All of that assumes a few things.
The raider is doing as many M+ as the M+ guy or any at all. So you arent really comparing a M+ guy to a raider. You are comparing 2 M+ players where 1 also raids.
Heroic raid vault rewards are = to that of M+15 vault rewards
"After first week raider has 2 items and M+ guy got only one"
Why is it assumed the raider is getting 2 items week 1 and the M+ guy gets 1?
As far as I know you get to collect 1 item from the vault per week regardless of how many content types you complete.
"The crux here is that since vault ALSO offers items from raid raider got actually higher chance to get something useful than dungeon guy despite having more slots filled up."
No? unless a raid piece is on average more useful than a M+ piece of equal ilvl. This is a total shot in the dark and depends on the stats your class wants. Nya'lotha for example had 1 PIECE that was bis itemization for my class on all slots that use standard secondary itemization(so not counting azerite or trinkets) while M+ has a leather crit/vers piece for every slot and multiple on some of those slots. Now how does that effect the collection rate of well itemized gear?
As you said raiding results in more gear trading so the acquisition rate of your well itemized pieces happens quickly in raid by comparison to M+ also the average coin value in raid is higher than that of M+(due to loot pool size per boss vs dungeon). So the value of the bonus raid loot slots on the vault will decline faster than that of M+ slots. A raider who doesn't run M+ will very quickly stop seeing upgrades from the vault.
I like how people keep bringing up WoD but fail to mention Wrath and BC. Both considered the best expansions in WoW’s history, and both had raiding at its center. Raiding should always provide the strongest gear. It wasn’t a problem in the golden age of WoW, nor it would be a problem now. The only thing that should be plentiful is the amount of ways to get gear for raiding.
On the topic of WoD and casuals. WoD failed because there was absolutely nothing to do outside of raiding. And people need to stop equating good content with gear. Good content can only reward cosmetics. A majority of casuals care more about cosmetics than gear. Otherwise, they would be raiding mythic. So no amount of gearing paths for the best gear in the game isn’t going to change that.
M+ has the ability to be nolyfed as it is, so having the ilvl for its gear be lower makes sense IMO. Want it to be on par with what it actually resembles, difficulty wise (heroic raid IMO)? Make it drop a lot less and have weekly lockouts. Stop looking for endless slot machine pulls that disproportionately toss gear at you compared to ye old standard of raids.
That's only if you get funneled the gear. If you start raiding a new raiding at the beginning of the patch. 1 item every 2 weeks is somewhat the general rate to get an upgrade.
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By raiding and doing dungeons for 15 years.
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Then your math is flowed. It doesn't represent reality.
Anyone arguing Mythic+ should have the same level gear as Mythic raiding is an idiot, Mythic raiding isn't easy and anyone doing it deserves the best loot.
I do think high level Mythic+ should have the same ilvl as Heroic raiding though.
The nerf to loot drop chance was enough, they didn't need to lower the ilvl as well.
Last edited by DeiVias; 2020-09-17 at 06:35 PM.
This.
And you get stacks of determination until you can finally succeed at failing lol.
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Keep everything as it was... Add a lockout to the dungeons like everything else in the game has.
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Keep everything as it was... Add a lockout to the dungeons like everything else in the game has.
IMO base mythic and all keys should share a lockout per dungeon.
Remember that stats are going to have diminishing returns in Shadowlands so stacking the same stats will not necessarily be good. I think it is wrong to assume that 50 % of the loot pool in M+ will be useless especially in the beginning when players have bad gear. A piece of 226 loot will probably always be an upgrade in the beginning of the tier. Again, I don't really see an issue. I don't think doing +14-15 keys should give the exact same reward as doing mythic raiding. I would agree that doing +20 keys should give a better reward. Personally I think it's a mistake by Blizzard to cap M+ gear at +15. It is way to easy.
Doesn't matter how many you do since you dont get 220 from them, just below heroic level loot.
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Even more than 50% is useless. 50% was really generous.
Diminishing returns won't hit you till like last patch of expansion.
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Yeah because its over generous to M+ side, reality will be even worse as I would say maybe 30% of dungeon loot is actually useful, while in raids you got 30 items so there can't be less than 50%.
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Vault also gives you options if you just did raid boss, no need to actually do M+. its just a bonus option.
8 bosses * 2 items per boss = 16 pieces of loot, almost guaranteed to get one item.
Exactly 80% chance to just drop item - 220. Well you wont be doing all M bosses first week anyways but still fairly high chance to get something.
Then you got another chance from coins
Another chance if someone gets dupe (not first week tho)
And another chance at great vault.
Yes, because chance of hitting one item per 100 is exactly 1%. That excludes trinkets as usually raid got OP shit trinks.
And lets not forget about raid trash loot.
There is much much higher chance to hit something useful from raid than M+. Due to sheer amount of garbo loot there.
Plus you can coin what you want from bosses, cant do that from M+ chest. Cant target specific dungeon loot in any way.
Raiders will do these 4 dungeons regardless. Lets be honest here.
Just for reference, here is the stat increase on a given item from Nathria on all 4 levels of difficulty:
RF Normal Heroic Mythic Item Level 187 200 213 226 Main Stat 56 64 72 82 Stamina 90 106 126 149 Sec. 1 48 52 56 61 Sec 2 64 69 75 81 Increase Main Stat - 8 8 10 Stamina - 16 20 23 Sec. 1 - 4 4 5 Sec 2 - 5 6 6
Based on those increments, it is reasonable to assume a similar item with an ilvl of 210 would have about 70 main stat, 120 stam, 54 on stat 1, and 73 on stat 2. I know scaling will be different in SL but I am hard pressed to see that level of granularity being hugely impactful to player performance. Which kind of makes you wonder why they don't just make Mythic + gear 213 as well, but it doesn't really seem like a big deal, performance wise.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
Obviously we are comparing it to normal/mythic loot. Item with bad stats can be worse than "bis" counterpart that is 15 ilvls lower. 16 in SL.
To actually match that power you need at least one of two good stat and THIRD stat. Any other combination is worse.
Unless you play class that has flat scaling but haven't seen that since mop.
I agree, but I think it could be somehow tweaked to solve some of those issues at least partially, like maybe using the ekstra roll style mechanic here as a deciding factor on which instance you want to get loot. So you finish an instance and than you decide if you want to use your weekly chance for loot at that specific reward tier. You could finish 5 other instances where you don't need the loot and than go and try to get gettiku. You could also do for example +11 and use your chance and then you finish +12 (higher reward tier) and you can again use your loot chance for that tier (one chance per loot tier per week). Or lets say you did +12 KR and gettiku didnt drop after you used your chance, you do +12 KR again (you found a group for the same key), and you again can use your chance but it would drop +11 item level.
I'm just taking this idea out of top of my head but I do think that there could be some improvements. Anyway, no system is perfect and there are always some pros and cons, the idea is to make as many people happy as possible, not everyone. That's impossible.
Yes I'm aware but your entire comparison is raider vs M+ player, but in reality thats a dishonest comparison cause you are actually doing 2 M+ players where 1 raids and 1 doesn't
O so we are also assuming full clearing mythic raid week 1... interesting. We should calculate gear acquisition based on something ~5 guilds can do globally? Then correlate that to being the average for all "raiders" against what the average M+ player does? Weird hill to fight on. In a more realistic world a raider will spend 8-12 hours a week progging and you wont see 3/3 mythic raid bonus pool for a month or 2.8 bosses * 2 items per boss = 16 pieces of loot, almost guaranteed to get one item.
Exactly 80% chance to just drop item - 220. Well you wont be doing all M bosses first week anyways but still fairly high chance to get something.
Then you got another chance from coins
Another chance if someone gets dupe (not first week tho)
And another chance at great vault.
Going off bfa for a comparison, average dungeon is 1-2 perfect to very well itemized pieces that you can coin for, raid boss is < 1. You are still more likely to to hit the raid pieces faster with coins because of smaller pools but you also have less access to the high lvl versions of the pieces that come from the end of the raid. (cant coin bosses you arent on but 15's are clearable right away)Yes, because chance of hitting one item per 100 is exactly 1%. That excludes trinkets as usually raid got OP shit trinks.
And lets not forget about raid trash loot.
There is much much higher chance to hit something useful from raid than M+. Due to sheer amount of garbo loot there.
Plus you can coin what you want from bosses, cant do that from M+ chest. Cant target specific dungeon loot in any way.
What % of raiders will gain more than 1 M+ option? What % of raiders will gain 2+ options from mythic raid within the first 3 weeks? What % of M+ players will participate in some raid content and get a raid option? You can't assume the options that favor you.Raiders will do these 4 dungeons regardless. Lets be honest here.
That is basically the weekly chest, except you can now choose from which Instance you want loot and you'd only get one proper item per week from M+.
Again, doesn't work.
I stick to what i originally said: M+ is not compatible with lockout based systems, the system is built upon repetition without lockout, raids aren't.
I can't agree with that. In my experience the highest reward dungeon key has been consistently harder than heroic raid bosses.
It's not that the dungeon itself is inherently more difficult, the issue is obtaining the key. Heroic raid bosses have very lenient enrage timers, so you can kill them while undergeared. But M+ needs to be done fast to upgrade your key, which is less lenient on gear. That's why I'm comparing the higher M+ keys to mythic, not heroic.