Why does this thread sound like another entitled M+ runner trying to reignite the debate?
I raid and clear in a week, and if the RNG gods like me I might see 1 or 2 drops based on my history of shitty luck. But they expect to be able to run continuously and get to mythic level in gear in a night?
I welcome this change as it’s gonna free up a lot of my time outside of raid nights.
I hope blizz put in some scaling on M+ gear that it scales up based on the M+ level the item was gained at, when doing M+ content, but when in other content, like world or raid, it all normalises out to be the same as everyone else. They get their perk in their chosen content, but don’t end up with stupid levels of power
Last edited by LDancer; 2020-09-19 at 10:11 PM.
So the end of dungeon rewards are nerfed, true, but the weekly cache rewards for clearing said content are still on par with Mythic raiding unless I am remembering it different, and those are guaranteed loot drops backloaded to the weekly cache. So overall you should still get access to the same ilvl gear as the mythic raiders just theoretically at a slower pace.
Its actually faster, because instead of it being 1 random piece now its 1 random piece out of a pool of up to 9 choices that also won't have duplicates.
Even if you're only getting the 3 choices cause you're a M+ purist you'll still be able to gear out quicker because you'll get options and you can choose to fill this slot instead of getting your 5th cloak in a row.
There's a large section of the player base that gears pretty much exclusively from the weekly chest because its so easy to cap out gear outside of it. These changes will mildly slow them down before the chest, but the chest will make them mythic geared faster. Which frankly is a problem.
..and so he left, with terrible power in shaking hands.
3.5 months to get a full set of mythic ilvl gear???
And if watcher wasn’t talking out his ass that means you can also farm specific dungeons to get certain drops in the vault
If you are upset over this then I guess I am just too dumb because it makes no sense to me
Being able to gear up in a few months is great I’d think since ppl here bitch about “gears not exciting so I’ll hit BiS in a week and stop playing”
Yeah, I figured as much :/ Maybe m+ rewards could scale with how far in mythic raid you've managed? Would increase boosting potential but would be like a soft attunement for good loot in m+, and I mean that you'd get that loot from pretty high m+ level. Then people would have to raid to get loot from m+. And they would complain.... There just isn't a good middleway I guess.
Right, but that in itself is actually a problem - no-one is going to take the lower ilvl option, because that's just dumb. So, unless you're running at least 15 or so M+ each reset, then there's no added value to running more than 1 per week, given the vastly reduced drop rates.
Please explain your maths, because the last time I checked, most classes have 16 slots to fill. 16 weeks = 4 months = 120 days, not 90. And that is only once you're in a position to actually clear +15 keys, so you need to add, conservatively, another 4-8 weeks to that, for a total of ~6 months. Given that most patches don't last that long, a player who cannot raid can never realistically be 'done' with the game, whereas raiders can be. That feels very, very punishing.
- - - Updated - - -
Well, hold on a second here. I was told repeatedly in another thread that duplicates won't happen, and that Blizzard said that themselves. So your highest option should always be for an 'unfinished' slot. Someone, somewhere, is lying.
Even if you take the lower ilvl, that slot is not 'completed'.
I am not sure what you mean exactly. I guess that 6-12hrs are the "usual" amount of raiding hours per week for mythic raiding. If you have to do 2-3 hrs of open world grinds (torghast + renown + daily emisarries) and 3-4 hrs to achieve the maximum m+ reward you are already playing up to almost 20hrs, just for power progression. Is it that bad that there are things besides power progression on your main character to do? Additionally +15s wont be on farm that easily even for mythic raiders.
Suck it up. BFA was M+ or die. For the entire expansion, BIS for just about every class and spec was the same old trash from M+.
I don't understand the fun in running the same dungeons over the length of en entire expansion for the same old gear that does all the same old shit. I can't even be bothered to farm M+ beyond doing a +15 once a week. I just don't get it.
The community following Mythic dungeons is just abysmal. Some of the worst players I've ever seen. I guess that's the only plus side to M+. Keeps the bads away from everything else, as they're too busy farming Mythic dungeons for free easy loot from LFR difficulty dungeons.
It's about time you guys get the appropriate item level for your skill level.
You do understand that m+ gearing is better in SL than it was in BFA? Having higher ilvl from a spamable source than hc raid loot is stupid, because it invalidates the hc ra id. And afaik the vault still offers mythic ivl quality loot only that you get 3 options now instead of 1. The only issue here is, that you cannot any longer farm hc equivalent ilvl for each slot so that you can trade all hc loot that drops.
It's good for you if you only want to raid but it's bad for litteraly everyone else.
M+ was a popular part of WoW, much more so than any raid outside of LFR. It's rather stupid to kill off that part of the game for no real reason.
It's pretty clear at this point that all competent devs have left Blizzard and the ones that are left do not even play their own games.