The music in the Endwalker launch trailer was good and most people just praised Soken, but it was actually by Yoshitaka Suzuki. We'll see.
Soken is confirmed to be the composer on the official site: https://na.finalfantasyxvi.com/
The concept art made it seem like there was some sort of glass/crystal/magical wall behind the town, but ingame it just seems like a rock formation?
I can see the "magical" aspect in the concept art at a glance, but honestly it looks more like the artists interpretation of fog mixing in with nearby clouds (not present in the screenshot). It's actually impressive how similar the in-game image is to the concept art. Usually there are more changes between concept art and execution.
This just doesn't feel like FF anymore.
In fact the last (single player) FF that actually felt like an FF was probably FFXII.
The action combat numbers spam BS from XIII onward just feels wrong.
I guess they're more interested in capturing all the console bro gamers than they are making a compelling RPG. Everything's a spectacle, everything is boom boom bam zap zap, you barely even know what's going on or what you're doing. It's a stroboscopic lightshow for effect not for substance.
And the dialogue... ugh. Come ON.
Yeah, it doesn't feel like Final Fantasy. It feels like a retread of The Last Remnant. Same aesthetics. Same UI. Same plot of nations built around extremely powerful Remnants/Eikons, and an usurper of that balance of power who comes out of nowhere, who is an agent of the gods and intends to eliminate all Remnants/Eikons. The blonde emperor guy is even just Duke Hermeien but with the serial numbers filed off. He'll probably have his face turned into red pulp too. Only major differences thus far is that Tsuyoshi Sekito's rad powermetal soundtrack has been replaced by a generic orchestrated soundtrack, and instead of cool army gameplay or turn based combat, it seems you will instead get action combat controlling just one guy.
Eh, I'd say that the feeling of FF disappeared long before XII. FF had an openness and a spirit of adventure. Exploration. Starting with 6 and 7, FF started leaning towards becoming very story heavy, but there was still an openness to the games. By 9, that openness was gone, and the series had become linear moviegames where you just walk down to the corridor to the next 30 minute long cutscene and maybe get a 30 second fight in between.In fact the last (single player) FF that actually felt like an FF was probably FFXII.
The thing I don't understand is.. why not just make FF games still be like FF games (no I don't mean just keep FF1 style game and never evolve but keep it within the same vain) and then just make a new game that is exactly what they are making now? Seems like you could have 2 bangers and both keep the traditional folks happy and then also make the action RPG types happy.
Because this is what Final Fantasy has always done. They never just do what works they always try to do something new. Sometimes that results in something like FF7 and sometimes you end up with FF8, that's just how it's always been. We'll just have to wait and see how this one turns out.
Guys, ff hasnt been turned based since 2001. You might need to get over it.
Kingdom hearts and devil may cry spammable flashy combat is soul less.
I get why they do it because its hard to even imagine trying to build up hype for a game now in the modern market with action menu's instead of a 200m titan destroying a city with an anime protagnist flying around him using variation of teleport strike number 10532 but damn is that boring.
Why would I play this kind of game when from software would do it 10x better and with final fantasy they could actually do something different.
Last edited by RobertoCarlos; 2022-06-03 at 07:34 AM.