
Originally Posted by
shoegazing
Perhaps we have more in common than I thought, then.
Would you then agree, it follows logically that the current M+ cleave/aoe meta based around speed clearing has been an overall detriment to class design and to spec diversity? Perhaps a solution is to have encounter design and affixes that reward CC chains (not just stuns/interrupts) and focus firing priority targets? Perhaps have more affixes available at a given time, so that any spec should have an affix available in which it can thrive, on any given week?
Personally I do not want to see class design continue to get worse (and you agreed with me that it has gotten worse) to continue to compensate for the design deficiencies of one content type.
In Arena, as a counter example, this problem does not exist. There have been plenty of seasons where control/burst comps (RMP) and rot comps (LSD) and zug comps (turbo, walking dead) have all thrived simultaneously. I want to see changes to M+ to support a more varied meta where classes have different strengths and weaknesses and will still be in demand, rather than changes to classes to fit them all into an extremely narrow and flawed M+ meta. If you disagree about this, why? I think "that is ideal, but not doable in the short term, so we need class changes in the short term" is probably the strongest argument available to you, and frankly I don't think that's a very strong argument.
P.S. AoE caps are another indication that Blizzard recognizes the same problem that I do, and agrees it creates problems for class design, and wants to do something about it other than further homogenizing specs. The only issue there is that limiting AoE hasn't been effective enough and they need further design changes around M+ to promote better spec diversity.