you don't really juggle dots because you either play with dark void and dot everything in aoe or you play misery and vt the 2-3 mobs and extend them till the fight is over
i.e a non issue. mind sear doesnt extend dots, void bolt does (and still does in sl)
Affliction isn't meta for aoe in M+ but until secondary stats took over it was one of the top 3 raid dps because you could basically do full dps on what, 3-4 mobs?
Or were you not paying attention during AEP when raids were basically lock/priest? Why? cus they did the most damage with the least amount of effort on the bosses that mattered. Shocking.
Extremism and radicalisation is the bane of society
SL isn't out, there's no point talking about the assumed complexity of SL, cus someone will figure out the most efficient tactic and everyone will copy it.
BFA you literally press dark void sear and void bolt. casting a dot isnt complex, its part of your fucking class
i have all classes on max level (mostly pvp / m+ perspective), i didn't play beta just tested all classes on PTR. Keep in mind the classes today are no way near the complexity of MoP/Cata.
Most specs are easier to play now, there are a few left what i think have the highest skill ceiling & rewarding abilities in pvp.
Here is my list:
feral druid : complex rotation, rewarding utility (thorns, stuns, clone, roots, offheals, knockback or vortex (talented))
sub rogue: complex rotation, rewarding utility (stuns, blind, vanish, sap, smokebomb, duel, evasion, cloak)
uh DK: semi complex rotation (3 ressources), rewarding utility (stun, petkick & normal rangekick, grip, simulacrum (copy abilities))
disc priest: complex rotation (switching between healing through dmg & normal healing, the target management you need as disc is pretty insane but rewarding - you safe alot of mana if healing through dmg which needs to be setup or spend alot with direct healing), rewarding utility (lifegrip, thoughsteel(steels a ability, like sheep from mages), pain sup., barrier)
few mentions: enhancement shaman, marksman hunter, affli lock
monk isn't hard it was way better before they reworked the class.
i would just play whatever you have the most fun with, test the classes when prepatch launches
wish you all the best for shadowlands!
Extremism and radicalisation is the bane of society
so you're going on "what ifs" and I'm going on "what has happened"
Theory < practice every single time. What has happened in practice is that spriests are no more complex than than you ascribe them to be. You can revisit this conversation when SL goes live, but until then, nah.
What ifs? No i'm going off what we know from extensive testing on the beta. We already know how they are going to play and we know some of the talents that will be bis for dungeons.
You not following the game as it evolves isnt going to change that. Why would anyone start a new alt and then not care about the major changes happening in the next few weeks instead of spending all this time while leveling/gearing understanding what its never going to be like again?
Extremism and radicalisation is the bane of society
Extremism and radicalisation is the bane of society
I don't believe that any class is much harder than another to 'master' right now, most content is difficult because the encounter is challenging or because it requires a high level of awareness. No class is so difficult that it takes your attention away from it noticeably more than another; Every class is just as hard to get literally 100% out of, even if some classes are easier to reach 90% with without much challenge.
If you have the right mindset, it doesn't matter what you pick. If you pick a hard to learn class then you'll have to spend a few weeks getting used to it, the ceiling isn't massively high for anyone. Just getting good at the game in general is more important.
You just sound like a DH player who wants to believe his class requires skills. What he said is true, just face reality instead of being salty about it.
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Don't even need to look beyond classes, go play some frost DK, then go play unholy. Same class, different specs, night and day. Frost is very blatantly much easier to play, less buttons, less cooldown, less things to keep track of, the rotation is more straight forward while unholy changes based on debuff applications and in pulls you gain a lot from watching the debuff of every enemies and making decisions based on that, frost can literally tab target to anything and it makes zero difference.
You can apply this to compare several classes and specs. Ultimately it's true that nothing is REALLY complex, everything ends up being pretty easy. But let's say we had a real ranking system from 1 to 10 (10 being hardest) every class in WoW would fit in between 1 and 4, 4 being the "hardest" specs to play but in the realm of all video games they're still pretty easy, and 1 being the braindead specs like havoc DH.
Looks like you got banned. I guess the way you talk to people, including me, really got you in trouble. Relative actually can be used in this case, as DH which has literally nothing to press aside from spamming a couple of abilities (or BM, or Frost mage, or ret paladin, fury warrior), and is actually even if marginally, easier to play than a shadow priest, an affliction warlock, a destro warlock, and a few other specs.
Would it be super easy to play for the top players? Yeah duh, but I've played even in top 100 where people were one trick ponies, and could not get used to perform well on other classes (hell even specs), so unless you are a world first raider, a 7k score m+ player, or a rank 1 gladiator, you can keep that silly notion that relative is not a thing to yourself. But the OP is not a godlike player if he is asking that opinion, and he will certainly be challenged more with dot management on multi targets and using his spenders on priority targets while doing mechanics, than let's say funneling dps on a specific target and never swapping target (or only momentarily to assist with some prio dmg) but other than that pressing frostbolt and flurry>ice lance or spamming kill command and cobra shot with your barbed shot proc.
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Many ny'alotha fights are spread cleave. We don't talk about using cataclysm or a mind shear on the mobs while fighting fury of N'zoth. If that's the extend of your raiding knowledge, then no wonder you think it's that easy to play dot classes. Also you conviniently not mention affliction, which has multiple dots that they cannot refresh unless it's mass aoe, and these instances are few even in ny'alotha.
You sound like a really good raider ngl /s
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
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Just out of curiosity; isn't a complex spec a deterrent to beating high end content?
I understand that a certain individual, whether they want to be challenged personally, or if they just want to brag, might want to master something complex, but why would any group of players who are trying to beat a common goal want to add layers of complexity in an arena we know to be laser focused on maximizing and optimizing for speed and efficiency?
I could even see certain groups want that as well; the badge of honor that says "we did what you did, but it was harder", but in the main isn't it more conducive to the team's success if you don't add unnecessary busy work to the mix?
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