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  1. #101
    Quote Originally Posted by Lei View Post
    Remember when before MoP the devs roughly explained at blizzcon how your daily or weekly life as player would look like? "We've heard you don't like to log in every day to do your daily heroics, well good news, now you can complete 7(?)can't quite remember as badge came from all sources) and then be done!" And it was true. Thre was no catch.
    Since WoD, we have wishy-washy dev interviews, and they are more like advertisers of wow nowadays than gamemakers speaking about the game as to how it works. All you see at blizzcon or in interviews is flat out advertising. And just like Ariel (or Tide if you're amercian?) takes out blood and motor oil and grass and everything from your clothes, Shadowlands will not have AP farm, and will have legendaries etc.
    Did azerite work out as it was advertised? Essences? Corruptions? I think the answer is clear HAHAHHAH, NOPE.

    I think it speaks out loud that even content creators on the beta don't even know for sure how your daily/weekly life will look like in details. In practice. Because many things are not even implemented, or don't quite work or something else... They've been on the beta for months, and still we only have just an idea about how end game will look like in practice.
    This is by design.

    Subterfuge and misdirection...BlizZard is going to release all the details once expansion is near release hoping people have the sunk cost mentality and will give it a "go" despite their brain telling them this is not a good deal.

    Prepatch is near and no one knows what the MAW is supposed to be.
    Battle for Abilities = WoD 2.0


    Quote Originally Posted by Rekz View Post
    I'll trust blizzard over your assessment. They've been doing this for a long time. It may very well be that your class is nerfed in which case, your class will feel as if it doesn't work correctly.

  2. #102
    Quote Originally Posted by Mafic View Post
    This is by design.

    Subterfuge and misdirection...BlizZard is going to release all the details once expansion is near release hoping people have the sunk cost mentality and will give it a "go" despite their brain telling them this is not a good deal.

    Prepatch is near and no one knows what the MAW is supposed to be.

    We have a better idea now, or rather we've had some idea for a while if you didn't do all the content skipping. There are still a bunch of bugs and issues with end game content in terms of daily/weekly activities, but if you've done math based upon what's available and the direction that systems are likely headed you'll find that you really don't need to grind out much of anything. In terms of reputation, you can grind out WQs... but the weekly quests are more efficient, and the power gains from reputations are all available at honored iirc. For anima, it's in a similar spot to where you can grind out anima if you want... but the most you're doing is front loading your work that could've been done next week without losing out on anything this week.

    That's pretty much why the main Covenant progression is Renown and the associated weekly quests, not dailies nor reputation grinds nor anima grinds. If you do your weekly quests, your Covenant progression will not be hindered at all, as all the power upgrades are tied to Renown level, not anima nor the expansion of your Covenant sanctum. If you want to expand on more optional aspects of the end-game, there's activities to do if you wish, but they are not tied to your power progression at all.

    While I'm thinking of it: 95% sure that The Maw was supposed to be outdoor content to grind keys and/or benefits for Torghast... but once they got rid of the key requirement for Torghast, they didn't have any purpose for The Maw for initial release (as you can tell it's meant to be iterated on further in the expansion). Last build they changed it so doing activities in The Maw gives you progress towards socketing some of your gear, which actually gives you a reason to be there beyond main storyline quests. Basically, they were still fleshing out the initial concept and purposes of The Maw for 9.0, had to scrap the plan and put The Maw on a back-burner when they removed key requirements for Torghast until they found a use for it. I imagine it'll be fleshed out more in future patches, it's just a piece of content that not high priority compared to fixing other aspects of the game on the beta this close to release.

    *edit* - Forgot to add Torghast into the conversation, but I honestly haven't tested it in a few builds as they were constantly iterating on the reward scheme, so I can't truthfully talk about that aspect with great accuracy.
    Last edited by exochaft; 2020-09-16 at 03:38 AM.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  3. #103
    Quote Originally Posted by Chromell View Post
    Yes. I'm sure every DPS loved it when their first legendary popped and it was Prydaz.
    hey! that was my first legendary, with secondary stats that made it so that it wasnt even worth equipping. i decided to take a break after that.

  4. #104
    Quote Originally Posted by Kumorii View Post
    Players: borrowed power sucks

    Also players: borrowed power isn't powerful enough
    What a bizarre take. People don't want borrowed power, yes, but if your reward system of your only real feature (Torghast) is going to be based around borrowed power, the borrowed power needs to at least matter enough to make the weekly chipping away at Soul Ash actually feel worth doing. Otherwise there's no progression at all.

    Borrowed power is also fine if paired with a base class design that feels fulfilling.

    That being said, some legendaries are fantastic, so I see it as more a function of tuning not being done on them, the same way that Conduits are all over the map.

  5. #105
    Quote Originally Posted by hulkgor View Post
    Love how much hate this dudes give to blizzard and shadowlands...

    ... but there they'll be at launch, playing the game they hate.
    Yep. He'll be there pushing hard the first week to get to the raids. And whining the entire time about how bad it is.

  6. #106
    Shadow's best legendary all of Legion was +1 charge to Mind Blast... And there's new legendaries like "SW:D consumes your DoTs for extra damage" and "Mind Blast causes your Shadowfiend to AoE and extends the duration" soooooo
    Last edited by ttylol; 2020-09-16 at 05:28 AM.

  7. #107
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    Quote Originally Posted by kaminaris View Post
    Except just 3 specs use proc corruptions, stat-sticks are better.
    And back when Legendaries functioned the way the guy wanted, only 3 specs could use said legendary (Usually just 1 class)

    Awesome Sig/Avatar by the lovely Rivellana

  8. #108
    Quote Originally Posted by Mafic View Post
    Prepatch is near and no one knows what the MAW is supposed to be.
    My god, players don't know everything about the game before it releases, surely this is a disaster!

  9. #109
    Quote Originally Posted by Volatilis View Post
    Its actually not that bad.

    If you consider a bleed build with assassin. Its near instant cleave damage set up
    No it's pretty good for Assassination, but it's pretty horrible for Outlaw and very meh for Subtlety. It shouldn't be a generic Rogue legendary.

  10. #110
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    Quote Originally Posted by Harbour View Post
    I would be straight. 90% of Legendaries in Shadowlands are trash. They dont feel Legendary at all.
    ...that is not what a "lie" is though. It is..as you call it..a "feeling"

  11. #111
    Quote Originally Posted by arkanon View Post
    Remember when they changed the loot in 5mans from epic to blues, and people lost their godamn minds? No matter how many times Blizzard stated the fact that they still retained an equivalent power level relative to other content, players just couldnt handle it. Cataclysm from memory, could be wrong about that though.
    People were a mistake.

  12. #112
    To infinity and beyond det's Avatar
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    Quote Originally Posted by shise View Post
    Not a lie, they simply aren´t legendarily.

    A legendary is an extremely rare item with a very low chance to drop, from a top tier end game boss, or one you will gather over months and lots of gold and help. Only a few lucky ones should have them.

    Anything else is just.. gear, orange epics

    Would be good to go back to the times when epics were something special too. Maybe only drop from raid bosses. All else blues.
    I agree at the core. Thunderfury felt legendary (Sulfuras already not so much). And even in "the times when epics were something special" you had them as lv 39 world drops and BoEs. To anyone who even remotely raided MC, they were soon just common. Enter TBC and suddenly greens again outshine epics.

    While I agree that Blizzard totally blew the concept of Legendaries and artifacts with Legion - people need understand that it is just a colour. Demonstrated maybe best by BfA with patch 8.2 and 8.3 where they gave the folks who care about colours so much what they wanted. Benthic gear was "epic" Black Empire gear is "blue". - and the epic gear now only has the colour to speak for itself.

    I was fine with how legendaries worked in Vanilla. These days I'd say a good use of the was in MoP. Every player can get them with some investment and not just the lucky ones who get chosen by their guild.

    In principle the treatment of artifacts in Legion was also a good idea...but yeah...once you remember that now there are 40 of them, they become less special. And then they became trash in BfA.

    Not sure if it would work and if I would like the idea in 10 years still - but an artifact to me is something you never change out for something else. If it was a weapon...it would always grow stronger with you and always stay with you.

    - - - Updated - - -

    Quote Originally Posted by arkanon View Post
    Remember when they changed the loot in 5mans from epic to blues, and people lost their godamn minds? No matter how many times Blizzard stated the fact that they still retained an equivalent power level relative to other content, players just couldnt handle it. Cataclysm from memory, could be wrong about that though.
    Hehe...I remember a lot about ppl losing their mind in Cata (too hard 5 mans, Dragon Soul WTF etc) but not that one. Would however not surprise me if it is true.

    At least in BfA ppl didn't lose their mind about Benthic = epic and Black Empire = blue. Maybe because they were to busy shitting on everything else

  13. #113
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    Quote Originally Posted by Metrox View Post
    I had several DPS that loved that neck. It allowed my boomkin to start going places solo and not dying. Sorry...it was equipped the whole expansion.
    For world content I used Prydaz and the legendary mail legs (healing when not moving) on my Shaman. The pair made her incredibly tanky and it was really cool.

  14. #114
    Quote Originally Posted by Segus1992 View Post
    No it's pretty good for Assassination, but it's pretty horrible for Outlaw and very meh for Subtlety. It shouldn't be a generic Rogue legendary.
    There are 8 legendaries for each spec, only 1 will be best, 1 will be 2nd best, the other 6 probably wont be used or have low use.

    Sub currently has an insane legendary that can probably be like 50% dps gain or so. Tuning still isn't done and even having a overpowered legendary isn't a problem this time BECAUSE you can get target the one you need to perform. Unlike in Legion, when you could get 10 bad ones in 10 months before getting the 2 useful ones in nerfed versions because they balanced legendaries by the time you got them.

    I just wanna say: having weak legendaries really is no issue this time. I still don't understand why they even created 8 legendaries. 1 generic, 3 spec specific ones would've been enough and then they could balance them. The spec specific ones are usually better because they can offer better gameplaychoices.

    The generic ones look too much like "we force something upon you that works for only 1 spec". Like e.g. for rogues, vanish has different values for each spec or healers, dps and tanks having different directions.
    Last edited by Aurosh; 2020-09-16 at 11:31 AM.

  15. #115
    Quote Originally Posted by Aurosh View Post
    There are 8 legendaries for each spec, only 1 will be best, 1 will be 2nd best, the other 6 probably wont be used or have low use.

    Sub currently has an insane legendary that can probably be like 50% dps gain or so. Tuning still isn't done and even having a overpowered legendary isn't a problem this time BECAUSE you can get target the one you need to perform. Unlike in Legion, when you could get 10 bad ones in 10 months before getting the 2 useful ones in nerfed versions because they balanced legendaries by the time you got them.

    I just wanna say: having weak legendaries really is no issue this time. I still don't understand why they even created 8 legendaries. 1 generic, 3 spec specific ones would've been enough and then they could balance them. The spec specific ones are usually better because they can offer better gameplaychoices.

    The generic ones look too much like "we force something upon you that works for only 1 spec". Like e.g. for rogues, vanish has different values for each spec or healers, dps and tanks having different directions.
    Not everyone is obsessed with min maxing. I’m going to pick the legendary that gives me the playstyle I enjoy the most. That’s why there are choices.
    "stop puting you idiotic liberal words into my mouth"
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  16. #116
    Quote Originally Posted by FelPlague View Post
    The projectile has its own 5 cap. so now you can hit 10 enemies instead of 5.
    Just asked Rets on discord, they said its still 5

  17. #117
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    Quote Originally Posted by Kumorii View Post
    Players: borrowed power sucks

    Also players: borrowed power isn't powerful enough
    Here is a thought, us players are not a hive mind and therefore, capable of independent thought? I like borrowed power.

  18. #118
    Many of the shadowlands legendaries are just azerite powers. But as long as they are not based on RNG then I’m basically happy.

  19. #119
    Quote Originally Posted by Soikona View Post
    Here is a thought, us players are not a hive mind and therefore, capable of independent thought? I like borrowed power.
    Bingo. I agree. I don't think many who dislike it will realise that though and keep saying "no one likes it".

  20. #120
    Quote Originally Posted by Kumorii View Post
    Bingo. I agree. I don't think many who dislike it will realise that though and keep saying "no one likes it".
    I actually also think borrowed power is okay. The old tier sets were also basically borrowed power. My issue is when Blizzard make the borrowed power locked to extreme RNG, grinds or gatekeep it in some way. For me it sucks when the borrowed power impact my ability to change specs negatively. For example Azerite gear where you had the reforge cost everytime you wanted to play another spec. Unless you had multiple pieces of Azerite gear of course.

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