Originally Posted by
koriani
so wierd, i'm playing the "legendary remastered edition" of me 1-3 right now and when i look at me1 copyright on the game screen it says "2011"! =d that's why i thought it was 2011.
And speaking of that- to echo some recent posts here.
I just played me1 for the first time, ever, and finished it last week. No, re-rereleased now even with updated graphics (cuz i had those mods lol), its at best, a 5-6/10 rpg. I struggled to understand why this made such a big splash when it was released - dating it around the same time as morrowind and before skyrim - the games aren't even close in 'comparison', as far as breath of rpg content as a whole, and quality of quests, imo.
The main storyline is fine, but the rest of the writing "ain't all that." the companion quests are *minimal*, and most don't even have one (i had 2 out of 6 companions have a side quest because somehow, despite 100% the planets in the game, i never stumbled upon the item that 'unlocks' the tali side quest, if it can be called that). The companion themselves are pretty bland and boring with very little interaction, including the romance (though to me that's more 'standard companion quality' - not bad, but not great either.)
the vast majority of "side quests" consist of the same gameplay loop on 'random planet' where you land your impossible to control vehicle (ain't fucking kidding), to traverse (frustratingly) random points in an empty wasteland of rocks (either icy, sandy, or green colors for climate of planet, but the rest the same) in order to either mine resources/collect collections (or skip that of course) and get to the actual 'quest location', kill some baddies and go back to your ship. Very grindy, quite boring. Every 'building" location on these planets its one of the same three layouts - with no variation. Same rooms, same walls, same decor - on every planet sidequest.
Quite honestly, starfield sounds better because at least you do not have all the side quests sending you to gather on the bland "boring" space planets. In me they made it a feature, but it was a boring one and not one i enjoyed, at all, after the 3rd planet. I'd rather starfields, "you can visit these but no fomo on quests if you don't."
the combat was meh - certainly not what the game was built for. The inventory management of 7 characters was too much - i spent more time in the inventory screen over my 50+ hours the i did adventuring, i'm sure of it. Just to try and keep all characters 2 main weapons and armor "on par" when i'd take them out. I tried to use at least all the companions once or twice just to get the experience, but the inventory management was definitely a negative headache here. And this is coming from someone who cut her pc teeth on wizardry and daggerfall, so normally inventory management is something i enjoy and expect as part of my rpgs - but me managed to make it more painful.
I did enjoy the universe. I liked all the aliens "just fine". I did enjoy and appreciate the fact that yes, me1 has "impact" to some of its decisions and those decisions (at least on the surface) translate and can effect little things in me2 and onwards. (though i know the history and how that 'impact' didn't pan out in the trilogy' conclusion). And i did complete the game, so i obviously had enough fun with it that i didn't quit - but at the same time, i'm still left going "that's it? And how was this the best game ever even in 2006?" (full disclaimer: Possibly the main reason i finished was having me2 anyway and wanting the game to pick up with my me1 shepard and move forward into me2. If this was original release with no sequel waiting on the hard drive, i don't know that i ever would have bothered finishing it.)
that was my takeaway from me1 anyway. That ultimately, mechanically, it was more frustrating to play and felt more like a 'grind' than anything i'd played by bethseba up until then. The fact that 100% everything still had me spending less than 60 hours in the game says /tons/ about it to me - because i'm a slow playing casual who takes forever to do everything (i'm sitting at 200 hours of skyrim and i've not even started the dlcs, almost 200 hours in witcher to complete everything) and it only took me under 60 hours to do it all in me1. To me, me1 far more on rails than "open world rpg" and that was a disappointment only because i was expecting more "bethseba open world" space rpg.
I'm 30 hours into me2 and the experience is much better. They definitely learned lessons on this sequal - and just the fact that i'm not having to drive that @*$)@ planet-space vehicle around boring/bland repetitive planets to kill 8 enemies in the same 3-room setup has increased my enjoyment of the gameplay immensly. As much as i'd rather have tons of weapons and armor to play around with, if mass effect is going to make inventory management a pain, i'm actually more appreciating the fact that in me2 the gear is more limited and your ability to "manage inventory" is also more limited - making it all faster to engage with in game and get back to the gameplay itself. Me2 is definitely still "on rails", but i love that all the companions have a complete, flushed, companion quests and side stories instead of just more "fetch/kill" side quests with no meat on them. Yeah, i know me2 has those too, but in 30 hours i've not even had time to start on 'random side quests' because of all the companions and their quests. And that's a good thing.
Remains to be seen how i'll feel at the end of this. And then on to me3. All for the first time. (because i'm not as into space games as i am other rpgs so i never got around to playing these back in the day.)
and as much as i'm reading everything about starfield, its positives and negatives (and i certainly agree with some of those negatives even without playing it yet), no way i'd agree that me1 would rank better, released now. Their "space exploration" is also only loading screens. Their myriad of planets are also randomly generated empty nothings (literally, no fauna, just colored rocks and mountains) that are beyond frustrating to move around (due to the poor drive mechanics on provided vehicle) with the *exact* same 2-3 models of "enemy base" building on every one. There is only one populated city, citadel, to visit and walk around in. Enjoyment of storylines and quests is very subjective so i won't even attempt to compare those here (also haven't played starfield anyway) - so i just listed what i know are their 'negative similarities'. I will say me1 has a functional map system in its favor =d. (yeah that's a sad, sad statement, i agree.)
p.s. Me2 - all space travel - also all loading screens.