 10 2 sec cast. Reagents: Heavy Savage Leather x 7.
    • Relic of the Past V Create a Relic of the Past V. Leatherworking. Leatherworking. 10 2 sec cast. Reagents: Tempest Hide x 7.
    • Relic of the Past V Create a Relic of the Past V. Leatherworking. Leatherworking. 10 2 sec cast. Reagents: Raw Beast Hide x 7.
    • Relic of the Past V Create a Relic of the Past V. Leatherworking. Leatherworking. 10 2 sec cast. Reagents: Heavy Borean Leather x 7.
    • Relic of the Past V Create a Relic of the Past V. Leatherworking. Leatherworking. 10 2 sec cast. Reagents: Rugged Leather x 5.
    • Relic of the Past V Create a Relic of the Past V. Leatherworking. Leatherworking. 10 2 sec cast. Reagents: Heavy Knothide Leather x 7.
    • Relic of the Past V Create a Relic of the Past V. Leatherworking. Leatherworking. 10 2 sec cast. Reagents: Exotic Leather x 7.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. 10.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. 6.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. 3.

    Tailoring
    • Grim-Veiled Belt Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Belt Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Belt Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Bracers Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Bracers Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Bracers Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Cape Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Cape Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Cape Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Hood Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Hood Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Hood Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Mittens Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Mittens Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Mittens Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Pants Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Pants Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Pants Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Robe Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Robe Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Robe Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Sandals Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Sandals Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Sandals Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Spaulders Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Spaulders Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Spaulders Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Relic of the Past II Create a Relic of the Past II. Tailoring. Tailoring. 5 2 sec cast. Reagents: Wool Cloth x 5.
    • Relic of the Past II Create a Relic of the Past II. Tailoring. Tailoring. 5 2 sec cast. Reagents: Frostweave Cloth x 5.
    • Relic of the Past II Create a Relic of the Past II. Tailoring. Tailoring. 5 2 sec cast. Reagents: Netherweave Cloth x 5.
    • Relic of the Past II Create a Relic of the Past II. Tailoring. Tailoring. 5 2 sec cast. Reagents: Tidespray Linen x 5.
    • Relic of the Past II Create a Relic of the Past II. Tailoring. Tailoring. 5 2 sec cast. Reagents: Shal'dorei Silk x 5.
    • Relic of the Past II Create a Relic of the Past II. Tailoring. Tailoring. 5 2 sec cast. Reagents: Embersilk Cloth x 5.
    • Relic of the Past II Create a Relic of the Past II. Tailoring. Tailoring. 5 2 sec cast. Reagents: Sumptuous Fur x 5.
    • Relic of the Past II Create a Relic of the Past II. Tailoring. Tailoring. 5 2 sec cast. Reagents: Windwool Cloth x 5.
    • Relic of the Past III Create a Relic of the Past III. Tailoring. Tailoring. 0.6 2 sec cast. Reagents: Netherweave Cloth x 6.
    • Relic of the Past III Create a Relic of the Past III. Tailoring. Tailoring. 0.6 2 sec cast. Reagents: Sumptuous Fur x 6.
    • Relic of the Past III Create a Relic of the Past III. Tailoring. Tailoring. 0.6 2 sec cast. Reagents: Tidespray Linen x 6.
    • Relic of the Past III Create a Relic of the Past III. Tailoring. Tailoring. 0.6 2 sec cast. Reagents: Shal'dorei Silk x 6.
    • Relic of the Past III Create a Relic of the Past III. Tailoring. Tailoring. 0.6 2 sec cast. Reagents: Silk Cloth x 5.
    • Relic of the Past III Create a Relic of the Past III. Tailoring. Tailoring. 0.6 2 sec cast. Reagents: Frostweave Cloth x 6.
    • Relic of the Past III Create a Relic of the Past III. Tailoring. Tailoring. 0.6 2 sec cast. Reagents: Windwool Cloth x 6.
    • Relic of the Past III Create a Relic of the Past III. Tailoring. Tailoring. 0.6 2 sec cast. Reagents: Embersilk Cloth x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Tailoring. Tailoring. 3.5 2 sec cast. Reagents: Bolt of Embersilk Cloth x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Tailoring. Tailoring. 3.5 sec cast. Reagents: Item #26747 x 6. 2 sec cast. Reagents: Netherweave Cloth x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Tailoring. Tailoring. 3.5 2 sec cast. Reagents: Bolt of Windwool Cloth x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Tailoring. Tailoring. 3.5 2 sec cast. Reagents: Mageweave Cloth x 5.
    • Relic of the Past IV Create a Relic of the Past IV. Tailoring. Tailoring. 3.5 2 sec cast. Reagents: Deep Sea Satin x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Tailoring. Tailoring. 3.5 2 sec cast. Reagents: Imbued Silkweave x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Tailoring. Tailoring. 3.5 2 sec cast. Reagents: Sumptuous Fur x 6.
    • Relic of the Past IV Create a Relic of the Past IV. Tailoring. Tailoring. 3.5 2 sec cast. Reagents: Bolt of Imbued Frostweave x 6.
    • Relic of the Past V Create a Relic of the Past V. Tailoring. Tailoring. 10 2 sec cast. Reagents: Bolt of Windwool Cloth x 7.
    • Relic of the Past V Create a Relic of the Past V. Tailoring. Tailoring. 10 2 sec cast. Reagents: Imbued Silkweave x 7.
    • Relic of the Past V Create a Relic of the Past V. Tailoring. Tailoring. 10 2 sec cast. Reagents: Runecloth x 5.
    • Relic of the Past V Create a Relic of the Past V. Tailoring. Tailoring. 10 2 sec cast. Reagents: Bolt of Imbued Frostweave x 7.
    • Relic of the Past V Create a Relic of the Past V. Tailoring. Tailoring. 10 2 sec cast. Reagents: Deep Sea Satin x 7.
    • Relic of the Past V Create a Relic of the Past V. Tailoring. Tailoring. 10 2 sec cast. Reagents: Bolt of Embersilk Cloth x 7.
    • Relic of the Past V Create a Relic of the Past V. Tailoring. Tailoring. 10 2 sec cast. Reagents: Sumptuous Fur x 7.
    • Relic of the Past V Create a Relic of the Past V. Tailoring. Tailoring. 10 sec cast. Reagents: Item #26747 x 7. 2 sec cast. Reagents: Netherweave Cloth x 7.



    Garrison Talents
    [mmoquote]Anima Diversion
    • Flowing Power Tier 3, Column 1. Spell: Third tier of the Ardenweald Anima Divertor Unlocks access to further locations for anima diversion in Ardenweald.
    • Flowing Power Tier 3, Column 1. Spell: Third tier of the Bastion Anima Divertor Unlocks access to further locations for anima diversion in Bastion.
    • Flowing Power Tier 3, Column 1. Spell: Third tier of the Maldraxxus Anima Divertor Unlocks access to further locations for anima diversion in Maldraxxus.
    • Flowing Tendrils Tier 1, Column 1. Spell: First tier of the Ardenweald Anima Divertor Unlocks access to the Sanctum's first two anima diversion locations.
    • Flowing Tendrils Tier 1, Column 1. Spell: First tier of the Maldraxxus Anima Divertor Unlocks access to the Sanctum's first two anima diversion locations.
    • Flowing Tendrils Tier 1, Column 1. Spell: First tier of the Bastion Anima Divertor Unlocks access to the Sanctum's first two anima diversion locations.
    • Streaming Threads Tier 2, Column 1. Spell: Second tier of the Ardenweald Anima Divertor Unlocks access to more locations for anima diversion in Ardenweald.
    • Streaming Threads Tier 2, Column 1. Spell: Second tier of the Maldraxxus Anima Divertor Unlocks access to more locations for anima diversion in Maldraxxus.
    • Streaming Threads Tier 2, Column 1. Spell: Sceond tier of the Bastion Anima Divertor Unlocks access to more locations for anima diversion in Bastion.

  2. #2
    Did they nerf or buff Demon Hunters? Blade Dance's CD has been doubled from 7-8 seconds currently.

  3. #3
    They could have accomplished what they wanted by simply taking DT and Gargoyle's off the GCD, like they JUST did with frosts CDs. They tried to reinvent the wheel with this nonsense.

  4. #4
    kinda surprised that there are no changes to shadowstrike and Akari's Soul Fragment.

  5. #5
    Quote Originally Posted by Crutos View Post
    kinda surprised that there are no changes to shadowstrike and Akari's Soul Fragment.
    A whole giant book of class changes but when you go to the spec that needs change the most.... Survival hunter: not on the list!

  6. #6
    Quote Originally Posted by Huntsmang View Post
    A whole giant book of class changes but when you go to the spec that needs change the most.... Survival hunter: not on the list!
    Standard blizzard. Happens everytime. Not specifically with hunter but just any given time there are changes the thing that needs the most attention gets none.

  7. #7
    Kiss of Death Reduces Shadow Word: Death's cooldown by 8 sec and causes its damage to trigger Atonement.when used on targets below 20% health.

    Wow, what a great way how to destroy fun and interesting legendary power. I'll definitely pick lower cd on spell that's killing me as healer when I get almost nothing out of it. Hope they will reverse this back because changes like this makes me not wanting to play this DLC after all. Frankly most of "legendary" powers looks like trash at the moment...

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