I was kind of expecting them to redesign Searing Totem while keeping the idea of a totem that spits a lot of fire at something. Maybe it would be a light CD that rapid-fired a ton of fire shots over a tiny duration at an enemy before puffing out of existence while being able to kinda be useful in soloing for holding an extra add for a bit while you placed a totem highway and kited or something. The concept of a totem that sits there and just does basically auto-attacks and doesn't live further than one auto is kind of useless for much else besides free damage on something that is maybe getting LoS'd I guess? In which case it does kind of suck when the enemy gets aggro on a weak totem and snuffs it instantly unless your goal is to get out of dodge or something - but that's probably more what something like Stoneclaw totem used to be used for and did a better job of it. So I guess if we're thinking of Searing Totem utility maybe we should be thinking of it more like Treants for Balance where Searing and/or Stoneclaw totem could be a minor taunt CD to help the tank out. I do agree that the current iteration of Searing Totem as just something to maintain for some extra flat damage, a friend by your side spewing fire periodically as a friendly effect is kind of nice in just having totems nearby and that being nice for its own sake, but totems should probably maintain some semblance of utility like they have been going forward I think.