I like the visuals of it but this action combat system or whatever it is just ruins these rpg's for me. FF12 was probably the last one I had fun with the combat and 13 was ok. But basically 10 and back I loved them all more or less.
Love the dark setting so gonna be a buy for me.
Do you hear the voices too?
People have noticed at least 3 characters in the trailer have similar and in one case near identical designs to characters from Vagrant Story. Its possible 16 is a new Ivalice game.
Wasn't 12 the one where you didn't actually even have to do battle? You just walked up to enemies and the gambit system did the rest? That isn't fun combat, IMO. Granted, being able to do that and knowing HOW to do that would be fun, but that's not the same as fun combat.
There's even an auto-leveling guide for 12 where you leave the game on overnight, without touching it, and the game does battle by itself and levels you up because of how you can set your gambits to battle without any user input at all.
https://www.youtube.com/watch?v=g3Os...ature=youtu.be
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Regardless of whatever argument you're having and how well it sold, the idea that FFXV was "Universally liked" is simply not accurate.
No worries, wasn't trying to bust your balls or anything. Different people can have fun with different things for differing reasons. FF 12 was one of the only FF games that I played and never finished because the story was meh and the combat just didn't do it for me so I had little incentive to continue.
What about the combat in FF 12 made you you enjoy it?
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I did. It's still not an accurate statement.
One of your posts quoting Metacritic even states "generally favorable" reviews. That doesn't translate to universally liked, even a little.
I finished it and never touched it again. It was short enough and JUST good enough to get me to finish it.
The story was all over the place IMO, the combat was terrible and there was very little incentive to go and explore the world and do the "optional" stuff because of how the game time skips to a zone where you can't go back and do shit once you reach a certain point.
The only good parts about that game (IMO) wer the fun banter between your emo boy band, Cindy and Ardyn.
It seems that you didn't continue reading.
I wrote:
"Sure, a more apt choice of word would be "generally" as the majority of the playerbase liked the game."
This sentence simply says that the word choice was bad. I then used "generally" since that was a more accurate word for the statement.
Last edited by Lindon; 2020-09-17 at 04:28 PM.
To be honest I am not impressed, but then again Final Fantasy(or Kingdom Hearts for that matter)hasn't been the same since Sakaguchi got the boot.
It looks like a generic medieval action RPG without the charm of games like Dark Souls or the Witcher. In fact it looks like Square Enix' take on Game of Thrones. And the grimdark setting with more brown mud and dark locales is really unappealing to me. Final Fantasy to me is high fantasy while this is more realistic medieval with a few sparse magic elements. And after the brown/grey experience that was FF15 I was hoping for something a bit more colorful :/ I just feel FF14 is getting all the fun stuff while the single player games are left literally in the mud with the constant focus on dark gritty war.
Until we see more of the cast and world I will be pessimistic.
Fair enough. I honestly wasn't going to comb the thread for something I didn't know was there, I just saw your back and forth on sales numbers. Thanks for pointing it out.
OT: I'm tentatively excited about it. The trailer shows the story to be intriguing, but the trailer for FFXV did the same thing for me, and I thought the story there was overall pretty weak. The game play will determine if this is something I'll pick up and so far it looks really similar to FFXV, which had pretty terrible combat IMO. So we'll see.
I still wish they would go back to the turn based combat of the older FF games. I think FFX was the last one to use it. I've never been a fan of this slashy japanese arcade style of fighting.
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