Originally Posted by
Kralljin
Quite frankly, your idea sounds like a Blizzard solution.
Rather than fixing the issue (which is the massive gear inflation caused by multiple difficulties + "Play the patch" Mentality), you propose a convoluted system that sort of achieves the same effect while also causing some unintended side effects.
The fact that you threw in a "rotation" for content makes the analogy even more fitting.
Your solution has the massive issue that you confuse the shit out of players where they're actually supposed to progress their character, because everything is somehow the same(because it gets scaled) but also isn't.
Also, those "Resistances" make you keep items from every raid because they're better than a regular piece, one of the very bad things about Azerite and Corruption were that your bags were full items you kept "just in case".
Not to mention it also leaves out how PvP items and M+ fit into this, are they excluded? Do raids always drop the same Ilvl? Do you only "feel" your progress in raids?
Honestly, if you want linear progression, ask for linear progression, less Ilvl jumps between tiers, less catchup mechanics that get updated each patch, those are the points you need to tackle.
Solve issues, not invent new systems.
Also, in my opinion linear progression (at least how it existed in the earlier days of WoW) will most likely not return to the game in the foreseeable future, but that's another story.