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  1. #81
    Banned FelPlague's Avatar
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    Quote Originally Posted by Sharnie786 View Post
    If you're an Arcane mage you only get 3 legendaries abd 2 are worse versions of Azerite traits. The third one leads to a degenerate no Arcane Blast plsystyle.

    No you have 4.
    2 are based on legiondaries 2 are azerite
    then you have 4 generic mage legendaries

    then ontop of that all the covenent based legendaries, and the "All classes" legendaries.

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    Quote Originally Posted by Euroguy View Post
    Same with Rets Divine storm "projectile" legendary.

    Doesn't matter shit that it projectiles because the cap is still at 5 lol
    The projectile has its own 5 cap. so now you can hit 10 enemies instead of 5.

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    Quote Originally Posted by Chromell View Post
    Not saying it was a bad item, but it was bland as hell. We have it as passive Azerite power even.
    Yes, yes we do, you know what else?

    Legion legendaries
    Artifact traits
    Teir sets
    azerite traits
    passive talents
    they were interchangable.
    i could give you a list of powers, and you wouldnt be able to tell what is from what.
    they are all things that just give your class a slight bonus in specific spells.

  2. #82
    Quote Originally Posted by otaXephon View Post
    How the fuck can you prefer a system that actively punished you for not playing 24/7?
    A few reasons. High level PvE content wasn't really balanaced around legendaries until a few patches in, by which point you probably had your leggos anyway. Getting a drop was a serious dopamine rush, & getting the right drop was just incredible because you knew it was super impactful. In comparison, crafting something with a rather average passive effect after a known grind is just more of a checkbox ticked than anything else. I've had a chance to play with pretty much all the legendaries for all the classes I'm interested in on beta, and I'm not going to be like, "oh fuck yeah now I finally have my leaper legs" or something I definitely said that about Leaper shoulders in Legion, but not in a positive way

    Like I said earlier, I know better than anyone the downsides of the Legion system. 72 days /played for Kakushan's on my Warrior, at which point I was playing my Druid as a main because Guardian was busted in ToS Mythic. I just missed out on a few rank 1s back in EN because other Warriors I was competing with had the gloves & didn't, but heyo.

    So yeah, while Shadowlands is the objectively better system for pretty much everyone, the lack of interesting legendaries paired with a mundane acquisition experience makes it a bit worse for me, even if even for myself it's actually probably better I'm confusing myself at this point.

  3. #83
    Quote Originally Posted by FelPlague View Post
    Yes, yes we do, you know what else?

    Legion legendaries
    Artifact traits
    Teir sets
    azerite traits
    passive talents
    they were interchangable.
    i could give you a list of powers, and you wouldnt be able to tell what is from what.
    they are all things that just give your class a slight bonus in specific spells.
    What is warranting all this salt? I never said passive powers are bad, I mentioned they brought back Prydaz as an azerite power. But having something like that as a legendary power is lackluster.

    Even tier sets had a bunch of awesome and boring bonuses meshed in together to the point of some classes/specs not caring at all for either 2 or 4 piece bonuses whereas others would be either broken or barely competitive without them.

  4. #84
    Dreadlord
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    Quote Originally Posted by Chromell View Post
    Yes. I'm sure every DPS loved it when their first legendary popped and it was Prydaz.
    There were worse. At least Prydaz helped you not die to burning hot mistakes.

  5. #85
    Quote Originally Posted by hulkgor View Post
    Love how much hate this dudes give to blizzard and shadowlands...

    ... but there they'll be at launch, playing the game they hate.
    I'm sure he'll go "nu-uh, I buy time with gold." Totally ignoring he's fully supporting a premium subscription program

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    Quote Originally Posted by Kalisandra View Post
    There were worse. At least Prydaz helped you not die to burning hot mistakes.
    Was my first and it was a tremendous upgrade and helped me easily solo those larger WQ elites.

  6. #86
    I'm not surprised. Blizzard hasn't been straight forward with the players for a very long time now.

  7. #87
    Quote Originally Posted by Haidaes View Post
    I'm most disapointed that there are no talent enabling ones. Those were the most fun for me back in legion.
    Man I loved those ones too!

  8. #88
    Quote Originally Posted by Tronski View Post
    Thunderfury felt legendary because you first had to be incredible lucky twice, then you had to finish a horrible grind. Shadowmourne fell into the same caregory, it was just such a shame it looked like lame shit.
    Fangs of the father were also a good implementation of legendaries.

    Since then there hasn't been a legendary that felt legendary. Just pieces of gear you had to farm lest you fall behind.
    With modern day split raiding, I’m curious what a Cata or Wrath style legendary would look like.

    I would imagine guilds would just split raid and stack them in as many dps slots as possible.

  9. #89
    Quote Originally Posted by Lolites View Post
    thats... kind of like gear works too...
    ...gear gets stronger, yes, but it doesn't start as inherently weak. That's the issue.

  10. #90
    Quote Originally Posted by Harbour View Post
    I would be straight. 90% of Legendaries in Shadowlands are trash. They dont feel Legendary at all.

    Blizzard tried to call for our Legion nostalgia with many effects in Shadowlands being the callback to Legion legendaries, but in reality most of these effects a way weaker or changed in the most uninteresting way.

    Legion legendaries on other hand were powerful, worth of grinding, and gameplay changing. Most Shadowlands ones arent.

    For example, Holy Paladin has ZERO actually good legendaries. Couple of them are decent... for a azerite trait passive, the rest are trash not worth picking.

    Most Shadowlands Legendary effects are scuffed versions of talents. Only few of them per class at best are worth of picking, and you can only pick one to use.

    So, in fact, Blizzard just invented another source of grind for little of character power up. Legendary effects dont feel legendary and keep behind the Torghast grind and all other forms of grind.

    All that just to get single weak passive effect.
    So what you want is a Martin's Fury who plays the game for you?

  11. #91
    Quote Originally Posted by DemonBorn View Post
    So what you want is a Martin's Fury who plays the game for you?
    (Some) Legion legendaries were impactful enough to warrant rotational adjustments, while Shadowlands legendaries just kinda do their own thing with a minor passive more often than not. If anything, the rotationally impactful Legion legendaries took more effort to use than anything coming in Shadowlands.

  12. #92
    orange is the new purple since mop.
    purple is the new blue and so on. they lost their meaning long ago.
    Last edited by Gref; 2020-09-16 at 01:17 AM.

  13. #93
    The Patient
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    Quote Originally Posted by Kalisandra View Post
    There were worse. At least Prydaz helped you not die to burning hot mistakes.
    I had several DPS that loved that neck. It allowed my boomkin to start going places solo and not dying. Sorry...it was equipped the whole expansion.

    To the OP: On the other hand, legendaries are just power boosters. If you get a good one...woot. If you don't get a good one....don't equip it. My 24 toons had bank slots full of them. None of them broke the game for me by not having "bis". Some made the game a lot more fun and some toons were played more because of certain ones they had. That's why I have a max level toon of every class (X2...different servers). This game craps on some specs the whole expansion. Some only get half an expansion of dump...and some have a silver spoon in their mouth from day 1 (FOTM for some folks). Blizzard will adjust...modify.....excuse....and ignore legendaries. Some will be featured in videos of super human feats of damage (and promptly get nerfed). Just play the game, equip what you are given/earned and have fun. If it bums you out....take a break and come back later.
    Have fun and stay safe!

  14. #94
    Immortal Nnyco's Avatar
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    Quote Originally Posted by vulfrika View Post
    No, they absolutely were not. Legendaries used to be a gamechanger that put the lucky like 0.1% who got them miles ahead of anyone else.

    The first time legendaries got dumbed down was the legendary socket and legendary gem in MoP, and even then it was better than many of Slands "legendaries" (in fact azerite armor).
    Bow was worse than some epic, it was only good for free ammo and as a rogue statstick.
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  15. #95
    Quote Originally Posted by Frinata View Post
    I don't disagree with you, just that the individual that I had responded to was treating legendaries of old as these uber game changers that put a wide gulf between people without much effort on the side of the wielder, which is how corruption works in actuality.

    It's not a matter of access, it's a matter of what that does to your character, which is a chief complaint of corruption; it takes all the skill away if your corruptions just go off and murder for you, and your actual abilities don't make a dent in comparison
    Except just 3 specs use proc corruptions, stat-sticks are better.

  16. #96
    Quote Originally Posted by Harbour View Post
    I would be straight. 90% of Legendaries in Shadowlands are trash. They dont feel Legendary at all.

    Blizzard tried to call for our Legion nostalgia with many effects in Shadowlands being the callback to Legion legendaries, but in reality most of these effects a way weaker or changed in the most uninteresting way.

    Legion legendaries on other hand were powerful, worth of grinding, and gameplay changing. Most Shadowlands ones arent.

    For example, Holy Paladin has ZERO actually good legendaries. Couple of them are decent... for a azerite trait passive, the rest are trash not worth picking.

    Most Shadowlands Legendary effects are scuffed versions of talents. Only few of them per class at best are worth of picking, and you can only pick one to use.

    So, in fact, Blizzard just invented another source of grind for little of character power up. Legendary effects dont feel legendary and keep behind the Torghast grind and all other forms of grind.

    All that just to get single weak passive effect.
    Good,legion legenderies wile cool,were pure dogshit implementation wise,it was proof of the devs pure incompetency,if you got lucky you were a god vs someone who didnt get lucky,huge power spikes,some classes were performing over 50% better with the best legendery vs random crap

    The shadowlands ones atleast wont feel this way anymore,and im fully expecting them to get better over time,but atleast this way we have time to actualy get them

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    Quote Originally Posted by vulfrika View Post
    No, they absolutely were not. Legendaries used to be a gamechanger that put the lucky like 0.1% who got them miles ahead of anyone else.

    The first time legendaries got dumbed down was the legendary socket and legendary gem in MoP, and even then it was better than many of Slands "legendaries" (in fact azerite armor).
    Actualy the legenderies after cata were far stronger than the old model,legion legenderies made you pver 50% stronger than someone with bad ones,and even more than those with none,wod legendery ring was by far the most extreme power we ever had in game

    stuff like shadowmourn or hand of rag are jokes compared to those

  17. #97
    In your mind, change the color from Legendary to like, that off tan color Heirlooms used to be.
    And then change the rarity name from "Legendary" to some shit like "Runic"
    There.
    I've fixed your problem.

  18. #98
    Quote Originally Posted by Harbour View Post
    Snip
    I love how one's personal, subjective opinion on a matter means that they've somehow been lied to. That's some Olympics-level mental gymnastics.
    The most difficult thing for people to do is objectively look at something they don't like and be able to accept that it is not bad, that other people like it, and if it was changed to the way they'd like it that other people would not like it and want it changed back. The second most is to receive something they didn't want or ask for and be grateful for it, not immediately demand what they wanted instead.

  19. #99
    My main issue with legendaries in shadowlands is that blizzard is repeating the same mistake they made in legion by having utility legendaries competing for a single slot with throughput legendaries. What they need to do is divide legendaries into 2 catagories and allow us to wear one of *each*.

    Alternatively, althrough this would probably require nerfs somewhere, tie each legendary to a conduit type and allow us to wear 3, with the types we can equip being tied to the conduits we chose. Preferably with the which conduit a legendary is tied to *NOT* being tied to what it does. So for example, a high throughput legendary might be finesse instead of potency to create the interesting choice for dps between do you pick this potency conduit for the dps boost or do you grab that finesse one so you can wear your best legendary sooner?

  20. #100
    Quote Originally Posted by jzhbee View Post
    In your mind, change the color from Legendary to like, that off tan color Heirlooms used to be.
    And then change the rarity name from "Legendary" to some shit like "Runic"
    There.
    I've fixed your problem.
    Remember when they changed the loot in 5mans from epic to blues, and people lost their godamn minds? No matter how many times Blizzard stated the fact that they still retained an equivalent power level relative to other content, players just couldnt handle it. Cataclysm from memory, could be wrong about that though.

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