i dont dislike SnD because its too difficult for me to refresh it every 36 secs, i dislike it because its booring.
i agree that assassin did need a little more spice. personally i wouldve liked something like blindside as baseline.
Also, for assa Rupture has interesting synergy with multitarget situation as you can increase you energy regeneration based on the number of targets you put rupture on. This is interesting gameplay. SnD offers none of this. Rupture also make it possible for the Rogue to do damage during down time.
SnD is basically = We have taken damage away from the baseline of the spec and made it into a buff.
But it has no impact on the actual gameplay based on the current versions of the Rogue.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
I am not a fan of Slice n Dice type of abilities but for some reason i always liked Slice n Dice specifically.
Assuming it lasts like 40+ seconds i won't mind it.
Be careful, if you have an opinion about what constitutes the traditional class flavor for Rogues, you might provoke the ire of those who see the game design as nothing more than a dps rotation.
Personally I love SnD. I love the sound, the animation, the icon, and feeling/hearing/seeing faster white attacks on my screen once I've activated it. Makes me feel like I am playing a Rogue not a DH or DK.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
Legit slice n dice made me stop playing my rogue :/ I hate it, feels so out of place.
Also combat is dead stop whining, outlaw is here. Honestly rogues complain more than survival hunters
I’m personally loving having it back my interest in rouges went down a ton when they took it away at the end of cata from assassin then died all together when sub was butchered in legion and combat had to take it as a talent.
I really don't understand why you feel the need to be like this..
We are not disputing your opinion about traditional Rogue flavor. We are just saying that SnD doesn't match with the current gameplay of the Rogue specs in PVE. And that's not our fault. Blizzard have designed it like that. I don't understand why you give us shit for pointing out the the current design is a mess of contradictory design philosophies. You seems to keep blaming other Rogue players for Blizzard fucking up your favorite spec. I understand that you want to go back to the good old days but why should people who currently enjoy Rogue be punished because of Blizzards mistakes. There is no need for you to act condescending towards other people in this topic. Blizzard are to blame for messing up your life not us.
Yes, because I feel like a real rogue when I suddenly start to attack my opponent faster with my white attacks... This is getting ridiculous.
That may be true for classic or the pre-WoD rogues, right now with the amount of abilities and additional borrowed powers it's just boring.
If it's a totally personal thing(and it is), then seriously stop trying to add a false ideology around it, saying it's an ability that hugely increase the skill-cap() or that it's true rogue thing to do. I respect your opinion, but saying such a bullshit because you loved how the spec worked in the previous expansions is just wrong and seem like a personal problem.
Kingsbane was awesome ability, even Exanguinate made much more sense. There are plenty of other, more exciting and more roguish ideas that could be implemented instead of that outdated, no-brainer ability.
Last edited by Eazy; 2020-11-05 at 10:44 AM.
OLD GUD NU BAD (except when old is different from how I remember it).
More buttons = more depth no exceptions.
How dare you expect blizzard to iterate on base class design once every two years, that's what recycled legendaries and borrowed power is for.
I actually like having two spells that are functionally identical in single-target situations.
King's bane? Never heard of it, please stop bringing it up actual class design makes me feel bad.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
My problem with Slice and Dice is that between that and Rupture I don't get to use Eviscerate/Envenom nearly often enough. And that feels bad.
Personally, I would rather remove Rupture than Slice and Dice. That feels more like Feral gameplay IMO.
For Sub, S&D feels alright because it's such a large increase. With a maintenance buff, that's the way it should be. So that 20% crap for the other specs is suspect.
Slice and Dice doesn't even have a rewarding animation, just a lifeless half-hearted "punch" and a sound that doesn't convey what the animation tried and failed to do.
Slice and Dice would work better as just an after-effect of other, real finishers (kind of like the Alacrity talent).
"I have hit you on several key locations and now I'm ready to finish you! AH-HAH! NOW I'M GIVING YOU FASTER PAPERCUTS! THAT'S GOTTA HURT, HUH? RIGHT?"
Once upon a time... the end. Next time, try twice upon a time.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
success comes in the form of technical solutions to problems, not appeals to our emotional side