Working theory is that preparing for preemptively and initiating a squish of each expansion after the next one comes out apparently interferes less with the expansion cycle than a much larger squish that encompasses the entire rest of the game. I think the idea of this kind of speculated approach is that it reduces the max capacity for work these squishes will ever do in the future, though they are now more frequent. It may also be a bit repetitive to go back and squish old stuff over and over again, which may end up breaking things and causing a lot of cascading issues that may need fixing as well - so in the long haul it's probably seen as less work this way, especially if inevitably a squish is needed all at once later anyway - this way at least they make everything easier on themselves. At least, that's the reasoning I've been thinking would be used for this kind of approach anyway.
ALly oua re saying here is "I'm right and anyone who disagrees with me is wrong". Well, that is just your opinion, not fact, and I disagree with it. That does not make me wrong. No, you were not rest to a baseline because you continued to grow in power, level and gear Only when an ILvL squish happen was there a reset. The beasts were more powerful therefore you had to become more powerful.
It's a 16 year old game. YOu aren't going to be getting a significant amount of new players anymore.Alll you have to do is make it 10-60 instead of 10-50. This idea that you have to reset to 10-50 or the leveling experience is ruined is a complete fallacy.
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This is what I have been saying. 1-50 now becomes 1-60 Make 1-60 go just as fast as 1-50 will now.
Yes, you did. You always do less at the beginning of an expansion at level cap than you did end game previous expansion. It happens every time because someone with that gear gets almost no upgrades while leveling and their secondary stats go way down. I have personally seen it happen every time unless there was something like 2.0 that changed a lot of specs to make their base way higher. Regardless of any squish, the amount of secondary stats goes down so much while you're leveling you do less damage at level cap than you did at the previous cap.
I don't know but I honestly don't care too much... do find it funny people think they know how long we'll all be here >.>
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
You're wrong because of how ratings work.
Leveling 10 levels makes your secondary ratings significantly less effective. The amount of primary and secondary stats you gained (from better gear) was often not enough to offset this loss. Thus as you level, you lose power (if you were in end game gear from the previous expansion when you started, obviously if you were still in leveling gear from the previous expansion this doesn't really apply).
Made up simple number example:
Level 110 character has - 2000 int, 793 crit rating (45%), 832 haste rating (50%), 624 versatility (30%)
using a 100% SP w/ 1 sec cast nuke that's 2000 * (1.05 base crit + 0.45 rating crit) * 1.5 (haste) * 1.3 (vers) in terms of effective DPS (ignoring any class based mechanics and mastery to keep things simple)
5850 DPS
Now, level that 110 to 120, let's say the new gear is ~50% more powerful than what the character had, so that would be:
3000 int, 1190 crit rating (16.53%), 1248 haste rating (18.36%), 936 vers rating (11.01%)
that's 3000 * (1.05 base crit + 0.1653 rating crit) * 1.1836 * 1.1101 =
4790 DPS, a loss of about 20%.
Your gear numbers might be going up, but your DPS is going down. When you account for the fact that most specs have extra scaling based on certain secondary stats, the real DPS loss is usually higher.
There's a reason why many people freeze their characters at 110 or 111 for farming old raids, they're significantly more powerful than if they were max level (of course access to legendaries doesn't hurt either but people have done it in previous expansions too when that wasn't a factor).
This kind of "damage goes down while you're leveling" has occurred in pretty much every expansion except Cataclysm I believe. And the only reason it didn't happen there was because they gave massive amounts of primary stats to your character (ie your leveling stats, not gear based stats). You gain relatively few base stats while leveling now so that one time was the exception rather than the rule.
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And that wouldn't be just as jarring (if not more), when your character magically has their dps cut by 70% because your secondaries were "nerfed" to the ground?
Legion to BfA is messed up on many levels, mostly legendaries being lost, I wasn't referring to when they started squishing though. I was referring to the game before major borrowed power systems and squishes.
Going from 60 in Vanilla to 70 in TBC you got more powerful
Going from 70 in TBC to 80 in Wrath you got more powerful, etc.
It’s not so complicated. They will be resetting ilvl and stats. They would have to define baselines first. It’s going to be very modular and, level-wise, we will never regress or progress once at level 60.
New expansions will progress ilvl and renown/build-your-own-talent trees as the new max level progression norm.
Previous expansions will be 10-60 leveling. New players would start in SL from 10 to 60 when expansion 10.0 comes out.
Last edited by RemasteredClassic; 2020-09-20 at 12:48 AM.
NONE of my math used any borrowed power system, squish, or anything of the like (all of which exacerbated it yes, but it wasn't required for it). It's literally just the combat ratings going from 17.62 rating per 1% crit to 72 rating per 1% crit (~4x as much rating required). The math would have applied the same squish or no, just the raw numbers would be about 20x as big.
This has happened every single expansion to various degrees. The only question is does your gain in stats offset this rating reduction. Maybe it did upto cataclysm, but not from MoP on. But the primary reason for that is because the rating changes weren't as extreme (or in the case of Cataclysm, the massive increase in primary stats from leveling).
60 -> 70 required 58% more rating
70 -> 80 required 108% more rating
80 -> 85 required 291% more rating
85 -> 90 required 235% more rating
90 -> 100 required 378% more rating
100 -> 110 required 264% more rating
110 -> 120 required 308% more rating.
Does the significant increase in borrowed power make it more extreme? Yeah of course. But power is still "reset" every expansion. A higher level character in the same gear will always* do less damage than a lower level character until the "old expansion damage bonus" kicks in.
* unless leveling grants massive amounts of primary stats like in Cataclysm.
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Straight up wrong.
Level squish method
Level 60 pre-squish character -> level 50 post squish character -> level 60 post squish character
50% crit before the squish -> 50% crit after the squish -> 16% crit
Your method:
Level 60 pre-squish character -> level 60 post squish character
50% crit before the squish -> 16% crit after the squish
The first method is changed across the next 10 levels, yours is done instantly. Thus the first method is objectively less jarring.
Last edited by RemasteredClassic; 2020-09-20 at 01:15 AM.
It does seem like they're stuck in this eternal cycle of expansion and squishing. A metaphor for the game itself, really.