Yes this is true. But dont forget you need to run 10 dungeons at high level to get the access to multiple choices. 10 dungeons at aprox 25-30min per timed dungeon. And you get 1 item per week for that amount of time invested. 1 single item per week. Couse all other rewards while spending all that time means nothing since its slightly higher then normal raids wich are a joke.
Yeah, I agree. Every hockey team should be given the Stanley Cup. People that run a 5k should be given the same exact medal as a marathon runner.
For equal level content I’d be completely on your side, but people should not be given the same equivalent gear for easier activities. When I took my break from raiding I wasn’t expecting, nor did I think I deserved, the same gear as raiders. That’s just as entitled of a mentality as the people that accuse high end raiders of having.
Normal raids drop 200. M+ drops 210. Heroic raids drop 213. M+ is far closer to heroic raid than normal, so you are already relying on dishonest framing.
You get 1 item for running 1 +14. Beyond that, you unlock more choices, not more items.
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It doesn't need to be lower ilvl. It needs to be lower ilvl OR weekly capped like raids are.
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You aren't a professional athlete. You are playing a video game with talking pandas.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Dishonest farming? are you comparing a players responsability in a m15 with a player responsability in a heroic raid of a 30 men ? If someone in raid fails someone else might pick up and do that for him. He might perform the worst in the raid or even die at the start of the fight and will be able to get a piece of loot if the raids kills the boss. All the "raid wiping abilities" are the biggest most obvious things in the game and everyone can do that. In a m15 if someones makes a mistake and dies there a big chance thats a wipe. Please dont say m+ loot is dishonest farm.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Mythic raiding is the most difficult content in the game? Based on what? Skill? That only applies to WF raiders. By the time the average Joe hits X boss further down the tier, said boss will have been clubbed to death with the nerfbat. Not to mention the fact that certain mechanics that might have been challenging early on will be irrelevant due to the fact that everyone and their mother outgears the shit out of the encounter. Hearing people that are still 4/12 bosses 5 months into the patch or barely even make it to Cutting Edge tell me that M+ is trivial content makes me laugh out loud. Same people struggle to make it to keystone master let alone push past +20.
Is it based on time commitment? Should we give out best rewards to the people grinding for shit like the Insane achievement? That takes time.
Is it based on : "But I have to find 19 other people and it's hard to organize a guild for mythic raiding"? Exactly. That's why Classic is the pinnacle of raiding. You gotta organize 40 people instead of 20. C'thun is way harder than Mythic N'zoth.
You could farm currency from dungeons for gear, craft pretty great gear, and get nice stuff from reputations.
Was this gear on par with raiding gear? Generally speaking, it obviously wasn't. However, the game was slow enough with gear that a casual player could progress through those methods and still take a long, long time to be "done". Now, the game practically pummels you over the head with gear so fast that you need to move into raiding or M+ within a couple of weeks or you are out of things to do.
"stop puting you idiotic liberal words into my mouth"
-ynnady
So what if it was?
I think it took us 2 month yes. Thats enough to be near the mythic iLvl overall.
Mythic+ fucked up the entire gearing process by beeing infinetly repeatable. No other activity yields this much.
So now you get lower loot while still being viable to gear and once a week a mythic lvl piece.
This game has thrown around high level gear way too much. When i run one heroic id i can get nothing sometimes. Mythic+ i can run as often as i want. If oyu want to you could be decked out in the first week. That is just a stupid design imho
I must have missed a news item, because all the people in favour of this change keep spouting "spam M+ and you'll be geared in a few weeks", but seem oblivious to the fact that they now only drop ONE item at the end, and that item is also a lower ilvl. It is feasible that someone could do 3 M+ runs a week (for a time investment about equal to clearing a heroic raid), get NOTHING, and then end up getting duplicate items for weeks in a row (which, thanks to Wowhead, we know is possible).
I'm lucky to be in a guild that accepts me joining them for their weekly raid when I can (my job means I work different hours every week, so sometimes I can go weeks at a time and not be able to join them for their raid), M+ kept me from lagging too far behind their ilvls. With these collective changes, that will no longer be the case. Sounds like my arrangement will come to an end with these changes, and since WQs offer no meaningful character progression, perhaps my 16 year journey has come to an end... which is a real shame, because I love WoW.
Won't convince me to do raids. I did not raid in BFA (not even LFR) or M+. It will not change in SL. Will still enjoy the game the way I play it.
Same for me in Uldir, our guild took a couple of weeks to get into Mythic raids and we d/e most of the loot from the first bosses because large parts of the raid already were at Mythic level loot thanks to weekly chest and titanforge procs.
Was extremely unsatisfying.
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And that is fine. There are varies gear progress paths across varies activities and difficulties now, which is good no?
It ignores such insignificant forces as time, entropy, and death
Because that's where the real issue is with M+. End of dungeon chest needs to scale better with the difficulty of the keystone. That's what they should have fixed. That and the fact that M+ being spammable would give infinite loot. They could have easily found a workaround for that as well with a system similar to the vision one. As always they found the worst possible solution to a relatively easy-to-fix problem.
That's your own value judgement of the content. Plenty of people were perfectly happy never raiding because the alternative advancement systems were paced well enough to give them plenty of things to do. To those people, raids weren't the "core" of anything. This is sort of the crux of the issue: The game used to be designed for lots of different types of players, and now it's designed to funnel people into raids and M+ as fast as possible. People who only want to do those things don't see the issue because they don't realize the value the rest of the game had to the majority of the playerbase. When they took that away, a lot of people lost a lot even though it seemed like nothing to you.
"stop puting you idiotic liberal words into my mouth"
-ynnady
If the game throws gear at you so fast that you trivialize all content except M+ and raids within a couple of weeks, you really aren't free to do whatever you want. What you want is over after two weeks.
This would be like if the new raid had one boss and when you killed it you got a full set of maxed out gear and then when you complain someone says "Well you can still raid however you want". It's nonsense.
"stop puting you idiotic liberal words into my mouth"
-ynnady